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DepthLoot

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DepthLoot screenshot 1
Depthloot_FirstTrailer trailerWatch trailer on Steam ↗

DepthLoot

ValiantLight · Published by ValiantLight

Last updated 28 Sept 2026

DepthLoot is a compact dungeon extraction about greed, risk, and a backpack that’s always too small. Descend into the ruins, light up the darkness, loot treasures, battle enemies, and make it out alive - or everything you’ve found will be left behind in the depths.

Free to PlayComing SoonDJCTQ 101 DLC available ↗

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, RPG, Strategy, Casual · More free games

About this game

A BACKPACK IS SMALLER THAN YOUR GREED

Before you head down, decide what to bring: weapons, a pickaxe, food, and potions - or leave some space for loot. Items take up slots of different shapes, so good loot forces you to rearrange your entire backpack. Sometimes the best trophy is the one that requires you to leave something useful behind.

THE DEEPER YOU GO, THE BETTER THE LOOT

Explore the dungeon tile by tile and choose your own path. The deeper you go, the more valuable the finds - and the higher the cost of a mistake. When your backpack is almost full, the next door becomes the key question of the expedition: Is this enough, or should you explore one more room?

GET OUT ALIVE

Finding treasure is only half the battle. To claim your loot, you must reach the portal and return to base. If you die in the dungeon, you’ll lose almost everything you didn’t leave in a safe place. Every successful run ends with a choice: take another risk or keep what you’ve found.

TURN LOOT INTO POWER

A successful evacuation isn’t the end - it’s preparation for the next one. Sell what you’ve found, repair worn-out gear, and keep making improvements: more space, more room for error, more training options. The risk of today’s mission becomes a resource for the next one.

Key Features

  • Turn-based expeditions into procedurally generated dungeons.

  • Extraction loop: Loot is only valuable if you make it out alive.

  • Grid-based inventory management with items of various shapes, equipment, a backpack, and a storage area.

  • Weapons, armor, rings, food, potions, keys, pickaxes, valuable resources, and much more.

  • Item durability, repairs at the merchant, and efficient use of every inventory slot.

  • Progression between runs: health, stamina, trading, backpack size, storage, new abilities, and much more.

DepthLoot is about that moment when your backpack is already full, you've found the exit, but there’s surely something behind the next door that’s too valuable to just walk away from.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Win 10
  • Processor: 2 core
  • Memory: 1024 MB RAM
  • Graphics: 512mb
  • Storage: 1 GB available space

Supported Languages

English, French, German, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Finnish, Swedish, Japanese

Latest news

  • AnnouncementsOfficial

    What’s Changing for the Next Playtest

    Hi everyone! Since the last playtest, we’ve continued working on DepthLoot and wanted to briefly share what will change for the next test and the upcoming demo. New ProgressionProgression will become less linear, with upgrade choices that will let you develop your character in different ways and shape your playstyle. Two Playable CharactersYou’ll be able to play as two characters with their own unique traits, offering slightly different approaches to exploring the dungeon. New Biome and Room GenerationPart of a new biome will be introduced, and dungeon generation will become more varied — rooms will no longer be limited to simple rectangular shapes. Equipment BonusesWe’re adding a new equipment bonus system to make items more meaningful for your build and create more interesting combinations. Merchant ImprovementsWe’re reworking the merchant’s offers to make the available choices more useful and provide more interesting options for progression. Quality-of-Life ImprovementsWe’re also adding key rebinding, localization for multiple languages, and a number of other smaller improvements. And, of course, Bug FixesThe previous playtest gave us a lot of useful feedback and data, so we’re also fixing reported issues and continuing to polish the game. This isn’t the full list of changes — for now, we just wanted to give you a quick look at how DepthLoot has progressed since the last playtest. We’ll talk about some of these systems in more detail later. We’re currently planning the next playtest for the second half of September, but we’ll announce the exact dates a little later. See you in the depths!
    Read full article on Community Announcements (ValiantLight)
  • AnnouncementsOfficial

    DepthLoot Playtest Closed. Thanks!

    Well, a huge thank you to everyone for participating!It was fun and extremely interesting to read the feedback, watch the playthroughs, and dive into discussions about the game! We gathered a lot of information from the survey and your feedback on Discord, and we managed to fix and improve a lot (though by no means everything) I don’t know about everyone else, but I’m happy with this playtest :D I hope you are, too! 158 people played in the playtest, with a median playtime of 40 minutes and a maximum playtime of 6 hours and 22 minutes (which is just wow, because as I understand it, that’s active playtime) After a short break, we’re continuing our work on adding the planned content and improving the current game mechanics, so I hope you’ll enjoy it next time!
    Read full article on Community Announcements (ValiantLight)
  • AnnouncementsOfficial

    DepthLoot Playtest will end on Tuesday (July 31) around 8 p.m. (UTC)

    Hi, there! The current playtest will end on Tuesday (July 31) around 8 p.m. (UTC) We've received a lot of feedback that we now need to go through! Next week, I'll try to describe the results of this playtest Thanks for playing, and... you still have a few days left to finish what you didn't get to :)
    Read full article on Community Announcements (ValiantLight)
  • AnnouncementsOfficial

    DepthLoot Playtest is open now!

    Hi there! The playtest is open! Invite your friends! Be sure to send us your feedback - whichever way is most convenient for you: through the game, in the Steam discussions, or on Discord We listen to every opinion and are working hard to make the game better! Since the beginning of the week, we’ve been allowing a limited number of people to participate in the playtest, and thanks to their feedback, we’ve been able to make many improvements - from balancing and bug fixes to enhancing the overall gameplay experience: Balance: Added a passive effect to certain pieces of clothing that grants fragile armor upon killing an enemyRemoved the effect that granted fragile armor for each hit from two-handed weaponsThe Powder Bomb now deals 3 damage and also removes 3 points of fragile armorPortals in the first rooms of late-game stages have been removedThe merchant now always (or almost always) has equipment items in stock Polishing: To remove a two-handed item from your hands, you no longer need to drag it from the hand it’s equipped on to the other handYou can now swap items even if they are facing different directionsThe zoom level of the progression tree is preserved between dungeon runs“Storage” is now called “Stash” Bugs: Fixed the identification of cursed itemsFixed the display of the number of actions in the action count panelFixed the addition of archetype damage to an item that originally had no damageRemoved the sword icon that appeared when hovering over a hidden MimicFixed the damage increase when striking with a weapon that has a passive ability that removes fragile armor
    Read full article on Community Announcements (ValiantLight)
  • AnnouncementsOfficial

    DepthLoot Playtest

    HI there! Over the past two weeks (or more idk), we’ve put a lot of work into polishing the game, conducted a closed beta test with a small group of friends, and finally managed to get the demo ready for a playtest.We’re launching the playtest in the coming days, so sign up to participate in steam page! Or you can join our discord and get access to the playtest a little earlier ;)
    Read full article on Community Announcements (ValiantLight)

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