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Watch trailer on Steam ↗Legacy Code: Relic Restorer
ZENG ZIZHAO, ZERO-G STUDIO/零重力工作室 · Published by ZENG ZIZHAO, ZERO-G STUDIO/零重力工作室
Last updated 28 Sept 2026
Fix the relics. Hear the dead. In a cyberpunk wasteland, you scavenge ruins and restore shattered artifacts — then the trapped memories inside begin to speak. A narrative RPG blending MUD exploration, Roguelike dungeons, and hardcore relic restoration. Based on an original 150,000-word sci-fi novel.
Adventure, Indie, RPG · 2026 · More free games
About this game
"This is no ordinary repair shop — every relic buries a truth that refuses to die."
You're not running a cozy little store. You are a Relic Restorer — scraping by in a wasteland drowned in radiation and data floods. To survive, you must descend into dangerous underground labyrinths, scavenge shattered relics from a lost era, and extract the memories sealed within them to piece together the truth behind the world's collapse.
Based on the developer's original 150,000-word hard sci-fi novel. Every gun you find, every gear you polish, has a real history.
🔍 Wasteland Scavenging: Survive First, Repair Later
Don't expect to sit behind a counter collecting credits. To get repair materials, you must take bounties from underground syndicates and plunge into Text Dungeons crawling with cyber-psychos and mutated creatures.- Modern MUD Experience: Look, Search, Interact — every command triggers dynamic audio and visual feedback
- Source Code Tactical Combat: Three skill branches, limited AP points, life-or-death decisions
• Insight — Weakness tagging / Holographic decoys
• Interference — Logic intrusion / EMP pulses
• Reconstruct — Metal regeneration / Mechanical ascension - Affix Mutation System: Every dungeon run shuffles enemy modifier combos — "Electromagnetic Shield + Self-Destruct" is enough to wipe a veteran
🛠️ Relic Restoration: Archaeology at Your Fingertips
What you bring back isn't just scrap — every piece is a "black box" from a lost age.- Triple-Layer Decryption: Fragment Assembly (rebuild a relic's final message from scattered text shards), Corrosion Erasure (rescue truth buried under layers of rust), Oscilloscope Calibration (tune waveform frequencies to unlock dead recordings inside audio relics)
- Appraisal Gambit: An unidentified relic could be priceless — or a pile of irradiated junk. Sell to the black market or keep it? Every time is a gamble
📺 Memory Echo
Every relic harbors the obsessions of the dead.A successful restoration triggers an "Echo" — you jack into the relic's neural imprint via brain-computer interface and relive the history that shattered it. In these immersive performances woven from text and sound, you are more than a spectator — sometimes, you can even rewrite the ending.
...A blood-stained music box begins to play a detuned Twinkle Twinkle Little Star. In the recording, someone who no longer exists is calling your name.
📉 Sanity Monitor
When your SAN (Sanity) deteriorates, text warps and the UI lies to you.In this mad wasteland, seeing is not believing. Glitched text isn't just a malfunction — it's the abyss staring back. When your mental state slides into the critical zone, shop prices might turn negative, your inventory might gain an item you never picked up — or lose one you're certain was there.
🎵 HD Text Game
Forget black-on-white terminal text — every line is a performance:- Every line of text breathes with animation, color, and rhythm
- Procedurally synthesized soundtrack — all music generated in real-time by code, zero pre-recorded audio files
- Music box melodies + acid rain white noise + audio distortion when SAN collapses
🗺️ Development Roadmap
- Current Build: Full 30-min prologue + 3 exploration dungeons + affix system + text/scene echoes + repair workshop
- Milestone 2: 2 new dungeons + black market trading + NPC dialogue network
- Milestone 3: Lv.3 holographic echoes + deep dungeon "Rust Anchor Port"
- Full Release: Complete main storyline + 6+ dungeons + final boss + multiple endings + English localization
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i7
- Memory: 8 GB RAM
- Graphics: Dedicated GPU
- Network: Broadband Internet connection
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
[DevLog #02] How we packed a local AI voice actor without exploding PCs
Hello, fellow Relic Restorers! We are the dev team behind Wilderness Relic Restorer. After countless sleepless nights of intense coding and debugging, we have officially completed our dual-platform build packaging and submitted our Steam Demo for review! To celebrate this milestone, we're kicking off this DevLog series. Instead of posting dry, robotic changelogs like "Fixed minor bugs," we want to share the actual, blood-pressure-raising technical hurdles we encountered—and how we ultimately beat them. For our first post, let's talk about: How did we pack a fully offline "AI voice actor" into an indie game that’s only a few hundred megabytes? 🎙️ The Origin: Relics shouldn't just be seen—they should "speak" In the world of Wilderness Relic Restorer, you play as a post-apocalyptic engineer scavenging and repairing long-lost relics from a bygone era. Every time you restore a broken pocket watch, a rusty radio, or an old tin box, you will hear a "Relic Whisper"—an echo of the last memory of its previous owner. To make these whispers feel textured, diverse, and atmospheric, we made a bold decision: use AI Text-to-Speech (TTS) technology to generate real-time voice acting for the relics. However, we need to clarify one thing first: real-time AI voice generation is selectively applied to core story relics (partial voice-acting), rather than all texts. Since players' PC hardware specs vary wildly, local AI synthesis speed cannot be universally guaranteed. To ensure the gameplay is never interrupted by waiting for voice synthesis, we adopted a "critical relics only" strategy, focusing our resources on the most narrative-heavy relics. Even so, we immediately faced a massive philosophical dilemma: “What if players are playing offline?” “What if our voice servers go down? Will that ruin the player's immersion?” To respect our players' offline experience, we set a strict rule: No cloud servers. The AI voice engine must run 100% locally and offline, packed directly inside the gam...Read full article on Community Announcements (zengzizhao)AnnouncementsOfficial
[Dev Log #1] Why Are We Making a "Pure Text" Game in 2026?
Hey there, this is the solo developer behind Legacy Code: Relic Restorer. In an era where AAA titles chase 4K at 120fps with ray tracing maxed out, I decided to go against the grain — a game with no character portraits, no 3D models, where even combat happens entirely within lines of text. Sounds a bit crazy, right? But trust me, it's not because I'm broke (though the budget is... modest). It's because I firmly believe: the most powerful GPU will always be the human brain; the highest resolution display will always be your imagination. ━━━━━━━━━━━━━━━━━━━━ 1. Why "Text"? In Legacy Code, text is no longer dry reading comprehension — it's something you can touch. I wanted to recreate a sense of "raw authenticity". When you pick up a , you don't see a pretty illustration. Instead, through text, you "smell" the rancid machine oil between the gears, "hear" the shriek of a snapping mainspring, "feel" the illegible engraving scratched into its shell. "The air reeks of burnt insulation. Every breath feels like swallowing rust." This is a tribute to the spirit of MUD (Multi-User Dungeon) — and a modern reinvention. I've introduced Glitch Art: when your sanity erodes, text fractures, distorts, and flows like liquid. Here, text is both your eyes and your enemy. I call this format "HD Text Game" (High-Depth Text Game) — not high-definition resolution, but high-depth text experience. What is "HD"? — 8 Dimensions Redefining Text Games Traditional MUDs are white text on black terminals. We are not. We've systematically pushed text gaming to unprecedented heights across eight dimensions — visuals, transitions, audio, interaction, narrative, voice, combat, and economy: Visuals: Four cyberpunk wasteland UI themes (Military Tactical / CRT Terminal / Rust Mechanical / Holographic Node) + real-time weather particles (rain / snow / sandstorm / acid rain) Transitions: No black loading screens. Sandstorms swallow your vision, data floods shred your UI — then you're somewhere else Audio: A ...Read full article on Community Announcements (zengzizhao)






