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The Outpost: Outer Frontier

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The Outpost: Outer Frontier

Blacksmith Forge · Published by Blacksmith Forge · Official site ↗

Content notice: This game contains realistic depictions of combat and warfare between human forces and alien creatures. Players will engage in real-time battles featuring weapon fire, explosions, and unit deaths. Visual effects include blood and combat impacts presented in a realistic style. While the game portrays violence as part of its core gameplay, it does not include extreme gore (such as dismemberment or prolonged graphic detail). The game does not contain sexual content, sexual violence, self-harm, or depictions of drug and alcohol abuse. The overall experience focuses on strategic gameplay within a serious and grounded combat setting.

Last updated 28 Sept 2026

Lead the forces of a human empire in a brutal squad-based RTS. Capture territory, secure vital sectors, deploy fortifications, and unlock new units and upgrades mid-battle to outmaneuver and crush the alien threat.

Free to PlayComing SoonDJCTQ 14

Free

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Indie, Strategy · 2026 · More free games

About this game

Assignment: New Sector Command

The Empire is advancing. For generations, it has continued to expand—rapidly and without pause.
More ground secured. More resources claimed. More proof that this galaxy belongs to us.

Commander, you’ve been assigned to a newly opened frontier sector.
It’s rich in resources, and it’s not under control yet. That’s your job.

First priority — secure extraction zones.
Then establish forward bases and lock down logistics.
We don’t just arrive. We stay.

There are hostiles in the area.
You’ll deal with them.

Operational Doctrine

Under your command are Imperial line infantry and recon units.
They’re not gods of war—but years of training and service in the Imperial system have taught them one thing well: they follow orders.

If things get… complicated, you may request support from specialists.
Assuming you haven’t lost all authority by then.

…a brief chuckle

Armored units are present in the sector and ready to deploy when needed. When they hit the ground, they tend to tear through anything unfortunate enough to be in their way.

Their numbers, however, are limited. Use them properly.

Establish contact with observation posts, and you’ll gain access to heavier options—artillery strikes, missile barrages.

What you do with that… is up to you.

Territorial Control Protocol

This sector is not just terrain.
It is a network of strategic assets. Control them—and the battlefield becomes yours.

Supply points increase your operational capacity.
Hold them, and your forces grow. Lose them, and your advance slows.

Security sectors generate Authority.
Authority is earned through action—eliminating enemy forces, maintaining control, and holding your ground.

Spend it wisely.
It determines how much you can deploy—and how long you can sustain the fight.

Certain locations provide access to restricted resources.
Advanced equipment. Mechanized units. Elite forces.

These assets are limited—and so is access to them.

You may also receive special operational tasks.
Complete them, and your position strengthens further. Ignore them, and someone else will take the advantage.

Control of the map is not optional.
It defines your strength, your options, and your outcome.

Fortification Directives

Taking ground is one thing.
Holding it is another.

You will establish and expand your operational base within the sector.
Production, reinforcement, and coordination—everything begins there.

But the battlefield does not wait for you to return to base.

You are authorized to deploy fortifications beyond your primary position.
Defensive structures, forward positions, and strongpoints—placed where they are needed most.

Lock down key locations.
Deny the enemy access.

A well-placed fortification can hold a sector longer than any squad.
A poorly placed one will be gone before it matters.

Build with intent.

The Empire does not abandon what it has claimed.

Threat Assessment

Primary hostile presence: arachnid organisms.
Aggressive. Numerous. Unintelligent.

They rely on numbers and instinct. They swarm, they overwhelm, and they do not stop until destroyed. Fortunately, they are predictable. Keep your formations tight, maintain fire discipline, and they’ll fall like the rest.

Secondary contacts: human raider groups.

Undisciplined. Poorly equipped. No command structure worth mentioning.

They survive by scavenging what they cannot build—and taking what they cannot earn. Do not underestimate them.
Even disorganized resistance can disrupt operations if ignored. Additional hostile factions may emerge as operations expand deeper into contested space.

Key Features

  • Squad-Based Tactical Combat
    Command coordinated squads instead of individual units. Positioning, timing, and control define every engagement.

  • Territorial Control System
    Capture and hold strategic sectors to gain resources, increase supply, and maintain battlefield dominance.

  • Dynamic Resource Management
    Secure supply points to expand your army and generate Authority through combat and control to sustain your operations.

  • Call In Tactical Support
    Unlock access to artillery strikes, missile barrages, and aerial deployments through control of key locations.

  • Flexible Base Building & Fortifications
    Establish your main base and deploy defensive structures across the battlefield to secure critical positions.

  • Evolving Battlefield Presence
    Start with basic infantry and expand your forces with advanced units, vehicles, and specialized support.

  • Multiple Enemy Threats
    Face overwhelming arachnid swarms and unpredictable human raiders competing for control of the sector.

  • Realistic Combat Presentation
    Experience intense battles with realistic weapon effects, explosions, and impactful combat visuals.

  • Command the Empire
    Lead humanity’s expansion across new sectors and enforce control through discipline, strategy, and force.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 (6GB) / AMD RX 580
  • DirectX: Version 12
  • Storage: 10 GB available space

Recommended

Recommended:
  • OS: Windows 10 / Windows 11 (64-bit)
  • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3060 / AMD RX 6700 XT
  • DirectX: Version 12
  • Storage: 10 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devlog #1 — Vehicles

    {STEAM_CLAN_IMAGE}/46095032/a99a026282d323127436c6e76d3aa6a243a23d55.jpg The Outpost is a squad-based RTS about holding ground on a hostile world — you command squads and structures, not individual soldiers, against an alien ecology that keeps coming. This devlog is about the newest thing to join that fight: vehicles. They drive like vehicles Infantry can spin on the spot. A hull cannot, and we did not want it to. Vehicles move along their hull. They turn at a limited rate, they shed speed in a turn, and they need real distance to get up to speed and to stop. A wheeled APC carves an arc and wants room to do it; a tracked hull can pivot where it stands and turn in place. Reverse gear is there for the moments where backing out beats turning around. The practical result: pointing a vehicle somewhere is a commitment. Where the hull is facing matters, and so does the ground you gave it to maneuver on. {STEAM_CLAN_IMAGE}/46095032/beef4aa32c0f3f8ac85222230c584abd511aa572.jpg The turret lives apart from the hull Every weapon mount aims on its own. A tank can drive north while its main gun tracks a target to the east and fires on the move. The barrel elevates and depresses to follow targets above and below it. Secondary weapons have their own traverse arcs, so a hull-mounted machine gun stays quiet until the target enters its field of fire. Angle of approach becomes something you can actually play with — the difference between bringing one weapon to bear and bringing all of them. {STEAM_CLAN_IMAGE}/46095032/b520ca582ffe344750893df382cd5a7dc6b643a0.jpg Weight you can feel Wheels roll and tracks scroll off the vehicle's real motion over the ground, not off a looping animation — slow down and they slow with you. Firing has weight too. The barrel rides back on recoil and returns, and the hull takes a short kick from the shot. The tank hits heavy and settles; the APC's autocannon shakes it in quick bursts. You can tell what is shooting without looking at it. {STEAM_CLAN_IMAGE}/46...
    Read full article on Community Announcements (poverty enjoyer)
  • Patch NotesOfficial

    Development Update — The Outpost: Outer Frontier

    {STEAM_CLAN_IMAGE}/46095032/79c91b1f4ea7255fc7fbefee785d272a7c6343e0.png Hey everyone, We're Blacksmith Forge, and we wanted to give a quick update on The Outpost: Outer Frontier. Development is moving forward. Right now we're focused on polishing base mechanics and making sure the core gameplay feels right before we start layering in more content. It's still early, but things are shaping up well. We'll share more details as we get further along. In the meantime, if you're interested in a squad-based RTS set on a hostile frontier, adding the game to your wishlist is the best way to stay in the loop and support the project. Thanks for being here.
    Read full article on Community Announcements (poverty enjoyer)

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