
Screenshots

Watch trailer on Steam ↗Cards n Zombies
S.C. 16 BIT NIGHTS S.R.L., cavalie_ro · Published by S.C. 16 BIT NIGHTS S.R.L. · Official site ↗
Last updated 28 Sept 2026
Choose your champions and descend into card-based dungeons of the undead. Search for upgrade cards and treasures, survive, and make difficult choices, all within an exotic card game atmosphere.
Strategy, Casual · More free games
About this game
Combat & Looting
Unique environment exploration mixed with combat, and with a dash of mystery.
Search the environment cards for gold coins, fuel, and special survivor action cards custom-tailored for each class.
Fight the undead horde
Balance your choices between the greed of exploring for more treasures, defending against the undead, and trying to escape.
Choose what survivor cards you want to save and which ones you want to sacrifice to the horde in order to buy more time.
Use your survivor's special abilities to gain an edge
Aggro mechanics

Management & Shops
The merchant will provide you with custom upgrade cards for your survivors' stats.
The couple will provide you with special services for your survivors, such as repairing armor, healing wounds, refilling ammunition, and trading fuel

Travel & Main goal
Engaging minigame mechanics for traveling
Multiple endings based on your main quest progress
Decide your next location to explore based on resource cost and reward
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-2400 or AMD FX-8350
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GT 710, 1 GB or AMD
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: Any
Recommended
- OS: Windows 10
- Processor: AMD Ryzen 5
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GT 710, 1 GB or AMD
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Any
Supported Languages
Latest news
AnnouncementsOfficial
Cards N Zombies is now part of 16 BIT NIGHTS Game Showcase 2027
Hey Folks,Gather around the fire, we have some BIG news for you.Our Game Cards N Zombies is now oficially part of the upcoming game showcase we plan to deliver in 2027.The game marathon chalange consist in 4 new projects, yes, not 1, not 2, not 3, BUT 4!Want to know more ?Here is our official video news about it: While you are there, feel free to SMASH that YouTube subscribe button for future news, trailers, and devblogs. Now that the Phase 1: coming soon pages debut is finished, we are moving to Phase 2: Demo debuts, so now we work hard on creating the Demos for the 4 projects as best as we can. Here is a list of the other 3 projects we are working during this marathon challenge alongside Cards N Zombies (more details about them in the YouTube video): And also you are all invited to our Discord for live chat: https://discord.gg/ak5zXQxR7D Cya on the battlefield, Commanders! Regards, Cristi P. - 16 BIT NIGHTSRead full article on Community Announcements (conradproteus)AnnouncementsOfficial
#devlog 1 - Card Design in Cards n' Zombies
As the programmer-developer of Cards n’ Zombies, I hope that highlighting here some of the steps on our development path might be good for other aspiring indies like us. In our first announcement post, Cristi @16bitnights has already pointed out the steps achieved up to now: paper concept → to image canvas → to in-engine prototype. Let’s zero-in today on the beginnings: the design of the cards. The design was a process, with Cristi only knows how many iterations. Border, no border? We decided to go without borders or clearly identified square sections on the card, feels more organic this way. How many visual components ? Of course we didn’t use this many parts for each card, in the end the background was merged. But the main sprite (like the trap jaws here) and the text are separate, so in the end a basic card has actually 3 main components: background, text and main image/sprite. {STEAM_CLAN_IMAGE}/46101952/172997fdac48ccb39dd932d65c640baed1c3d0ab.jpg As for the color palette, I believe some of the inspiration was found in something as trivial as gas lighters, they look good on black. Speaking of lighters (and spoilers), our fireman’s relationship with fire is more like lightin’ than fightin’. {STEAM_CLAN_IMAGE}/46101952/39b2ff9340643658afb68dad477053a5a6471780.jpg You might think: doesn’t it give a toy vibe? You’re probably right, IF the colors were used side-by-side it would look a bit toy-like, but we rather use them with others on the same spectrum and black. Plus, instead of relying on a purely dark, gory atmosphere, our game wants to primarily focus on being fun. Another spoiler: we plan to also lighten the tone a bit by putting in some surprises and witty remarks 🙄 {STEAM_CLAN_IMAGE}/46101952/cd95d7779e55941ce1d6039b574d911b9ceeba12.jpg Also, with the chosen lighting (and Unreal Engine’s postprocessing - oh boy we’re surely going to talk about that in the future!), the monsters end up look threatening enough – at least to some chicken like me 🤪. {STEAM_CLAN_...Read full article on Community Announcements (cavalierro)AnnouncementsOfficial
We are LIVE!
Hey Players!Our new " Coming Soon " page for "Cards N Zombies" is now live!This is a big milestone for us, and we want to thank you all for your support so far. This is our second project official reveal out of the 4 projects we work on now, during our 4 projects at the same time marathon approach.This game is an experimental exotic approach to a card game design, but nevertheless, we understand our fans, so we also added light RPG elements, management, tactics, and that special ingredient from our 16 BIT NIGHTS magic.This is how it started.Experimental approach, first time when I was able to test the core game mechanics + make the first early balance draft with actually printed mockup cards. Then I made the entire art using the old version of Windows Paint 98.And my partner for this project cavalie.ro came and made my art alive.We used a diegetic interface design for the game, mixed with normal maps for the pixelart in order to create those 3D light effects.If you enjoy what you see: SMASH THAT WISHLIST BUTTON WITH NO MERCY !Regards,Cristi P. - 16 BIT NIGHTSRead full article on Community Announcements (conradproteus)






