Skip to content
Geeky Alien
Get-Out-Hoomanz

Screenshots

Get-Out-Hoomanz screenshot 1
Wishlist Trailer trailerWatch trailer on Steam ↗

Get-Out-Hoomanz

Patate Douce Studio · Published by Patate Douce Studio · Official site ↗

Last updated 28 Sept 2026

A chaotic 2-4 player dungeon crawler! Sabotage your friends' dungeons with deadly traps, loot everything in sight, and escape the show alive. Can you survive your friends' hazards or just another human snack?

Free to PlayComing SoonDJCTQ 102 DLC available ↗PvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Casual · 2026 · More free games

About this game

Welcome to Get-Out-Hoomanz, the most chaotic game show in the dungeon!

You are a human prisoner forced to compete in a cruel spectacle designed to entertain a mob of bloodthirsty goblins.

Your goal: survive!

  • Async Dungeon Crawling: Every player explores their own unique, procedurally generated dungeon while sabotaging their friends in real-time.

  • Trap Your Friends: Don't just run—sabotage! Place deadly traps, fireballs, and swinging logs in your rivals' dungeons to ensure they fail.

  • Chaotic Customization: Customize your character’s appearance, from hats and masks to color schemes, and stand out in the arena.

  • High-Stakes Racing: Bash doors, dodge spikes, and outsmart the dungeon’s defenses in a frantic race against the clock.

  • The Ultimate Show: Experience a game where everyone is both the runner and the trap-master. Will you make it to the exit, or will you become part of the dungeon's decor?

The dungeon won't loot itself! Wishlist Get-Out-Hoomanz now to stay updated and get ready to yell 'WAGH!' when the show begins!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or above
  • Processor: Intel core i5 8600 or better
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or above
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or above
  • Processor: Intel core i5 8600 or better
  • Memory: 16 GB RAM
  • Graphics: GTX 970 or above
  • Storage: 1 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Japanese, Portuguese - Portugal, Simplified Chinese, Turkish

Latest news

  • Patch NotesOfficial

    Patch 0.0.3 - Playtest Wrap-Up & Demo Announcement!

    Hey everyone! 👋A massive THANK YOU to all players who jumped into the mazes during our two-week Steam Playtest! Watching you navigate the traps and betray your friends gave us invaluable telemetry and helped us track down the last few stubborn edge-case bugs.Following these tests, we are rolling out Patch 0.0.3 (Demo Ready) to get the game in top shape. Best of all: the Official Public Demo will officially launch this Friday, September 4th, 2026!Here is the full changelog for this update:General & DisplayWindow & Display Handling: Fixed window switching issues causing the game to become unresponsive or lose focus during Alt+Tab.Resolution & Scaling: Fixed display scaling bugs occurring when changing monitors or switching between windowed and fullscreen modes.Visual Clarity: Removed unnecessary near-plane camera blur for better corridor visibility.Credits & Tracking: Updated in-game credits and refined version control logging.Multiplayer & LobbyLobby Restrictions: Fixed lobby settings to strictly require a minimum of 2 players before launching a match.Spectator Mode: Fully fixed spectator cycling actions and resolved edge cases where the camera would detach or fail to lock onto living players.Sync & Reconnection: Hardened client-host packet reliability during sudden ping spikes in multiplayer sessions.Gameplay, Spawns & BalancingLoot & Spawns: Resolved instances where tools and weapons occasionally failed to spawn in designated chests.Trap Interactions: Fine-tuned collision boxes on moving hazards for crisper dodging.Audio Balance: Adjusted sound mix priorities so monster footsteps and trap triggers cut through ambient noise cleanly.The Public Demo launches Friday, September 4th!Get ready to jump back in! The demo will be free and publicly available directly on our Steam store page starting this Friday, September 4th.Don't forget to Wishlist the game to help us beat the Steam algorithms, and feel free to reach out with feedback at mike@patatedouce-studio.fr.See you t...
    Read full article on Community Announcements (miikeu)
  • Patch NotesOfficial

    Patch 0.0.2 - Ready for Playtests !

    Hey everyone! 👋We’ve been working super hard behind the scenes to polish the game, smash bugs, and make sure running through these chaotic mazes feels as smooth and hilarious as possible. The game is getting closer to what we envisioned, and we’re genuinely thrilled to finally share this milestone with you!We’ve just deployed Patch 0.0.2, our final update before we officially open the doors to the Steam Playtest. Here is a breakdown of what’s new, fixed, and improved in this build:🛠️ Changelog & FixesNew Features & EnhancementsAdded a version control system.Improved Spectator Mode: Players can now switch targets while spectating.Added controller rumble support.Increased player max health ($10 \\to 12\\text{ HP}$).Increased end-game timer duration.Made CanNotPlace mesh transparent to improve maze readability during trap placement.BalancingNerfed Cannonball trap damages and monster stats.Bug Fixes & StabilityMultiplayer & Networking:Fixed crash when returning to lobby after a match.Fixed spectator mode issues (camera failing to target players, missing monster HP sync, and Gobcoins UI display glitches).Fixed players' ready state not resetting properly.Fixed ready UI in trap placement not displaying real-time data.Fixed host skin incorrectly applying to all players upon lobby connection.Improved snapshot synchronization for dungeon states (chests, traps, doors).Gameplay & Level Generation:Fixed instances where tools failed to spawn.Fixed taverns getting blocked by inaccessible tiles or room walls.Fixed multi-trap placement exploit on wall/tile overlaps.UI & Polish:Fixed empty hands rendering issue when no weapon is equipped.Fixed shop image alignment and added a shortcut key to close the shop.Fixed ambient audio tracks continuing after scene changes.Fixed monster-related event triggers and UI issues.🎮 Join the Playtest starting August 15th!Mark your calendars! The Steam Playtest officially opens on August 15th, 2026.Click the "Request Access" button directly on our main...
    Read full article on Community Announcements (miikeu)
  • AnnouncementsOfficial

    Our very first trailer is finally here!

    Hello everyone!We have some huge news to share today: the first official trailer for Get-Out-Hoomanz is finally live!We’ve poured our hearts into these visuals to give you a real taste of the world, the gameplay, and the atmosphere waiting for you. Whether you’ve been following us since day one or just discovered the project today, we hope you love it as much as we do.Watch the trailer right now directly on our Steam page!How you can help us:Share the trailer with your friends and on your social media.If you haven't already, add the game to your Wishlist. It’s the absolute best way to support the project and make sure you don't miss any future announcements (especially regarding the upcoming demo...)!Let us know what you think in the comments below, or join us on https://discord.gg/uEuzCrFxQ2 to chat about it!Thank you so much for your support, Patate Douce Studio Team
    Read full article on Community Announcements (miikeu)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.