
Screenshots

Watch trailer on Steam ↗Dungeons of Delveria
Delveria Games · Published by Delveria Games
Last updated 28 Sept 2026
A turn-based roguelike where you can shape the dungeon to your advantage. Discover terrain powers which help you to fight your enemies more efficiently.
Indie, RPG · 2027 · More free games
About this game
A traditional roguelike where you shape the dungeon to your advantage
In Dungeons of Delveria, you can discover Shrines which will grant you Sigils. These Sigils can be used to channel different terrain powers associated with each sigil.
By shaping the dungeon with the terrain powers, you can even the odds against your enemies.
Key Features
Reshape the dungeon
Use terrain powers to change the world to your advantage and to discover secrets.Customize your own abilities
You can draw your own Sigils and give them custom names. Save your favorite Sigils to a Sigil Gallery.Discover synergies between your abilities
Your terrain powers don't just have a single use, but you can combine them for different more powerful effects.
Shape the dungeon. Survive the unknown.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Dual Core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Integrated graphics card (Intel HD or equivalent)
- Storage: 130 MB available space
Recommended
- OS: Windows 10 / 11
- Processor: Dual Core 2.5 GHz
- Memory: 8 GB RAM
- Graphics: Dedicated GPU not required
- Storage: 130 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Demo update 0.3.4
Hello dear Delverians! We've reached July and that change of the month brings along joyous news. For the 0.3.4 update is finally out and ready for you to test to your hearts content. :) Here are some of the highlights of the update.New terrain powers! This update introduces 10 new terrain powers for you to discover during your journeys through the Dungeons of Delveria. You'll get to experience larger variety of builds, which will hopefully help you experience the game in new ways.Torches are in! There is a new torch item which adds some visual variety to the dungeon and acts as a light source outside of your field of view.Sound effects and visual effects. There are now sound effects associated with powers and their effects. The effects will hopefully make it easier to understand what is happening as you explore the dungeon. I'd love to hear feedback what you think about these.New boss! There is a new boss stalking the dungeons who you might notice fights in surprising ways.New player character! The knight character we used to have was cool but didn't really highlight the matter that you use lots of terrain powers. So hopefully the new character embodies that better.And then there is of course a variety of bugfixes that would be too long to list here. But hopefully the game should run even more smoothly now.And that's the changelog for now. The focus of the next update is going to be the new biome teased last time that I had to leave out of this one. The balance for this updated was tested a lot but it might again be a bit on the easier side, so the next update is also going to address that by adding new enemies. I think that I have finally come up with an idea for making equipment feel more meaningful as well. It is still on the design t able so you'll need to wait a tiny bit to see that. Please keep on testing the demo and afterwards feel free to share your thoughts at the Community Hub. :) I hope you all have a joyful summer. Teemu from Delveria GamesRead full article on Community Announcements (delveriagames)Patch NotesOfficial
Small progress update - sound effects and a new boss
Hello dear Delverians,Here at Delveria Games the Finnish Midsummer is in full swing. That hasn't prevented me from working on Dungeons of Delveria though, and the current list of items that are on the developing table include exciting stuff such as:New terrain powers. This is taking a bit more time than intended but I hope to have around 10 new ones ready soon. This would add more variety to the runs and for those of you who manage to reach to the end of the demo.Torches! I would like to include torches to the game, which would act as additional light sources when the player has a line of sight to the torch. They would of course have some interesting terrain shaping options as well.Sound effects. The first set of sound effects is likely making its way to the game as soon as during the next update. I am not sure if these would be highly requested or not, please let me know if they feel out of place and I can always roll back their usage. Or if they feel like they add to the experience I can try to look for more. But they will hopefully make the game easier to market in the era of social media.A new boss! There will be a new boss coming to the game very soon. Hopefully alongside the sound effect update next week. Here is his current sprite as a teaser. New biome and more enemies! This is directly related to the goal of expanding the game even further, the current 10 floors won't be enough for the full release, so I want to add more environments to cater for a longer experience. Ideally this should be out before end of July if things go as planned.And I think that is it for now! The repurposing of equipment is still going, if you have any ideas on how you would like the equipment support the experience of using terrain powers, let me know. Ideally, in my vision at least, you folks should always feel that using the terrain powers should be more beneficial in beating the enemies than just beating them with a stick. And hopefully I can tune the experience towards that bit...Read full article on Community Announcements (delveriagames)Patch NotesOfficial
Demo Update 0.3.3
Hey everyone, I am happy to announce that the balance patch 0.3.3 is here. It should make the gameplay experience more challenging and hopefully encourage the usage of the terrain powers which make Dungeons of Delveria the game that it is. The update also fixes some bugs, such as making the Dark Curse terrain power available for unlocking again. You can also navigate with mouse to tiles which have been explored but are not in line of sight. Another one worth mentioning is that you are now able to prepare sigils and make them unprepared with a mouse click. I would love to hear your thoughts about the new game balance. So please don't hesitate to post them in the discussions. A big thank you to everyone who has supported the game so far. I believe that I have a very promising game here, so I want to make it the best I can. And with proper feedback I can hopefully make it also into something that you will enjoy for a long time. :) Wishing you a joyful kick-off to Summer, Teemu from Delveria GamesRead full article on Community Announcements (delveriagames)Patch NotesOfficial
Patch 0.3.2 is now live
Hello dear Delverians, I have now set the patch 0.3.2 with ASCII update live on the main branch. This new version of the patch also includes performance tweaks, the game turns should now flow much more smoothly and there should be no "warps" because the camera doesn't update fast enough. Or anything silly like that. The heal before auto-exploring starts is now more or less instant to reduce wait time between auto-explore usages. So you shouldn't have to wait as much anymore. This patch also fixes a crash when loading a game introduced in the previous beta branch update. Next stepsThe next patch 0.3.3 will likely focus on trying to improve the game balance and hopefullly there will again be new things to shape and interact with. So look forward to that. I have to say that currently the game balance admittedly quite in the player's favor as it will hopefully encourage more people to see what the demo has to offer rather than being too punishing early on. But rest assured that the balance is being worked on even though it is something that will probably vary over the duration of the development as new features get introduced. I look forward to hearing your feedback on patch 0.3.2. :) Cheers, Teemu from Delveria GamesRead full article on Community Announcements (delveriagames)Patch NotesOfficial
Beta branch update #2
Hello dear Delverians, I just updated the beta branch with some adjustments which will hopefully prevent a warp bug that some players were reporting from occurring again. There is now also a system which should let you know if the save you are trying to continue is not compatible and you should get a message asking if you want to delete the save and start a new game. If nothing new comes up, I will probably set the build live later today (Sunday) or on Monday. There has been a lot of valuable feedback given so please keep that coming. All of it helps me to make the game a bit better little by little. :) Cheers, Teemu from Delveria GamesRead full article on Community Announcements (delveriagames)






