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ChompBurg

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ChompBurg screenshot 1
ChompBurg demo announcement trailerWatch trailer on Steam ↗

ChompBurg

Crooked Path · Published by Crooked Path

Last updated 28 Sept 2026

Control an acolyte of Dracula through the mazeburg, collecting villagers and avoiding the hunters to break the score, customize power ups to trigger your combos and become the hunter, transform Chompburg into a point making machine and discover dopamine blasting synergies!

Free

View on Steam

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Indie, Strategy · More free games

About this game

ChompBurg is a modern arcade roguelike, mixing the fast and precise arcade-y gameplay and the player freedom of modern games

PREY UPON THE FEEBLE VILLAGERS

Bound to undeniable servitude by Dracula's spell, you're now cursed to spend your nights hunting the meek villagers of Chompburg. Move through the streets of the county collecting blood to satiate your master's thirst, while avoiding the hunters that seek to rid the village of your wicked presence and using your master's blessings to create powerful combinations.

EXPERIMENT WITH BLOOD MAGIC

Buy, merge and experiment with over a 100 different blood strains, mixing them into your flasks to create unique strategies. Eat, kill, create, promote, control their lives so that you can make the most of each night. Collect the flasks during the hunt to harness their effects and become Fearsome, so you can show those pesky hunters who really runs this town.

BUILD THE COUNTY, SHAPE THEIR LIVES

They think it's their town, it's not. Customize Chompburg to your linking by choosing over 40 different buildings and 10 special road tiles that further enhance your strategy and manipulate the layout of the county, taking into account their positioning on the maze to customize your runs. Add new villagers to the county with unique abilities that will help on your quest for blood.

BEWARE THOSE OPPOSING YOU

Dracula's influence is felt in the realms beyond, and Angels will descend from haven to protect Chompburg and it's residents. Although incapable of intervening directly, their power will change the rules of the game. Each run, will encounter a different set of bosses with unique rules that will test your skills and understanding of the game, choosing when to face them for greater rewards!

SMASH THE SCORE!

Collect villagers, defeat hunters, score hundreds upon hundreds of points. Build your synergies just right, and you may become strong enough to break Dracula's hold over you and regain your freedom. And maybe, just maybe, revenge is due…

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 x64
  • Processor: Intel Core i5-2500K / AMD Athlon X4 860K
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 / Radeon R7 260X
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10 x64
  • Processor: Intel Core i5-8600K / AMD Ryzen 5 2600X
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 / Radeon RX 5500 XT
  • Storage: 500 MB available space

Supported Languages

English*, Portuguese - Brazil*, Russian*, Spanish - Spain*, German, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Demo Update #2

    As the project moves along we are aiming to identify and solve problems with the accessibility, the UX, and any bugs we find. The last hot fix and this update bring in options to make streaming and content creation easier. Along with that we are working on various quality of life improvements as we get feedback from the community Here you can find the list of changes in this update: Added feedback for constructing buildings;Added the option of a Public Domain soundtrack for content creators;New Character Selection Screen and visual changes for other UI;Added iconography to the blood flasks
    Read full article on Community Announcements (crookedpathstudios)
  • Patch NotesOfficial

    v0.5.8b - Accessibility Hotfix

    After some feedback, we moved the accessibility option to reduce the retro filters higher up in our priorities. The option can be found in the Options menu, but the retro filters will remain on by default.Added the option to turn off the pixelization filter on the board;Added the option to turn off the walkman filter on music and sound effects. Wishing you all a good hunt and a wicked night!
    Read full article on Community Announcements (crookedpathstudios)
  • Patch NotesOfficial

    Demo Update #1

    We thank you mortals for the time and attention devoted to the masters project, our demonstration has been sampled by many mortals, and I am delighted by your blood lust.However, it has come to the master's attention that some bugs and improvements could be achieved, so we have put the human developers to work, and we bring you our first update as detailed below.New onboarding to better understand the flow and mechanics of the game;Fixed the position of the delivery, now you have properly enter the castle to trigger a scoring;Fixed the construction input (click and hold the left mouse button over a house to build) so you don't accidentally construct the building you just purchased;Minor balancing and bugfixes on buildings and blood strains;New feedbacks for the pick three rewards;Districts can no longer have two or more copies of the same building.Look forward to future updates and news as the master's design comes to his completion.And with that we wish upon you all a wicked night.
    Read full article on Community Announcements (crookedpathstudios)
  • AnnouncementsOfficial

    Chompburg demo is live

    The time has arrived, mortals, for you to witness a small demonstration of my Master's grand design. The ChompBurg demo is now live for your delight. As requested by the human developers, the demo shall remain permanently available and will continue to receive updates according to my Master's wishes.We hope you enjoy flooding the Burg with your mortal blood. 🩸Demo Features & Content3 cycles44 blood strains20 buildings5 street tiles7 villager types3 mazes1 playable characterThe humans keep insisting that "feedback and wishlists are crucial for the project," so we have decided to allow you mortals to share your thoughts on the game. Should your offerings prove pleasing, the humans may even earn an extra ration each day. a rare display of the Master's generosity.With that, we wish you all a wicked night and a thrilling hunt!
    Read full article on Community Announcements (crookedpathstudios)
  • AnnouncementsOfficial

    pre demo launch

    Dev log 01 - pre demo launch Greetings mortals, As the master’s project gets closer to its brilliant conclusion the punny developers say that ‘ we need to launch a demo to show to the public the potential of the project ‘. I find that questioning the master competence it’s fo great petulance, but nevertheless, we are here to announce that a demonstration of the project shall be available soon.Project rebrandingNew feature: tiles - tiles can be built on the walking path, having action activated effects Movement reworkNew buildings addedNew blood stainsBalancing changesNew behavior for huntersLook overall - new board new UI for the shops and the addition of the shop keeping NPC’s Project rebranding As we approached the launch of the demo, it has come to our attention that some of the mortals were not pleased with the project name, so we have renamed the project to better fit the master vision, ChopBurg will hopefully be a name worthy of the master's great plan. The masonry - Late as always but we during the last weeks Adam frankstain has token his place in the masonry bringing with him not only new building blueprint but the tools to start building the roads of the burg, as you will now be able to construct tiles on the walking path for a range of accessible affects, hopefully helping with your duties to the master. The hemomancer - Also Dr.jack has gladly finished assembling his new laboratory and has already developed new blood strains to further increase your power, along with the ability to reorganize your already acquired powers at will. Along with the boons we shall find adversities in the way, movement in the Burg is faster and more precise but your enemies grow in wit, smarter, quicker, be careful not to fall in their devious traps. Furthermore, there are many visual and mechanical adjustments and improvements as the project moves along. We assure that the human developers are kept healthy and well fed in their dungeon to more precisely realize their work, mor...
    Read full article on Community Announcements (crookedpathstudios)

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