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Watch trailer on Steam ↗Diggems
Purgehold · Published by Purgehold · Official site ↗
Last updated 28 Sept 2026
Diggems is a single-player fantasy action-mining game about breaking gems from ore, triggering chain reactions, and collecting everything you find. Forge equipment, hatch pets that gather loot and fight, defend your haul from enemies, and display your collection in a 3D Storage Room.
Indie, Casual · More free games
About this game
Each ore is covered in gems. The order in which you break them determines which effects you create, how those effects connect, and whether you can free the protected golden gems.
Back at the workshop, collected gems and materials become pickaxes, swords, backpacks, dynamite, and refined materials. Anything you want to keep can be placed directly in the Storage Room, where it remains visible as a 3D object.
MINE ORE AND BUILD CHAIN REACTIONS
Each ore is a short puzzle. Decide which gems to break together and in what order. Breaking two gems with one swing creates Shock, three creates Dynamite, and four or more creates Chain.
Shock strikes another gem. Dynamite damages the gems around it. Chain spreads effects to nearby gems. Combine them to clear the ore faster and free protected golden gems that normal hits cannot break.
FORGE NEW EQUIPMENT
Find and research recipes, then bring the required gems, wood, ingots, materials, and gold to the Forge. Make pickaxes, swords, backpacks, dynamite, and refined materials.
Pickaxes differ in damage, reach, critical hits, and durability. Reach determines how many gems one swing can hit. Backpacks add inventory slots, swords are built for enemies, and stronger dynamite has a larger blast.
STORE WHAT YOU FIND
Drop gems, materials, equipment, recipes, eggs, and treasure into the Storage Room. They remain as 3D objects where you leave them instead of becoming entries in a list. Pick them back up when you need them, or leave them out and watch the room fill.
HATCH PETS AND STOP THIEVES
Pets assigned to the mine pick up loose items, carry them back to you, and attack enemies. Pets assigned to the Hatchery generate gold while you are away.
Goblins can knock items out of your backpack, pick up loose or stored loot, and run for the exit. Use a sword or a mine-assigned pet to stop them. Bats and enemy waves appear in later stages, and the Golem is protected by gems that must be broken before it takes full damage.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
Recommended
- OS: Windows 11
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
What We've Been Building Below the Surface in Diggems
Hi everyone, This is my first Steam development update for Diggems. I am currently working toward the first public demo, and I want to start by showing what happens to everything you bring home from the mine. More to make at the ForgeThe Forge has grown beyond making pickaxes. Recipes can now turn the gems, wood, ingots, materials, and gold you collect into swords, backpacks, dynamite, refined materials, and new mining tools.Each item has a practical use. Pickaxe reach determines how many gems one swing can hit, backpacks provide more inventory space, swords help deal with enemies, and stronger dynamite covers a larger area. Your collection stays in the roomItems you keep do not have to disappear into a menu. Gems, materials, equipment, recipes, eggs, and treasure can be placed directly in the Storage Room as 3D objects. They stay where you leave them until you decide to use them.As you continue mining and forging, the room gradually becomes a visible collection of everything you have brought home.These systems are now part of the main loop: mine for materials, bring them home, decide what to keep, and forge equipment for the next trip. Defend your haulNot everything in the mine is there to be collected. Bats and other enemies can interrupt a mining trip, while goblins can knock items out of your backpack, grab the loot, and run for the exit.Swords give you a dedicated way to fight back. The Golem requires a different approach: break the gems protecting its body before your attacks can deal full damage. Together, these systems form the growing loop around each trip: mine for materials, bring them home, decide what to keep, forge useful equipment, and protect the haul from anything trying to take it.I will share other parts of the game in future updates as the demo develops. Thank you for following Diggems.Read full article on Community Announcements (purgehold)






