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Rogues & Fate

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Rogues & Fate screenshot 1
Rogues & Fate: Demo Trailer trailerWatch trailer on Steam ↗

Rogues & Fate

David Moralejo Sánchez · Published by Cozy Capybara Games · Official site ↗

Last updated 5 Sept 2026

A fast-paced two-hero inventory management roguelike. Assemble your inventory and crush bizarre creatures. Break the game with thousands of insane builds to defeat the Fate King in this RPG auto battler.

Free to PlayComing SoonDJCTQ 101 DLC available ↗PvPFull Controller Support

Free

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Prices can lag the live Steam store — always confirm before buying.

Indie, RPG, Strategy · 2027 · More free games

About this game

Build two heroes into an unstoppable party through endless combinations of weapons, relics, runes, summons, and positioning. Take advantage of chaotic synergies and powerful passives to break the game and become overpowered. Shape your run through dangerous paths, prepare for unique events, and prove your party can outlast every challenge in both single-player and asynchronous 2v2 Duels.

From unlikely survivors to an unstoppable duo, your heroes grow stronger with every battle. Discover powerful loot, forge outrageous synergies, and turn two ordinary adventurers into a party capable of overcoming impossible odds.

From devastating warriors and master spellcasters, to ancient relics, powerful runes, loyal summons, and cursed contracts, every run offers countless ways to build your party. Discover outrageous synergies across two heroes, awaken ancient relics, command loyal summons, and unleash devastating combinations to bring down your enemies!

Every hero begins with their own starting passive, signature equipment, and exclusive relics, but your party doesn't have to stop there. Recruit Fallen Heroes throughout events to unlock their unique loot, mix powerful gear across different heroes, and discover endless combinations that turn even the most unlikely party into an unstoppable force.

Asynchronous 2v2 Duels let you put your best party to the test against other players' builds during a run. Climb the leaderboards, prove your strategies, and show that your heroes deserve a place among the strongest.

Ascension challenges you with tougher enemies, deadlier curses, and greater rewards as you climb through increasingly difficult runs. Push every build to its limits and discover just how far your strongest heroes can go.

Meta Progression unlocks new starting passives, equipment, and possibilities for every hero, giving every run fresh opportunities to experiment with even more outrageous combinations.

Build Two Heroes, Create Broken Builds. Experiment with endless combinations of weapons, relics, runes, summons, and Fallen Hero loot. Every Choice Shapes Your Run, and every run is another chance to discover a build more broken than the last.

FEATURES

  • Two heroes, two grids, thousands of combinations.

  • Organize your inventory and stack item synergies.

  • Auto-battle combat: pause and fast-forward up to 3x anytime.

  • Explore a branching map of zones, every one with its own bizarre creatures to defeat.

  • Multiple heroes, each with their own gear and relics.

  • Merge and upgrade items into higher tiers.

  • Escalating ascension difficulties.

  • Asynchronous 2v2 duels against other players' builds.

  • Full controller support.

  • Playable one-handed on keyboard.

  • Multiple heroes, each with their own gear and relics.

  • Merge and upgrade items into higher tiers.

  • Escalating ascension difficulties.

  • Asynchronous 2v2 duels against other players' builds.

  • Full controller support.

  • Playable one-handed on keyboard.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 quad-core / AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM (Intel HD 4000 / NVIDIA GT 630 / AMD equivalent)
  • DirectX: Version 11
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i5 quad-core / AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM (NVIDIA GTX 650 / AMD equivalent)
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian

Latest news

  • Patch NotesOfficial

    DEMO PATCH v0.4.1

    Fixed Fixed a black screen softlock when a Tomb node appeared with no heroes left to bury (Endless mode in the demo): the node now skips itself. https://store.steampowered.com/app/4638060/Rogues__Fate/ Please consider adding Rogues & Fate to your wishlist to be notified when it's released! Thanks for playing the game, have a nice day/night. David ːwinter2019happyyulː
    Read full article on Community Announcements (David Moralejo Sánchez)
  • Patch NotesOfficial

    DEMO PATCH v0.4.0

    Endless Mode Win a run and you can keep playing your build. The map loops from the Plains, enemies grow after every fight, and a pendulum HUD tracks the loop and shows the current enemy HP and damage multipliers. Score turns gray while looping: it counts for unlocks, not for the leaderboard. Keep in mind this is an experimental mode: there may be bugs, and the game may break. Swedish Rogues & Fate now speaks Swedish, translated by Horixe. A new Translations section in the Credits panel names the people behind each language. Added Endless Mode: after winning a run you can keep playing your build. The map loops from Plains onward, enemies scale each fight, and score turns gray (counts for unlocks, not the leaderboard). Endless Mode: pendulum HUD shows the current loop; hover it to see enemy HP and damage multipliers. Swedish localization by Horixe. New Translations section in Credits. Fixed Abandoning and resuming a run could grant menu points twice. https://store.steampowered.com/app/4638060/Rogues__Fate/ Please consider adding Rogues & Fate to your wishlist to be notified when it's released! Thanks for playing the game, have a nice day/night. David ːwinter2019happyyulː
    Read full article on Community Announcements (David Moralejo Sánchez)
  • Patch NotesOfficial

    DEMO PATCH v0.3.1

    Hey! David here. I've got some changes and improvements for the game, have a great day! Every name in your language 17 enemies were still showing their English names in every language, the Scoundrel and the Skeleton among them. They are all translated now, across the eight languages the game ships with. The board explains itself Items that touch your whole board used to dump a dozen numbers on screen at once. Now the board reveals them row by row, so you can actually read what your Warband Ring or your Ordinary Stone just did. The stats still apply instantly, it is only the text that takes its turn. Tooltips that stop lying A pass over the descriptions that promised more than they delivered: the rings that only boost weapons already dealing Physical Damage, the Crowns that only raise weapons of that damage type, the Bye-Bye Cat that can absolutely banish an equipped Relic, and the scrolls that never said what they grant is an enchantment. Added Gaining or losing Max HP and Max Shield now shows a floating "+X Max HP" over the hero, so the bar never changes in silence. Changed Unlocking the Unleashed now takes 1 Direwolf kill instead of 3. Mushrooms now have a 50% chance to spore the attacker with Corruption when hit, up from 15%. The Chaos Forge and the Fractured Mirror now say the item they touch comes from your bag. Texts that used to say "inventory" now say "bag", so the game calls it one thing everywhere. 17 enemy names are now translated instead of showing in English: Scoundrel, Skeleton, Bandit, Wizard, Captain, Soldier, Mushroom, Slime, Bat, Brawler, Archmage, Rockman, Ectoskull, Glimmershell, Slugmancer, The Boulder and the second Goblin. Full Moon's tooltip now has a page for the Wolf it summons, like the Frostwing Wand does for its Ice Butterfly. Effects that hit the whole board (Warband Ring, Ordinary Stone, the Crowns, Shattered Arsenal, Gilded Touch) now reveal their numbers row by row instead of dropping every line at once. The stats still apply instant...
    Read full article on Community Announcements (David Moralejo Sánchez)
  • Patch NotesOfficial

    DEMO PATCH v0.3.0

    Hello everyone, David here! I've been very busy listening to your feedback, and I've been working really hard to improve the game. I hope you like the changes; I think they make the game more interesting. ːwinter2019happybulbː Take a look: Nothing Locks Until You Leave Your gear stays movable while you are standing on a node, so you can lay out a board, look at it, and take it apart again. It only seals when the next place is a fight. Read the Next Tier Before You Pay For It Middle click an item, or press Y on a controller, and the tooltip shows what it becomes at the next rarity: damage, crit, status stacks, the numbers inside its effect text, and the rarity itself. Zones That Build Up Enemies no longer arrive at full strength. They open a zone below their usual figures and climb past them by the last node, so a new zone gives you room to arm yourself and its elite is tougher than anything you met on the way. Redraw the Table Combat rewards can be rerolled for coins now, and so can the merchant's shelves. The price climbs with every reroll, and taking anything off the table ends it for that fight. Events That Show Their Odds Every gamble in the game lays its numbers out before you reach for it, and the Wishing Well has been reworked into an offer you can see: 1 of 3 supplies for a coin, or 1 of 3 relics for one of your items. Added New curse, Lingering. Debuffs no longer wear off when the fight ends, but that hero gains 1 Strength per debuff carried at the start of each battle. New curse, Grave Pact. The item is destroyed if the hero holding it falls. Never lands on relics. Four built but unused curses can now appear: Marked, Cursed Hands, Sealed Growth and Single Strike. New item, the Lockpick. Opens the locked slot you pick. Found on the road and stocked on every shop shelf, with a 5% chance of surviving the job. New item, the Compass. Drop it in the middle while choosing your route and all four cards are drawn again, the first choice of a run included. New item,...
    Read full article on Community Announcements (David Moralejo Sánchez)
  • Patch NotesOfficial

    DEMO PATCH v0.2.2 (Quick Hotfix)

    The Keep no longer strands your run (sorry) Three of the four Keep route cards were missing their boss, and clearing one of those left the map with nowhere left to go: the next route screen offered four copies of Home, and the run quietly dead ended there. Every Keep route now ends in its boss fight, so the path to the Cave always opens. Vials are purely preventive A vial no longer cleanses stacks the hero is already carrying. It only blocks the debuff from landing in the first place, so equipping it before the fight is what matters now. Tooltips have been reworded to say exactly that. Changed Vials only block incoming debuffs now: they no longer cleanse stacks the hero is already carrying, so equip them before the fight. Tooltips updated to match. Fixed Fixed reward items duplicating themselves dozens of times when the game failed to write its save file (full disk, antivirus or cloud sync holding the file). Failed saves are now retried quietly instead of breaking the run. Fixed the Keep sending you back Home and stranding the run. Three of its four route cards had no boss, and clearing one of those left the map with nowhere to go. Every Keep route now ends in its boss. https://store.steampowered.com/app/4638060/Rogues__Fate/ Please consider adding Rogues & Fate to your wishlist to be notified when it's released! Thanks for playing the game, have a nice day/night. David ːwinter2019happyyulː
    Read full article on Community Announcements (David Moralejo Sánchez)

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