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Cyberpunk Neon Survivor

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Cyberpunk Neon Survivor

Bacondog Game Studio · Published by Bacondog Game Studio

23 achievements

Last updated 28 Sept 2026

A top-down roguelike bullet-hell survivor where you pilot a cybernetic mech-dog against endless swarms of rogue cats. Dash, blast, and stack augments into game-breaking builds across 60 waves, persistent nemeses, and epic boss fights — then die, upgrade, and deploy again.

Early AccessDJCTQ 6

£3.59

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.59 · Highest: £3.5913 Oct 2026

Early Access · 2026 · More under £5 games

About this game

Cyberpunk Neon Survivor

Neon-soaked streets. A war between dog and machine. One mech-hound against the swarm.

Cyberpunk Neon Survivor is a top-down roguelike bullet-hell where you pilot a cybernetic mech-dog against relentless waves of rogue cat-kind — feral clowders, elite affix-wielders, persistent nemeses, and city-shaking bosses. Dodge, dash, and detonate your way through escalating hordes while stacking augments into game-breaking builds… until the Eternal Sovereign humbles you all over again.

Every run is different. Every death feeds your nemesis. Every wave is a fresh gamble.

Key Features

8 Playable Mech-Hounds + Random Pick inspired by my pup, Dunkin! Start with Iron Hound, Neon Striker, and Void Reaver, then grind kill-milestones to unlock Shadow Fang, Acid Phantom, Thunderclaw, Voidwalker, and the legendary Golden Seraph. Each hero brings its own signature ability — Frag Charge, Rebound Rounds, Shockwave Slam, or EMP Grenade — plus unique stats and silhouette.

20 Augments + Evolving Arsenal Pick augment mods mid-wave to reshape your build. Stack fire rate, damage, magnet range, dash cooldown, HP, armor, and more. Unlock weapon evolutions and combine them into a walking singularity.

11 Enemy Archetypes + Elite Affixes Face Sparkcoil Hunters, Holo-Fangs, Ironjaw Sentinels, Velvet Shadows, Plasma Lashes, Rustblade Berserkers, Tactical Ghosts, Neon Rippers, Corebreakers, Fractal Wraiths, and skittering Bionic Feral Squirrels. Elites roll random affixes — Teleporter, Shielded, Splitter, Berserker — and can appear as "beefy" glowing variants at any time.

Boss Every 10 Waves — Eternal Sovereign at Wave 60 Five signature bosses rotate through waves 10, 20, 30, 40, and 50 — Iron Claw, Hellfire Panther, Frozen Heart, Cosmic Devourer, and Arctic Sovereign. Survive them all to face the final cyber-cat king, the Eternal Sovereign, at wave 60. Push into Endless and the full cycle repeats, with the Sovereign returning every 60th wave, stronger each time.

Persistent Nemesis System When an enemy kills you, that specific cat becomes your personal nemesis — returning wave after wave, stronger each time, until you put it down. Random nemesis mini-bosses also stalk you every 10 waves starting at wave 15.

 Special Encounters

  • Clowder Packs — a beefy leader + 5-8 nemesis-style escorts (wave 5+)

  • Shield Formations — tight squads with a shared shield (wave 15+)

  • Squirrel Swarms — 30-60 fast little menaces (wave 10+)

  • Blood Moon Waves — 3× enemies, 3× score and XP (wave 20+)

  • Wave Events — Swarm, Elite Surge, Bounty Hunt, Power Overload

3 Companion Drone-Dogs Deploy one of three orbital mech-pup drones — Red Attack (auto-targets enemies), Blue Shield (intercepts enemy bullets), or Green Repair (heals you over time) — each with their own leveling system.

4 Game Modes

  • Normal — 60 waves, boss every 10th, Eternal Sovereign finale

  • Endless — infinite escalation, chase your personal best

  • Boss Rush — boss every single wave, 2× score

  • Daily — shared seed, fixed modifiers, global bragging rights

Mutators, Challenges, and Heat Stack optional difficulty before each run — HARDENED CORES, OVERCLOCKED, BRITTLE SHELL, Glass Cannon, Iron Man, Turbo, plus four Heat Levels — each layering risk on top of your shard rewards.

Two Meta-Progression Currencies

  • Data Shards — Spend at the Shard Store for 6 permanent upgrade tracks (HP, Damage, Speed, Magnet, Shard Finder, Armor Plating)

  • Quantum Keys — Earned every 1,000 kills; spend on 9 Quantum Upgrades that buff every hero forever

10 Arenas, 10 Themes Neon Alley, Industrial Zone, Data Nexus, Toxic Wasteland, Void Rift, Inferno Core, Frozen Citadel, Storm Fortress, Cosmic Abyss, and Eternal Domain — themes cycle as you slay bosses, and arenas rotate across runs.

📈 Persistent Profile Total kills, bosses slain, longest run, highest score, Endless best, and hero unlock progress — all tracked between runs. Short sessions, deep progression, permadeath.

🎧 Original Cyberpunk Soundtrack Pulsing synthwave, industrial ambience, and neon-drenched combat music score every dash, detonation, and last stand.

Controls

  • WASD — Move

  • Mouse — Aim & Fire

  • Space — Dash (i-frames)

  • Q — Hero Ability

  • R — Ultimate

  • P — Pause

  • F11 — Toggle Fullscreen

Who It's For

If you love fast, punishing, run-based shooters where a perfect augment stack turns you into a god for 90 seconds before your nemesis humbles you — this is your game. Short sessions. Deep progression. Permadeath. Enough neon to melt a cathode-ray tube.

Deploy. Die. Upgrade. Deploy again.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit (version 1909+)
  • Processor: Dual-core 2.5 GHz (Intel Core i3-4000 / AMD FX-4300 or equivalent)
  • Memory: 4 GB RAM
  • Graphics: Vulkan 1.0 compatible w/ 1 GB VRAM — Intel HD Graphics 4600, NVIDIA GeForce GT 730, AMD Radeon HD 7750
  • Storage: 15 GB available space

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Quad-core 3.0 GHz (Intel Core i5-8400 / AMD Ryzen 5 2600 or better) — bullet-hell waves scale with core speed
  • Memory: 8 GB RAM
  • Graphics: Dedicated with Vulkan 1.2 / DirectX 12 + 2 GB VRAM — NVIDIA GTX 1050 Ti, AMD RX 560, Intel Iris Xe

Supported Languages

English

Latest news

  • Patch NotesOfficial

    06/21/2026 Update: v0.9.8.8 Major changes.

    Cyberpunk Neon Survivor — Combat Depth Update Everything new since v0.9.8.6 Bosses: harder, smarter, more varied Unique signature weapons — each of the first five bosses gets its own special attack on top of its bullet patterns: Iron Claw lobs telegraphed AOE grenade volleys, Hellfire Panther fires homing missiles that split into mini-missiles (press Q to neutralize them), Toxic Sludge drops corrosive puddles, Arctic Sovereign raises a regenerating ice shield + frost grenades, Cosmic Devourer opens gravity wells. The Eternal Sovereign wields every boss weapon. Telegraphed ultimate — in its final phase a boss winds up a screen-filling barrage with one safe gap; a green "safe lane" wedge shows where to stand. Ultimate can no longer be skipped — the ultimate is now guaranteed to fire when the boss drops to ~20% HP, and the boss raises a golden hardlight barrier that absorbs 90% of damage during the ~1.8s wind-up. No more bursting a boss down before its signature move ever lands. Boss enrage — bosses ramp up speed and attack cadence the longer a fight drags on (up to 3 stacks). No more turtling. Boss-themed arena hazards — each boss warps the arena with its own environmental danger (seismic debris, flame patches, corrosive pools, frost fields, roaming black holes). Telegraphed attacks — grenades and hazards flash a red danger zone before they hit, so everything stays fair to dodge. Weapons Weapon fusions wired up — level both source weapons to Tier 2 to auto-unlock a fusion (Scatter+Laser → Plasma Spread, Scatter+Rebound → Shrapnel Burst, Laser+Rebound → Refraction Beam). Take both sources to Tier 3 to supercharge it into an MK2 variant: Plasma Storm, Shrapnel Tempest, and Prism Lance. Hotkeys 5/6/7 select your fusions. Arc-lightning rework — Refraction Beam and Prism Lance now chain lightning between enemies instead of just bouncing off walls. Refraction Beam arcs across 4 enemies; Prism Lance splits into a 2-bolt spread, each bolt chaining across 5. A real reward for ...
    Read full article on Community Announcements (BaconDogStudio)
  • Patch NotesOfficial

    v0.9.8.6 - Arena selector after boss defeat

    v0.9.8.6 - Added arena selector after boss defeat: Choose to remain on the same arena or select new one after defeating a boss.
    Read full article on Community Announcements (BaconDogStudio)
  • Patch NotesOfficial

    v0.9.8.5 - added 14 new original music tracks

    v0.9.8.5 - added 14 new original music tracks
    Read full article on Community Announcements (BaconDogStudio)
  • Patch NotesOfficial

    Minor update: v0.9.8.41

    Minor update: v0.9.8.41 - Realign boss spawns to match legend.
    Read full article on Community Announcements (BaconDogStudio)
  • Patch NotesOfficial

    v0.9.8.4 — Vortex Boost & Magnet Rebalance

    ## - 2026-05-25 ### Added - New perk: extends Bacon Vortex duration by 1s, stackable up to 3 times (max +3s). - 10s pickup window for drops (auto-expire) to improve overall performance. ### Changed - Magnet pickup range reduced to 50 (down from 100). Can now be increased via perk up to 3 times (+50 each), for a new max of 200. - Rebalanced damage dealt by enemies.
    Read full article on Community Announcements (BaconDogStudio)

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