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Scoundrel

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Scoundrel screenshot 1
The dungeon wants a story trailerWatch trailer on Steam ↗

Scoundrel

senator.ovh · Published by senator.ovh · Official site ↗

7 user reviews — 100% positive (7 reviews) · 20 achievements

Last updated 28 Sept 2026

A solo card roguelite where a single shuffled deck is the entire dungeon. Draw four, face three, survive the deck. Fast runs, brutal choices, just one more.

DJCTQ 10Full Controller Support

£2.65

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £2.65 · Highest: £2.6511 Oct 2026

Indie, Strategy, Casual · 2026 · More under £5 games

About this game

You don't get to plan.

You only get to choose.

Scoundrel is a solo card roguelite where the entire dungeon is exactly 44 cards — shuffled into a different nightmare every run. Each room flips four cards. Three of them you must face — monsters to fight, weapons to wield, potions to drink.

The fourth card is your only mercy: leave it for the next room… or live to regret it.

Swing or save it. Monsters hit hard. Weapons keep you alive — but every kill dulls the blade. A weapon can only kill a monster weaker than its last victim.

Heal or waste it. Only the first potion each room works. Greed kills.

Skip — but not twice. Avoid a bad draw, but push your luck too far and the dungeon collects.

  • A complete dungeon in 44 cards — same deck, different order every run.

  • 2–5 minute runs with instant restarts.

  • Pure decision density — no filler, no grind.

Unlock and stack difficulty mutators to find your breaking point:

  • Tougher Monsters — every enemy hits harder.

  • Watch Out for Traps — the deck learns new ways to kill you.

  • Blood Price — fleeing a room costs HP.

  • Speed Run — 3 seconds per move or you bleed.

  • Glass Cannon — bigger weapons, smaller margins.

  • Extra Heal — more HP to work with.

Push your luck. Break your run. Try again.

  • Zero grind: No meta-progression. You don't get stronger, you just get better.

  • Atmospheric Pixel-art: Hand-pixeled horrors and a soundtrack drenched in dread.

  • 20 Steam Achievements: Most of them you'll earn the hard way.

  • The Legacy: Based on the cult solo card game by Zach Gage & Kurt Bieg — reimagined as a brutal pixel-art roguelite.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Dual Core 1.8 GHz
  • Memory: 2 GB RAM
  • Storage: 200 MB available space

Recommended

Recommended:
  • OS: Windows 10/11 (64-bit)
  • Processor: Dual Core 2.5 GHz
  • Memory: 4 GB RAM
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch 0.4.2 — A torch for new scoundrels

    Since launch the most common note has been: "I had no idea what I was doing on my first run." Fair. This patch adds a guided onboarding — a quick descent that walks you through the basics: clearing rooms, picking up swords, knowing when to drop them, and why that second potion never seems to help. First-timers get it automatically; everyone else can replay it from the menu whenever. Also in this build Smaller download — trimmed a chunk of weight off the build. Faster installs, lighter patches from here on. "Weapon" is now "SWORD" — small terminology shift, consistent with what's on the card. Coming up More mutators to bend the rules, and more achievements to chase. If you've got ideas — old or new — drop them in the Community Hub. The "what if" pile is what keeps the dungeon growing. And if you've already had your run with it — a Steam review goes a long way. Both for the algorithm, and for me. Now go lose to the deck. The dungeon's patient.
    Read full article on Community Announcements (elzero)
  • AnnouncementsOfficial

    Scoundrel is out. The dungeon is open.

    To everyone who wishlisted: thank you. Watching that number tick up is what kept this thing moving across the finish line. Today’s the day to finally push the button. Special thanks to Kasia & Buki for the motivation and feedback.If something feels off — a mutator that’s too punishing, a bug, or a UI quirk on your setup — drop it in the Community Hub. Got an idea that could make the game better? Throw that in too.Now go lose to the deck. The dungeon wants a story.
    Read full article on Community Announcements (elzero)

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