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Numbers Go Up

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Numbers Go Up screenshot 1

Numbers Go Up

Deev Interactive · Published by Deev Interactive

Last updated 28 Sept 2026

The 2048 roguelike. Slide tiles, chain merges, and stack black-market mods on a 4×4 grid until one move breaks the game and the numbers stop making sense. Play solo or with friends online with dedicated matchmaking and ranked mode.

Free to PlayComing SoonDJCTQ 6PvPFull Controller Support

Free

View on Steam

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Indie, Simulation, Strategy, Casual · 2026 · More free games

About this game

Numbers Go Up is a Roguelike Deckbuilder played on a 2048 grid. Slide, merge, score - then rebuild the rules between rounds until one move breaks the game.



Slide. Merge. Score.

Every slide moves the whole board. Merges score Chips, mods add Mult, and the more merges you catch in one move, the harder the counter jumps. Beat the score target before your moves run out. Miss it and the run is over.

Hit the bazaar & Enhance your Run

Between gates you cash out and shop the black-market bazaar. Mods are illegal programs to run inside your terminal. They rewrite how scoring works. Enhanced tiles change how the pieces themselves behave: they charge, magnetize, go volatile, turn to gold. Hacks give you direct control over the program: fire one and bend a dead board back into a live one. Buy, sell, link, and stack until your build clicks.

Boots and gates

A run is six boots. Each boot is a small gate, a big gate, and a boss gate with its own rule that breaks your plan. Clear the boss and the terminal reboots with higher targets. Clear boot 6 and keep going in Endless.

Play alone or Multiplayer against a rival with dedicated matchmaking & Ranked Mode

Multiplayer is one run for two people: same seed, same shop, PVP rounds and items. Decisions differ, and the higher score wins. Queue casual, climb the ranked ladder, or open a private room and challenge a friend.

Go deeper & Unlock new mods


Seven sectors change the game mode rules. Six encryption levels stack on top for players who want the game to fight back. Every run feeds a catalog of what you've found, decrypted, and unlocked.

  • 120 mods, from cheap early combos to run-defining rares

  • 16 enhanced tiles that change how tiles move, merge, and score

  • 20 hacks for direct control over the board

  • 16 boss gates, each with a rule you have to play around

  • 6 boots per run, then Endless

  • 7 sectors (game modes) × 6 encryption levels (difficulty) 

  • Seeded runs: share a six-character code and race the same board

  • Online: casual queue, ranked with ELO, private rooms

  • A catalog and unlock ladder that grows every run

  • Runs take about 30 minutes

  • Full controller support & designed for Steam Deck

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: AMD Ryzen 3600
  • Memory: 4 GB RAM
  • Graphics: Nvidia RTX 2060

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: AMD Ryzen or Intel Equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia RTX 2060

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Dreamhack Atlanta 2026

    Hey y'allDreamHack was a blast. Three days of watching strangers figure out the merge in real time, getting absolutely wrecked by The Rot, and chaining combos I didn't know my own game could do.The single most common reaction at the booth: "WAIT... it has MULTIPLAYER?!" A few things came up in feedback I want to bake into the demo:Tooltips and text in general need to be bigger (by far the #1 note)Right-side UI needs to read more clearly at a glanceTutorial needs work - particularly teaching the parallel merge bonus more organicallyColor accessibility supportA bunch of smaller tweaks and clarity passes on mods that aren't reading wellReally useful stuff. Thanks to everyone who took the time to actually tell me what they thought instead of just saying "nice game." and leaving.Every night of the con I went back to my house and patched multiplayer until late, because the netcode kept catching new edge cases under real conference WiFi. Auth bugs, random disconnects, weird tooltip wordings. The build playing at the booth on Sunday was meaningfully better than the one on Friday. I'm taking that feedback loop into the demo. Next up: If Numbers Go Up looks like your thing: wishlist it today. It's the single biggest thing that helps me get into festivals and onto more people's screens before the demo goes live.See y'all at the next one.Best, Sam
    Read full article on Community Announcements (Deev Interactive)

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