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Watch trailer on Steam ↗Architect of War
Six Sided Studio · Published by Six Sided Studio
2 user reviews — 50% positive (2 reviews) · 25 achievements
Last updated 28 Sept 2026
A strategic tower defense with roguelike elements where every enemy demands an answer. Prepare your team, adapt your defense, and face waves designed to break your strategy.
£10.75
Lowest price we've ever recorded
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Price history
Action, Indie, Strategy, Early Access · 2026 · More £5 - £15 games
About this game
Architect of War is an action tower defense where strategy begins before the battle… and never stops.
Prepare your team, adapt your defense, and take part in the fight to survive waves of enemies with unique mechanics.

Each run is different. There is no universal solution.
Build your defense, enhance it with relics… but be careful: every choice increases the difficulty.
Enemies won’t let you grow stronger without reacting. It’s up to you to make the right decisions.

The game begins before you even start a map.
Unlock new turrets
Upgrade them and gain experience
Unlock their unique abilities
Specialize your hero with talents
Create a team capable of responding to every threat

Adapt your arsenal with different elements:
🔥 Fire: amplified damage
⚡ Electric: damage chaining
❄️ Ice: control and freezing
☠️ Poison: rapid elimination
🩸 Blood: healing conversion
Every choice is situational.
Every combination can make the difference.

Don’t stay a spectator.
Repair your turrets
Activate their abilities
Buff your defenses
Fight enemies directly
Your presence can turn the tide.

You are not facing simple waves.
Summoners
Sapper
Invisible enemies
Specialized units
Each enemy requires a specific response.

Every run matters, win or lose.
Experience for your turrets
Unlock abilities and awakenings
Gold and resources to progress
Nothing is lost. Every run makes you stronger.

Hundreds of challenges
Varied objectives
Dynamically generated weekly challenges
Progress, optimize, and forge your own strategy.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-6400 or AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 or AMD RX 570
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX compatible
- Additional Notes: System requirements may change during Early Access as ongoing optimizations and balancing adjustments are made. The game is designed to run on a wide range of hardware configurations, with multiple graphics quality settings available.
Recommended
- OS: Windows 10 or Windows 11 64-bit
- Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660Ti or equivalent
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX compatible
- Additional Notes: System requirements may change during Early Access as ongoing optimizations and balancing adjustments are made. The game is designed to run on a wide range of hardware configurations, with multiple graphics quality settings available.
Supported Languages
Latest news
Patch NotesOfficial
Architect of War - Update #2
Hello everyone!A new update is now available! This time, a large part of the work has focused on revamping the UI and menus, along with new features, gameplay improvements, and several adjustments.UI OverhaulA large portion of the game's menus has been reworked to modernize their appearance and improve readability.The updated interfaces include:Reworked Main Menu.Complete overhaul of the Achievements menu.Reworked Relics menu.Reworked Map Selection.Reworked Tutorial and Information panels.Other elements have also been updated to provide a more consistent interface throughout the game.Relics & DiscoveryDiscovering new Relics is now rewarded!When a new Relic is discovered, it can now be revealed and claimed from the Relics menu.Each newly discovered Relic rewards 50 Gold.A notification now appears on the menu whenever new rewards are available.The "New" indicator shown when choosing Relics has been reworked: it now only appears for a Relic that has never been obtained before.Achievements & CollectionThe Achievements menu has been reworked.New interface and navigation.Achievements that are also available on Steam now have a dedicated indicator.Several in-game Challenge and Steam Achievement icons have been replaced.Bestiary progression is now also more visible:The number of discovered enemies is now displayed directly from the Main Menu.The different areas of the Library now directly display your enemy discovery progress.GameplaySeveral new features and improvements have also been added directly to gameplay:Added Hit Marks to provide clearer visual feedback when hitting an enemy.Increased the player's running and sprinting speed.Added an automatic attack mode: holding down the attack button now allows you to continuously attack without having to click repeatedly.Added a new information panel accessible from the Pause Menu explaining the different bars and information displayed above enemies.Turrets & BalanceSpectral Radar: several stats have been adjusted.The Spectral ...Read full article on Community Announcements (Six Sided Studio)Patch NotesOfficial
Patch 0.1.7
Hello everyone!A new update is now available, bringing numerous fixes, several balance adjustments, and various improvements.This update focuses in particular on summoning turrets, Meta Achievements, affixes, and several issues reported since the latest updates.Turrets & BalanceSeveral turrets have received adjustments:Living Forge: adjusted the health of its summons.Living Forge summons now retain a minimum size when they lose health.Rebalanced the cost of the Living Forge.Relics that increase summon health now work correctly, and their effect is visible in the information panel.Golden Striker: adjusted its stats and fixed its unique mechanic.The Doom Grinder is now correctly affected by affixes.The unlock cost of turret Unique Talents and Skills has been increased to 2500.The maximum number of items that can be collected from chests during a run has been increased from 3 to 5.Meta AchievementsThe Meta Achievement damage bonus system has been fixed.The bonuses are now correctly applied in game:Easy: +5% damage.Medium: +5% additional damage.Hard: +10% additional damage.Total bonus: +20%.The display has also been fixed: once a milestone has been reached and claimed, its bonus now appears in green.Life Steal, Health & ShieldAdded a visual indicator to the health bar when health is restored.Added a similar indicator to the shield bar when shield is restored.Stat changes caused by a Leader are now directly visible in the in-game stats.User Interface & ExperienceSeveral improvements have been made to the different interfaces:Fixed the Summon Health and Summon Rate stat texts in the inventory.Translation fixes.Added tooltips for Type and Family in the turret purchase panel.Affix cards now feature a new animated hover effect.Your preference for keeping the quest panel open or closed in the lobby is now saved between scenes.Fixed and improved several pieces of information displayed in turret panels.EventsAdded an indicator showing the number of waves remaining before the en...Read full article on Community Announcements (Six Sided Studio)AnnouncementsOfficial
Six New Turrets Join the Battlefield!
Hello everyone!This update brings one of the biggest content drops since the launch of Early Access: 6 brand new turrets are finally joining your arsenal!Each one has its own unique identity, gameplay, Leader, and 3 unique visual upgrade stages as you improve it.Whether you prefer massive damage, crowd control, or pure controlled chaos (well... almost), there's definitely a new turret waiting for you.Doom GrinderThe Doom Grinder is now available in the second section of the Market.Unlike other turrets, it's a true trap that continuously deals Blood damage to every enemy passing through its area of effect.It comes with:A Leader that reduces the movement speed of all enemies by 15%.Fang of the DamnedForged from the bones of an ancient demon, the Fang of the Damned is a Blood turret capable of dealing devastating damage from long range.It focuses on raw power:Very high damageLong rangeSlow fire rateIts Leader grants:+50% Maximum Health+200 Starting GoldAvailable from the second section of the Market.Nova SentinelBlending technology and magic, the Nova Sentinel analyzes every threat before unleashing devastatingly precise electrical strikes.It offers an excellent balance of:DamageRangeFire rateIts Leader guarantees that at least one Rare (or higher) Relic will be offered every time you choose new relics.Available in the third section of the Market.ScavengerBuilt from salvaged scrap, the Scavenger favors an aggressive playstyle centered around an extremely high fire rate.It features:Very long rangeLow damage per shotVery high fire rateIts Leader spawns a Golden Enemy during Waves 8, 16, and 24.Available in the fourth section of the Market.Heart of FrostThe Heart of Frost introduces a completely new attack style.Right from the moment it's built, it can target up to three enemies simultaneously, making it an excellent choice against groups of enemies.Its Leader increases your chances of finding higher quality Relics throughout your run.Pestilent PhylacteryThe Pestilent Phy...Read full article on Community Announcements (Six Sided Studio)Patch NotesOfficial
Architect of War - Update #1
Hello everyone!This new update is one of the biggest since the launch of Early Access.It introduces a brand new turret type, major improvements to Hard Mode, several UI overhauls, optimizations, balance changes, new features, and numerous bug fixes.Trap Turrets are here!A brand new turret category is making its debut in Architect of War!Unlike traditional turrets, Trap Turrets are placed directly on the enemy path, damaging enemies as they pass over them.The first member of this new family is the Doom Grinder, a magical trap that continuously deals Blood damage to every enemy within its area of effect.Like every other turret, it comes with:Its own Leader.Its own Talent Tree.Its own Rarity upgrades.Hard Mode keeps evolvingSince its release, Hard Mode has received a lot of feedback, and this update brings a major round of improvements.Some of the biggest changes include:A brand new tutorial dedicated to Hard Mode.Much clearer visual indicators when your turrets are affected by elemental debuffs.A complete overhaul of the repair, freeze, overload, and discharge indicators.Charge and Overheat levels are now displayed directly in the turret panel.Reduced prices for Elemental and Detection Modules.Detection Modules are now available for all non military turrets.Several balance adjustments to make Hard Mode more enjoyable without reducing its challenge.A cleaner interfaceMany parts of the interface have been redesigned.Some of the biggest improvements include:A redesigned turret purchase panel in the Market.A new enemy introduction panel.New difficulty indicators when choosing Relics.Added the new Max Targets turret stat.Enemy tooltips now use a fixed position.Reworked several tooltips and improved overall readability.The Market expandsThe Market has been redesigned to welcome the six new turrets.Balance ChangesThis update also includes several gameplay balance adjustments.Some highlights include:New Meta Achievement progression (+5% / +10% / +20% damage).Reworked turret e...Read full article on Community Announcements (Six Sided Studio)Patch NotesOfficial
Patch 0.1.6
Tutorial & ProgressionThe tutorial has been reworked with a brand new dialogue system.New animations and presentation effects.You can now advance tutorial dialogues by clicking directly on the dialogue box.Improved tutorial panel:Better positioning.Updated text.Added colors for improved readability.Hover effect added across the entire panel.Moved the enemy information panel during the tutorial to improve visibility.Fixed an issue that prevented waves from starting if the information panel was still open.Temporary tutorial messages now remain visible for their full duration, even after completing the current tutorial step.Reworked and clarified several tutorial texts.Quests & ProgressionNew progression milestones have been added:Earn 8 Stars.Explore the new Market section.Earn 24 Stars and unlock a new section of the Market.Earn 26 Stars and unlock access to the Hidden Village.Earn 48 Stars to unlock the entire Market.User Interface & ExperienceAdded an in game display showing the current difficulty percentage.Statue tips now remain visible for longer.Newly built turrets now target the furthest enemy along the path by default.Gameplay & BalanceIncreased the Fast Forward speed.Adjusted several enemies.ControlsPressing the Menu button while placing a turret now correctly cancels Build Mode.Bug FixesFixed an issue preventing the Arrow Rain power from being used when no charges remained.Fixed the affix that prevented building even after the wave had ended.Fixed the affix that locks build spots. It now works correctly, and unnecessary notifications are no longer displayed when all build spots are already occupied.Fixed an issue in the Market where two turrets could be displayed simultaneously when standing between two trigger zones.Various text and UI fixes.Read full article on Community Announcements (Six Sided Studio)






