
Screenshots

Watch trailer on Steam ↗Digital Civilization: Evolution
KonaGames · Published by KonaGames
Last updated 28 Sept 2026
Build your own empire! Evolve from a primitive civilization and rise to become the strongest and greatest empire of all! Manage resources, construct buildings, and engage in diplomacy with other nations, as you grow your civilization step by step into an unstoppable powerhouse.
Simulation, Strategy · More free games
About this game
Build your own civilization!
Create your civilization and manage resources as it advances through the ages,
evolving from a primitive society… into the future!
Construct buildings, assign roles, and develop your workforce,
allowing your people to generate wealth for the nation.
Engage in diplomacy, forge agreements, and enact policies,
unlocking unique gameplay features in every era!
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Construct Buildings!
Build structures for your empire and produce essential resources.
Make Decisions!
Your empire will face various events—respond wisely and stay composed.
Unlock Technology!
Transform basic resources into the driving force of evolution!
Diplomacy!
Engage with other nations and step onto the world stage.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: intel Core i7 4770
- Memory: 8 GB RAM
- Graphics: GTX 1060
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Thank you for playing!
The demo officially ended on June 29.We will now review and analyze the feedback we received, make improvements and adjustments to the game, and continue the ongoing development. We sincerely appreciate all players’ valuable feedback.Read full article on Community Announcements (Konako)Patch NotesOfficial
Emergency Fix
Thank you all for your feedback.Whether through in-game channels or QQ, your reports helped us quickly identify and fix the elder population issue. Thank you for your continued support.Read full article on Community Announcements (Konako)Patch NotesOfficial
Demo Update: 0.15
Thank you all for your continued feedback and support!This update focuses on game balance improvements and a complete overhaul of the population system.Update NotesResearch buildings that increase the research cap in the Primitive Civilization era no longer count toward the building limit.The population growth system has been completely redesigned. Births are now calculated based on net population growth.Adjusted the elderly population logic to make demographic changes smoother and more realistic. Citizens should no longer all become elderly and die simultaneously.Rebalanced random events by significantly reducing the severity of natural disasters and their associated debuffs during the Primitive Civilization era.Buffed the following buildings: Quarry, Tool Storage, Improved Tool Workshop, Research Hut, Residential District, Mine, and Regulated Mine.Quarry construction cost reduced to 300 WoodQuarry output per worker increased to 1.3Tool Storage output per worker increased from 1 to 1.5Mine output per worker increased to 2.5Regulated Mine output per worker increased to 2.7Improved Tool Workshop output per worker increased from 1 to 2Research Hut output per worker increased from 1.5 to 1.7Residential District cost reduced to 5,000 WoodImproved the effect of the "Ideological System" technology.Slightly increased both the population cap and research cap in the Primitive Civilization era.Added a new Tier 1 Tribal Civilization technology: "Standardized Education".Upgraded the effect of Forestry Management II to reduce Forestry maintenance costs by 25%.Totem Worship now increases the research cap by 2,000.Updated the store page cover assets.Improved UI visuals and click effects.Added Russian and German language support.Thank you for participating in the Digital Civilization demo and testing phase.Your suggestions and feedback continue to help shape the game. We will keep refining game balance, civilization progression, and the overall player experience in future updates.W...Read full article on Community Announcements (Konako)Patch NotesOfficial
Demo Update: 0.14
Thank you all for your enthusiastic feedback!This update mainly focuses on game balance adjustments and overall improvements.Update NotesAdded a Civilization Evolution Risk Warning system. When attempting to evolve your civilization, the game will now calculate your current production and projected upkeep costs after evolution, then provide a warning if necessary.Added a new technology: Ideological System, located in the third tier of the Initial Civilization.Added a new background music track for the Primitive Civilization stage and a "Next Track" button to the music player.Increased the effectiveness of all first-tier basic resource technologies by 5%.Buffed Pasture. Food upkeep has been removed, while wood upkeep has been added. Animal Husbandry is now a key technology.Slightly increased the research output of the Scholar's Tent.Reworked population death logic, making accidental deaths more reasonable and consistent.Updated terminology: "Workable Population" has been changed to "Workforce".Increased the wood production bonus of Forest Management from 5% to 8%.Reduced the upkeep cost of Basic Housing while slightly lowering its population capacity.Added emoji insertion support to the feedback system.More localization languages are planned for future updates.Thank you for trying the demo, and we hope you continue to support Digital Civilization!Read full article on Community Announcements (Konako)Patch NotesOfficial
Demo Update: 0.13
Thank you all for your enthusiastic feedback — we're truly grateful for the support!Update NotesAdded a Save/Load System (Beta). The new save system can now be found in the Settings menu, and new players will be introduced to it during the tutorial.Added population consumption information to the Resource Warehouse interface.Expanded descriptions for several technologies and adjusted balance values, including buffs to some bonuses and reductions to some penalties.Reworked population consumption after Civilization Evolution, significantly reducing the overall population cost.Improved UI layout scaling. The interface should now adapt much better to different screen resolutions and window sizes, reducing awkward empty spaces and layout issues (hopefully!).Fixed various translation issues and UI errors in the English version.Updated keyboard shortcuts. The game no longer captures the F12 key.Added a building demolition feature and increased the building limit of the First Civilization by 50.We've also fixed several urgent issues and officially introduced the save system, which can be accessed through the Settings menu.Save SystemThe save system includes both Auto Saves and Manual Saves.Auto Saves will keep:A save from January 1st of each of the most recent 38 in-game years.All monthly saves from the most recent 12 in-game months.Will Old Saves Still Work?Q: Can I continue using saves from previous versions?A: Yes!However, since the game is currently in Early Access / Demo development, we cannot guarantee perfect save compatibility with every future update. That said, we will do our best to maintain compatibility whenever possible.The game is still actively under development, and every piece of feedback is incredibly valuable to us.Thank you very much for playing and supporting the game!Read full article on Community Announcements (Konako)






