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Watch trailer on Steam ↗TOOSIN : 투신
TEAM NIRIZ · Published by TEAM NIRIZ · Official site ↗
Positive — 94% positive (18 reviews) · 30 achievements
Last updated 28 Sept 2026
Face AI that learns and evolves from your combat patterns in real time. TOOSIN is a roguelike where enemies analyze your habits and adapt to counter them. Combine perks, traits, weapons, and combos to create your own build and become TOOSIN.
£7.99
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Price history
Action, Indie, RPG · 2026 · More £5 - £15 games
About this game
Your Combat Habits Become Your Next Enemy’s Weapon
TOOSIN is a third-person action roguelike where you fight AI that remembers your actions and changes its next decisions accordingly.
Your frequently used combos, guard timing, and preferred dodge directions all become combat data. Do not assume that a strategy that worked once will work again in the next battle.
Enemies Do Not Simply Repeat Predetermined Patterns
Enemy AI observes the distance from which you attack, when you guard, and which direction you dodge. Its responses change as battles continue, and repeated habits eventually become weaknesses.
Guarding, dodging, and counterattacking tendencies that adapt to your frequently used attacks and combos
Combat decisions that adjust spacing, approaches, pressure, and counterattacks
Combat records reflected in enemy responses during your next challenge
Battle flow that changes according to your playstyle
Fail to adapt and the enemy will read you. To survive, you must change first.
Three Classes, Three Completely Different Ways to Fight
Warrior — Absorb incoming attacks with a sword and shield, then seize control of the battle with powerful counterattacks.
Fighter — Overwhelm enemies with relentless rapid strikes and unarmed combos.
Swordsman — Control distance with a long sword and wide attack range, then cut through openings in the enemy’s defense.
Read distance, timing, stamina, and enemy reactions to create your own offensive flow. Changing your weapons and combo setup allows even the same class to fight in a completely different way.
A Different Build and a Different Path to Victory Every Run
Combine approximately 100 traits, more than 20 perks, equipment upgrades, and mid-battle growth choices to create a new build for every challenge.
Invest everything in one devastating attack, or strengthen your stamina and defense to endure until the end. Turn rapid combo attacks, parry-focused counters, special ability enhancements, and other chosen powers into one complete fighting style.

September 1 v1.2 UPDATE — Season 2: The Broken Throne
One player and four allied AI fighters face five enemy AI fighters. A new Ranked Battle mode brings ten combatants together on a single battlefield.
Ranked Battles are available only in the full version.

Enter Alone and Fight Beside AI Allies in a 5v5 Brawl
Season 2 Ranked Battles in TOOSIN are not real-time online PvP. You participate in single-player battles while competing through seasonal records and territorial influence shared across the Steam community.
Large-scale battles featuring one player and four allied AI fighters against five enemy AI fighters
Continue watching the battle if you fall while an ally remains alive
Team compositions and AI tendencies that change according to combat data and seasonal scores
Personal seasonal scores accumulated according to victories and surviving allies
Season rankings displayed on the Steam leaderboard
Two Factions, Seven Territories, and a Front Line That Changes Every Week
Choose between the Crimson Crown and the Ashen Oath and become a warrior for your faction. Three of the seven territories become active fronts each week. Victories on your chosen battlefield add influence to your faction.
Territorial influence calculated from the latest 14 days of Steam battle records
Three active fronts that rotate every week
Different ruling factions and threat levels for each region
Seasonal competition where personal rankings and the faction war progress together

An Endless Mode That Never Stops Growing Stronger
Challenge Endless Mode if you want to test your limits. Enemy abilities and formations become stronger with each round, while accumulated AI learning makes it impossible to survive for long using the same strategy.
Even Defeat Becomes Information for Your Next Victory
Identify which actions the enemy read and how it responded, then change your build and strategy for the next battle. Progression in TOOSIN is not simply about increasing numbers—it is about staying one step ahead of an opponent that never stops adapting.

Read, Adapt, and Ultimately Dominate
Take on stages, Endless Mode, and Season 2 Ranked Battles launching in the full version on September 1. Challenge the throne of TOOSIN with a fighting style of your own.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060
- DirectX: Version 12
- Storage: 8 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes: Low Settings, 1080p, 30-60 FPS
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: ntel Core i7-9700K / AMD Ryzen 7 3700X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060
- DirectX: Version 12
- Storage: 10 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes: High Settings, 1080p, 60+ FPS
Supported Languages
Latest news
Patch NotesOfficial
TOOSIN : 투신 v1.2 / Ranked Season 2 Update Preview (New Battlefield)
TOOSIN : 투신 v1.2 Update — Season 2: The Shattered Throne Hello, this is the developer of TOOSIN : 투신. We are announcing the schedule for the v1.2 Update and Ranked Season 2, featuring the combat, AI, progression, and UI overhauls we have been preparing since v1.1.1. At the heart of Season 2 is a 5v5 Grand Melee that combines individual score competition with a two-faction Steam Territory War. Ranked Season 1 Ends: August 31, 2026 at 6:00 PM (KST) v1.2 Update and Ranked Season 2 Begin: September 1, 2026 (KST) There may be a brief transition period after Season 1 ends while rankings and rewards are prepared for Season 2. Once v1.2 is released, please update the game to the latest version through the Steam client before launching it. What Changes from v1.1.1 to v1.2? Categoryv1.1.1v1.2Ranked BattlesExisting individual-focused Ranked BattlesSeason 2 Grand Melee: one player and four allied AI fighters versus five enemy AI fightersCompetitionIndividual score and leaderboard rankingsIndividual Season Score, faction Territory Influence, and rotating weekly Active FrontsPlayer DefeatThe battle ends when your character fallsSwitch to free spectator mode while allies remain, and continue until one faction is eliminatedEnemy LineupRelatively fixed 1v1 opponentsMulti-fighter battles with lineups, stats, and combat tendencies that grow stronger based on your score and battle dataAI InformationLimited visibility into AI learning during battleVS lineup, learning notifications at the top of the battle screen, team learning status with Tab, and post-match learning recordsHigh-Stage GrowthGrowth after Stage 100 focused mainly on perks and traitsUses the actual Stage/Round, current difficulty, enemy grade, and player Combat Power togetherStats and Combat Power UICore values displayed separately on each screenUnified Combat Power calculation, a 1,000,000 cap, detailed multipliers, scrolling, and text wrappingCombat UISimple combat information designed around the existing Ranked modeVS s...Read full article on Community Announcements (DEV_Meshami)Patch NotesOfficial
TOOSIN Version 1.1.1 Hotfix
TOOSIN Version 1.1.1 Hotfix Release Date: August 24, 2026 Hello, this is the developer of TOOSIN. This hotfix focuses on save data protection, separation of Ranked Mode and campaign progression, AI combat stability, DLSS and Frame Generation compatibility, Steam integration, and multilingual UI improvements. Save Data and Progression Stability The game now creates a recovery backup whenever your progress is saved. If the primary save file is missing or cannot be loaded correctly, the game will automatically attempt to recover it from the backup. Starting a new game and deleting save data will now remove both the primary save file and its backup. Fixed an issue where losing a Ranked Match could reset campaign traits, perks, and level progression. Combat records from Ranked Mode, Mock Battles, Infinite Mode, and the tutorial are now stored separately so they do not affect campaign AI learning data. AI and Combat Stability Added recovery measures for several rare situations where enemy AI could stop responding while guarding, attacking, backstepping, dodging forward, or using special abilities. Fixed an issue where enemies without the required dodge animation could consume stamina or become stuck in an incorrect state. Fixed an issue where the movement frequency of guarding AI could vary depending on the display refresh rate. Improved invasion events so that player input and combat are properly restored if character spawning fails or the invasion target disappears during preparation. Graphics Option Compatibility The game now verifies whether DLSS and Frame Generation modes are supported by the current GPU and resolution before applying them. Unsupported settings will now safely revert to the default rendering method. Fixed an issue where the frame-rate limit and VSync settings were not properly restored after disabling Frame Generation. Steam, UI, and Localization Improvements Reorganized the initialization process so that Steam statistics and achievements are loaded ...Read full article on Community Announcements (DEV_Meshami)Patch NotesOfficial
TOOSIN : 투신 V1.1 Update
Hello, this is the developer of TOOSIN : 투신. The V1.1 update focuses on feedback from our players. This update improves Blood Contract balance, defensive special abilities, AI pattern learning, the first-launch tutorial, multilingual UI, and overall stability. Blood Contract Balance Changes Some contracts had penalties that were too severe compared to their benefits, while others were not worth choosing even at Legendary rarity. We have rebalanced them based on their actual pre-V1.1 values so that each contract offers a meaningful choice depending on your build. Values without a `%` symbol are flat values. Blood ContractBefore V1.1After V1.1 Glass CannonRare / Attack Power +50% / Max Health -50%Legendary / Attack Power +30% / Max Health -40% Giant's ArmorMax Health +50% / Attack Power -30%Max Health +50% / Attack Power -20% Assassin's InstinctCritical Chance +20% / Defense -10Critical Damage +30% / Defense -30% Vampire's ThirstLife Steal +5% / Max Health -30%Life Steal +5% / Max Health -20% Berserker's RageAttack Speed +30% / Max Stamina -40%Attack Speed +30% / Life Steal -5% Will of SteelDefense +15 / Attack Speed -10%Defense +10% / Attack Speed -15% Boiling BloodLife Steal +5% / Damage Taken +20%Life Steal +5% / Damage Taken +25% Broken SwordAttack Power +70% / Max Health -70%Attack Power +70% / Max Stamina -70% Cursed ArmorDefense +40 / Max Stamina -50%Defense +40 / Max Stamina -30% Hawk EyeCritical Chance +5% / Max Health -30Critical Damage +15% / Max Health -10% Mark of DeathArmor Penetration +50% / Damage Taken +50%Armor Penetration +45% / Damage Taken +25% Frenzied FeastCritical Chance +30% / Damage Taken +40%Critical Damage +50% / Damage Taken +30% Sniper's Breath, Heavy Strike, Ghost's Gait, Turtle's Endurance, Tireless Vitality, Reckless Charge, Light as a Feather, and Resilient Resolve retain their previous effects. Once every available Blood Contract has been acquired, Blood Contract events and additional contract selection prompts will no longer appear....Read full article on Community Announcements (DEV_Meshami)AnnouncementsOfficial
August 20 Developer Note
TOOSIN: About the 1.1 UpdateHello. I am the developer of TEAM NIRIZ. First, I would like to thank everyone who played the game and left detailed feedback. While reviewing your feedback, I found that the balance between risk and reward I had intended sometimes felt different in actual gameplay. I also found that AI learning, the most important part of TOOSIN, was not as noticeable as I had hoped. In this developer note, I would like to explain the changes planned for the 1.1 update and what will come next. Blood Contracts\ Blood Contracts were designed as choices that require you to accept a major disadvantage in exchange for slightly greater power. However, I received feedback that some contracts impose debuffs that are too severe, or offer benefits that are almost equal to their drawbacks, leaving little reason to choose them. I will take another look at contracts such as Mark of Death, Frenzied Beast, and Glass Cannon, which are either Legendary contracts or intended for aggressive builds but currently feel worse than other options. I will also consider the current progression system, which allows critical hit chance to reach 100% even without contracts. In version 1.1, I will compare the positive and negative effects of every contract again and adjust them so that the benefits remain worthwhile even after accepting their drawbacks. If a contract’s actual values change, its description will be updated to show the same values and prevent confusion. I have also confirmed an issue where contract events continue to appear even after the player has acquired every Blood Contract. If there are no more contracts available to obtain, the event itself will no longer appear. Auto Parry, Time Stop, and Aegis Shield Balance\ Offensive abilities such as Sword Wave carry an inherent risk because enemies can parry and reflect them. Defensive abilities such as Auto Parry, Time Stop, and Aegis Shield, however, currently make it too easy to eliminate that risk, even after choosing c...Read full article on Community Announcements (DEV_Meshami)AnnouncementsOfficial
TOOSIN : 투신 1.0 Official Release
TOOSIN : 투신 1.0 Official Release Since the 1.0 BETA, the Arena has changed. Hello, this is TEAM NIRIZ. Since the launch of the 1.0 BETA on August 4, we have focused on improving combat, enemy AI, progression, Ranked Mode, UI, and overall stability based on the gameplay data and feedback you have shared with us. Building upon the pattern-learning tutorial, three classes with freely customizable appearances, the new progression and reward systems, and gamepad support introduced in the beta, the full release further expands the individuality of combat and AI while providing stronger long-term goals for extended play. Starting today, TOOSIN : 투신 1.0 is officially released. New Mode — Infinite Arena A new endless mode has been added where you continue challenging the next round while carrying over your current HP and Stamina. Battles begin as 1v1 encounters, then expand to 1v2 and 1v3. In later rounds, up to five enemies may appear in a single round.Normal, Elite, Epic, Boss, and Special enemies appear in sequence before becoming mixed together in later rounds.Enemy stats are individually adjusted according to the player's Combat Power, rank, number of enemies, and later-round progression.If multiple enemies are within an attack's range, they can all be hit by a single attack.All enemies in a wave must be defeated before the next round begins, and your remaining HP and SP carry over.The player prioritizes enemies in front. If there are no enemies ahead, the nearest enemy is selected instead. The HUD name and HP display also update to match the current target.A free camera is used during battles against multiple enemies, and the original camera settings are restored when the mode ends.AI data learned in Infinite Arena is only carried over to subsequent waves within that session and does not modify AI learning records in the main game.Stage EXP, Perks, Traits, rewards, Rebirth, and random events do not occur in this mode.Only the highest completed ROUND, kill and victory a...Read full article on Community Announcements (DEV_Meshami)






