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Watch trailer on Steam ↗Scoundrel
senator.ovh · Published by senator.ovh · Official site ↗
7 user reviews — 100% positive (7 reviews) · 20 achievements
Last updated 28 Sept 2026
A solo card roguelite where a single shuffled deck is the entire dungeon. Draw four, face three, survive the deck. Fast runs, brutal choices, just one more.
£2.65
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Strategy, Casual · 2026 · More under £5 games
About this game

You don't get to plan.
You only get to choose.
Scoundrel is a solo card roguelite where the entire dungeon is exactly 44 cards — shuffled into a different nightmare every run. Each room flips four cards. Three of them you must face — monsters to fight, weapons to wield, potions to drink.
The fourth card is your only mercy: leave it for the next room… or live to regret it.
Swing or save it. Monsters hit hard. Weapons keep you alive — but every kill dulls the blade. A weapon can only kill a monster weaker than its last victim.
Heal or waste it. Only the first potion each room works. Greed kills.
Skip — but not twice. Avoid a bad draw, but push your luck too far and the dungeon collects.

A complete dungeon in 44 cards — same deck, different order every run.
2–5 minute runs with instant restarts.
Pure decision density — no filler, no grind.
Unlock and stack difficulty mutators to find your breaking point:
Tougher Monsters — every enemy hits harder.
Watch Out for Traps — the deck learns new ways to kill you.
Blood Price — fleeing a room costs HP.
Speed Run — 3 seconds per move or you bleed.
Glass Cannon — bigger weapons, smaller margins.
Extra Heal — more HP to work with.
Push your luck. Break your run. Try again.
Zero grind: No meta-progression. You don't get stronger, you just get better.
Atmospheric Pixel-art: Hand-pixeled horrors and a soundtrack drenched in dread.
20 Steam Achievements: Most of them you'll earn the hard way.
The Legacy: Based on the cult solo card game by Zach Gage & Kurt Bieg — reimagined as a brutal pixel-art roguelite.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Dual Core 1.8 GHz
- Memory: 2 GB RAM
- Storage: 200 MB available space
Recommended
- OS: Windows 10/11 (64-bit)
- Processor: Dual Core 2.5 GHz
- Memory: 4 GB RAM
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 0.4.2 — A torch for new scoundrels
Since launch the most common note has been: "I had no idea what I was doing on my first run." Fair. This patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever. Also in this build Smaller download — trimmed a chunk of weight off the build. Faster installs, lighter patches from here on. "Weapon" is now "SWORD" — small terminology shift, consistent with what's on the card. Coming up More mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub. The "what if" pile is what keeps the dungeon growing. And if you've already had your run with it — a Steam review goes a long way. Both for the algorithm, and for me. Now go lose to the deck. The dungeon's patient.Read full article on Community Announcements (elzero)AnnouncementsOfficial
Scoundrel is out. The dungeon is open.
To everyone who wishlisted: thank you. Watching that number tick up is what kept this thing moving across the finish line. Today’s the day to finally push the button. Special thanks to Kasia & Buki for the motivation and feedback.If something feels off — a mutator that’s too punishing, a bug, or a UI quirk on your setup — drop it in the Community Hub. Got an idea that could make the game better? Throw that in too.Now go lose to the deck. The dungeon wants a story.Read full article on Community Announcements (elzero)










