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Blue Fury

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Blue Fury

Tim Wheatley · Published by Tim Wheatley

1 user reviews — 100% positive (1 reviews) · 19 achievements

Last updated 28 Sept 2026

A helicopter combat game inspired by classic 16-bit titles. Destroy tanks, eliminate enemy forces, and rescue soldiers before an enemy missile launches. Manage fuel, ammunition, and altitude while engaging helicopters and avoiding AA launchers over procedurally generated terrain.

DJCTQ 10

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.09 · Highest: £9.0913 Oct 2026

Action, Indie · 2026 · More £5 - £15 games

About this game

In his first attempt at making a game the developer invites you to take to the skies in a helicopter combat game that pays homage to the action classics of the 16-bit era.

Fixed third-person view at the desert biome.

Each mission drops you over a procedurally generated island - no two maps are the same. Your objectives are straightforward, but execution is anything but. Destroy enemy tanks, neutralize ground forces and locate friendly soldiers stranded behind enemy lines. Get low, drop a rescue line, and bring them home. All while watching your fuel gauge, managing your ammunition, and keeping one eye on the missile launch countdown timer. When that missile launches, the mission is over.

Game over.

Your helicopter carries a minigun, unguided rockets requiring a lock and air-to-air missiles. Each weapon has its place. Strafe infantry with the minigun, crack open armored positions with rockets and knock enemy helicopters out of the sky before they can do the same to you. AA rocket launchers and hostile helicopter patrols will all push back.

Chase view action in the winter biome.

Not ready for the campaign? Quick Mission mode lets you jump straight into a randomized map with full control over enemy numbers, biome, tree density, AA detection range, and whether a commando unit is in play. Every run generates a fresh island.

Quick mission loadout options.

The world changes with every mission. Summer, fall, winter, and desert biomes alter the look of the terrain, the enemy camouflage and the feel of each engagement. A full ten-mission campaign takes you across all of them, with authored briefings, fixed terrain, and escalating opposition. Die and retry from the same map or complete a mission and move on.

Benchmarking utility.

Useful for testing performance or just enjoying the spectacle as the NPCs wage war, a benchmark/demo mode lets you watch the action unfold on its own. An in-game minimap with range and color modes, including a colourblind-friendly option, keeps you oriented without breaking immersion.

Minimap limited and full visuals along with the colorblind option.

  • Featuring Helicopter combat inspired by 16-bit classics

  • Procedurally generated island terrain across four biomes

  • Quick mission mode with randomized terrain and customizable enemy loadout

  • Thirty-mission campaign with authored briefings and fixed maps

  • Rescue mechanics with rope and climb animations

  • Missile Silo countdown with multi-stage destruction sequences

  • Enemy helicopters, tanks, AA launchers, gunboats, and jet interceptors

  • Minigun, rockets, and air-to-air missiles

  • Colorblind-friendly minimap option (for my dad)

  • Benchmark and demo mode

  • Scoring system with high score tracking

First-person view and infantry.

Thank you for reading.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel i5/i7, AMD Ryzen 5 or better.
  • Memory: 4 GB RAM
  • Graphics: 4GB video memory.
  • Storage: 450 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Blue Fury Now Available

    I still don't consider myself a programmer. I'm self taught, so how could I be?The first time I ever tried to make a game was with AMOS on the Commodore Amiga back in about 1994. I always loved gaming and got really heavily into racing simulations, so much so that in 1999 I founded a Web site that led me to be hired by a studio in 2005.For 21 years I worked for sim racing studios making racing simulations, but not as a programmer, not as an artist, not really on the gamedev side at all. I did licensing. I did sales. I did community management and social media. I made trailers, wrote announcements. Seriously, everything but...Then December, 2025 rolled around and I was involved in layoffs. I've always been a 'jump before pushed' kind of guy and because of my role I got made part-time instead of fully unemployed. This was my opportunity... I worked part-time, then quit in February.I've always considered myself a visual learner and made many false starts on this game. The overall design has been in my head for a decade. But this time, it was different, I found that instead my mind works best looking at a wall of text, a wall of code, and I've self diagnosed myself as a 'block reader'. So I tried a new game engine. I tried working in code. Wait a minute, I can actually do this? I can do this... quickly?I pushed like crazy and a mere six months later, here it is. It's not perfect. It's full of quirks and hacks that I'd be able to avoid now if I started over, but it was also time to draw the line, accept my first game, and love it for what it is.I absolutely adored the game from 1994 that served as inspiration for making this. Zeewolf, by Binary Asylum, was something I put a ton of time into and one of the last games I remember before I became addicted to racing simulations.--General tips:This game is hard. Oh yes, it starts off a bit easy in the campaign and there are ways to do things that appear to make it easier, but the AA rockets are deadly - so stay low - and the h...
    Read full article on Community Announcements (88mphTim)
  • AnnouncementsOfficial

    Blue Fury can now be wishlisted!

    Blue Fury, a Helicopter Combat Game Inspired by 16-Bit Classics, Now Available to Wishlist on SteamPilot a combat helicopter across procedurally generated island terrain in a thirty-mission campaignIndie developer Tim Wheatley today announced that Blue Fury, a helicopter combat game paying homage to the action titles of the 16-bit era, is now available to wishlist on Steam.Wishlist: In Blue Fury, players take control of a combat helicopter tasked with destroying enemy tanks, neutralizing ground forces, rescuing friendly soldiers and eliminating the threat of enemy missiles. With fuel, ammunition and altitude all demanding attention, players will have to avoid threats from enemy helicopters, tanks, AA rockets, while defending ground and air units in fixed, third and first-person gameplay views.The game features procedurally generated island terrain across four biomes. In quick mission mode players can fully customize the enemy loadout, where no two maps will be the same, while the thirty-mission campaign offers briefings, handcrafted difficulty and an increasing challenge in an escalating situation. A benchmarking mode, where players can observe the NPCs waging war all on their own, rounds out the package.Blue Fury will launch with Steam Cloud save support, achievements and a colorblind-friendly minimap option (for my dad).About Tim WheatleyTim is a British-born sim racing genre veteran who has worked in the industry in various roles for more than twenty years. This is his first attempt at making a video game.
    Read full article on Community Announcements (88mphTim)

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