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Watch trailer on Steam ↗CLAW - Cosmic Legendary Animal Warfare
Erik Jäckel · Published by Erik Jäckel
1 user reviews — 100% positive (1 reviews)
Last updated 28 Sept 2026
Build modular ships, send them into autonomous battles, and survive through smart planning and resource management. Destroy enemy bases by outlasting their fleets and breaking their defenses with drones.
£4.59
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Price history
Strategy, Early Access · 2026 · More under £5 games
About this game
⭐ ABOUT THIS GAME
In this modular strategy auto‑battler, you design your own ships from interchangeable parts and send them into autonomous battles. Every module matters: engines, shield generators, hulls, target priorities, weapons — each choice shapes how your ship behaves, survives, and fights. Your fleet acts on its own, but the outcome depends entirely on your planning, preparations and long‑term decisions.
Explore a hostile overworld, manage scarce resources like fuel and ammo, and navigate through enemy territory while avoiding or confronting patrols. To progress, you must locate and destroy enemy bases by outlasting their fleets and protecting your drone fleets on their way. Designed for players who enjoy planning over reflexes.
🐾 THE ANIMALS FIGHT FOR THEIR SURVIVAL
Long after humanity destroyed itself on Earth, the surviving animal species evolved, adapted, and rebuilt civilization using the remnants of human technology. For thousands of years, the planet belonged to them — until the humans returned from Mars, determined to reclaim what they once lost.
Now the animals face extinction unless they defend their home. With limited resources and hastily constructed modular ships, they must resist a technologically superior invader. Every battle, every destroyed base, and every strategic decision is part of their struggle to protect their future from those who once abandoned the planet.
🔧 MODULAR SHIP BUILDING
- Build ships from fully interchangeable modules
- Combine engines, armor, utilities, and reactors to create unique designs
- Every module affects speed, maneuverability, durability and combat behavior
- Experiment with layouts to find fast, efficient or brutal builds
- upgrade and refine your fleet for increasing threats
- set early priorities, one big ship or a wolfpack of small ones
⚔️ AUTONOMOUS BATTLES
- Your ships fight on their own based on their modules
- No micromanagement — outcomes depend on your design and preparation
- Watch battles unfold and learn from your successes and failures
- Adapt your fleet composition to counter new enemy types and weapons
🔥 DESTROY ENEMY BASES
- Each region is controlled by fortified enemy bases
- Break their defenses by disrupting fleets and supply lines
- You cannot attack them directly, let your drones do the job
- Invest your hard earned credits in upgrades for your drones
🧠 RESOURCE MANAGEMENT
- Fuel determines how far you can travel
- Energy powers modules and affects combat performance
- Inventory is limited and needed for fuel, ammo, rations and loot alike
- Efficient management is key to long‑term survival and thriving
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel i3-2100 or AMD FX 4100
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 710
- Storage: 500 MB available space
Recommended
- OS *: Windows 7
- Processor: Intel i3-9100
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 750
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update‑Status
Hello dear players :-)I want to give you a quick update on the current development progress. The next patch is taking a bit longer than expected — mainly because several new graphics and UI elements are still in production. I don’t want to push an update that feels unfinished, so I’m taking the extra time to polish everything properly.The good news: This delay isn’t wasted time. I’m using it to work on all remaining features planned for the 1.0 release and the end of Early Access. Many systems are already close to completion, and finishing them together will make the transition to the full release much smoother.Once the new graphics are ready, the next update will be 1.0! The current estimate for this Update is 1-2 months.One important note: With the 1.0 release, the price of the game will increase. Early Access has always been priced lower, and the full version will reflect the amount of content, polish, and features added over time.Thank you for your patience and support. I’m excited to bring you the final shape of the game soon!Read full article on Community Announcements (ZinnsoldatЋ)Patch NotesOfficial
So Many Enemies – Version 0.8.22
Hello dear players :-) This update brings a large wave of new opponents and several balance adjustments. Thank you for all your feedback — it continues to help shape the game with every patch. 👾 New Enemy Types A total of 12 new specialized enemies have been added, expanding early‑ and mid‑game variety and giving battles more tactical depth. Expect new behaviors, new threat profiles, and more interesting encounters overall. Enemy loot has also been rebalanced, making rewards more consistent and better aligned with enemy difficulty. 🔧 Combat & Module Adjustments - Repair modules now have a 10‑second cooldown instead of 20. This makes them more impactful and allows them to shine more clearly during intense and prolonged battles. - Electric laser systems have been adjusted: - Higher purchase cost - Significantly increased energy consumption - These changes were necessary because electric lasers were heavily overperforming compared to other weapon systems. 🔭 Looking Ahead The next update will focus on a complete overhaul of the story and introduction section at the beginning of the game. I’m not sure yet if I can finish it within a week — but I’ll do my best to deliver it as quickly as possible. As always, your feedback helps shape every patch. Thank you for being part of the journey.Read full article on Community Announcements (ZinnsoldatЋ)Patch NotesOfficial
⭐ Phased Energy is a Shield to Hide Behind Update – Version 0.8.18
Hello dear players :-) This update focuses on expanding defensive options, improving clarity across multiple systems, and polishing several areas of the game based on your feedback. Thank you for continuing to help shape the game with every patch. 🛡️ Shield Improvements & New Modules Shields have received a complete visual overhaul, giving them a clearer and more impactful appearance. In addition, six new specialized shield modules have been added, allowing you to fine‑tune your defensive setups with greater precision. 🔧 Interface Enhancements - Module names have also been unified and standardized to improve readability and consistency across the entire game. - Sound volume levels have been recalibrated, giving explosions more presence and space in the overall mix. - The Market now includes new text fields that let you enter target quantities directly via keyboard for faster trading. - The consumption of repair kits during battles is now displayed in the Aftermath screen. - A clarification has been added: Hold Fire applies only to long‑range weapons such as missile systems and the 180mm cannon. - And yes… there is now a Victory Screen — I genuinely forgot to add one earlier! 🔭 Looking Ahead The next update will focus on a large batch of new enemy types, bringing more variety and challenge to your battles. As always, your feedback helps shape every patch. Thank you for being part of the journey.Read full article on Community Announcements (ZinnsoldatЋ)Patch NotesOfficial
⭐ Battle Control Update – Version 0.8.13
Hello dear players :-) This update focuses on improving battle behavior, refining ship control, and giving you more tactical options during combat. Thank you for all your feedback — it continues to help me shape the game into something better with every patch. ⚔️ Battle Movement Improvements The battle movement system has been optimized and reworked. Ships now fly more predictively and logically, reducing unnecessary collisions and improving overall combat flow. You can now freely choose and switch between three movement patterns at any time: - Hold Position – stay exactly where you are - Assault Mode – aggressively push toward the enemy - Standard – the classic balanced movement behavior Additionally, a new fire‑control toggle has been added: - Hold Fire / Enable Fire – affects only long‑range systems such as 180mm cannons and all missile types This gives you more control over when your long‑range weapons engage, allowing for smarter ambushes and coordinated attacks. 🔭 Looking Ahead The next update will focus on balancing and consistency improvements across multiple systems. I will try to include new content such as additional enemy types — but I cannot promise it yet. As always, your feedback helps shape every patch. Thank you for being part of the journey.Read full article on Community Announcements (ZinnsoldatЋ)Patch NotesOfficial
⭐ Delivery at Lightspeed Update – Version 0.8.10
Hello dear players :-) This update brings a large batch of new content, several balance adjustments, and a handful of quality‑of‑life improvements. Thank you for all the feedback — it continues to help me shape the game into something better with every patch. 🚀 New Content 6 New Enemies - Larger freighter‑class opponents that add more variety and challenge to mid‑ and late‑game encounters. 9 New Weapons - A new arsenal of electrically powered laser systems expands your tactical options and introduces fresh build paths. 3 New Inner Modules - Featuring the newest and strongest engines designed for late‑game ships. ⚙️ Balance Changes - High speeds are now increasingly difficult to maintain, while base speed has been increased to support heavier ship builds. Speeds above 600 are harder to reach, and anything beyond 700 is no longer worth pursuing. - Ships can now run out of fuel for power generation during battle. If this happens, your ship will come to a halt and must be towed afterward — with a monetary penalty. Combat systems such as turrets will continue to function, so you won’t simply die without a chance to fight back. 🔧 Quality of Life Improvements Shipyard Manage Buttons Copy – duplicate a ship design Paste – apply a copied design Sell All – sell all modules of a ship at once Aftermath Screen Improvements - Loot that has not been collected is now highlighted in red, making it easier to spot missing items. 🔭 Looking Ahead As more feedback comes in, I will continue refining existing systems and adding new features. Your suggestions and ideas are incredibly valuable — thank you for helping shape the game during Early Access. 🛠️ Next Patch Preview – Feature Remake & Expansion The movement AI will receive a major overhaul to reduce crashes and improve precision. Additionally, I want to give you more control over your ships’ movement behavior without sacrificing the core auto‑combat identity of the game. As always, if I manage to complete more, I will include more in...Read full article on Community Announcements (ZinnsoldatЋ)






