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Watch trailer on Steam ↗[MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors
GOTZZAVANKEN · Published by GOTZZAVANKEN
Content notice: Stylized and cartoony depictions of: - Violence, blood, gore effects, and dismemberment. - Some characters wearing revealing outfits, some partial nudity. - Fictional drug-like items and references to fantasy substances. Some unlockable content is obtained through a gacha-style mechanic using only in-game resources.
2 user reviews — 100% positive (2 reviews)
Last updated 28 Sept 2026
Conquer and pillage planets as a one-man army in this brutal action roguelite set in a bizarre and dark Technofantasy universe. Battle hordes, plunder your enemies, forge devastating arsenals, and carve your path through endless intergalactic god-wars under the watchful eye of a mysterious goddess.
£3.40
Lowest price we've ever recorded
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Price history
Action, Early Access · 2026 · More under £5 games
About this game

MFTK: Survivors is a fast-paced action roguelite, 95% auto-shooter, bullet-heaven.
Set in a stylized, bizarre and dark, technofantasy universe inspired by 80's Sword & Sorcery and European Graphic novelists (Druillet, Moebius, etc), Heavy Metal, GrimDark and Bisley art, 90's Anime and Cartoons, 70's psychedelia, DieselGoth, Chaos, big-boobed women, and both the Roman and Holy Roman Empires.
Gameplay summary as of July, 1st:
Inside map-runs: battle hordes of enemies while you level up, upgrade your Arsenal from random options and Chest rewards, pillage resources. There's 5 maps.
Outside map-runs: you can switch your body/vessel, select your weapon, and decide what map you'll run next.
The DRY gameplay summary:
You go in map and do stuff, when you come back home you prepare for the next map. Repeat.
Runs consist of an infinite mode.

Features, as of July, 1st:
Experience the joy of turning into a walking blender!
Select your character's looks and weapons from the options you collect.
Do runs / battle hordes on hand-crafted maps. You get a list of random available maps out of 5 possible ones. Map list refreshes by re-opening the map selector.
Gather exp to level up, kill monsters for chests, money and blood.
Acquire Weapons, Artifacts, and Upgrades during runs. Gather resources for your operational costs.
Blood and Gore-chunk enemy explosions. Smooth gameplay (weak CPUs may go as low as 50 fps when screen is loaded to the max, working on it).
Infinite mode, let's see how long you survive!
What are the features I'm prioritizing right now?
I gotta do one of those RoadMap graphics.
Right now, the top priorities are adding a couple more weapons and pickup types, getting the upgrade shop ready and finally fixing the bugs with the destructibles. Then: finishing the profile system, save system and unlocks.
After that:
Pillaging actual resources (right now is just money), capture control points during runs, making resource costs actually matter during map selection, and more enemy movement types.
Current Early Access limitations:
I haven't added any censorship, aka Streamer mode, in the settings. That being said, 100% of the nudity is in the north-west / top-left corner of the Frozen Steppes map, so pretty easy to avoid if you need to.


System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Ryzen 5 5500 or Core i5-11400
- Memory: 8 GB RAM
- Graphics: GTX 1060 or RX 580
- Storage: 500 MB available space
- Additional Notes: Game itself uses around 600mb of RAM.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Ryzen 5 7600 or Core i5-12400
- Memory: 16 GB RAM
- Graphics: RTX 3060 or RX 6600 XT
- Storage: 500 MB available space
- Additional Notes: Game itself uses around 600mb of RAM.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
The power of weapon selection and missions.
This update brings some very needed additions, thank you for your patience :) What's new? A new weapon. The first iteration of the Weapon selector in the HUB. The first iteration of Mission Objectives. Fixed HUB interactables: Re-opening menus in-place is now possible and Currently selected items will be the chosen defaults. Added Early Access Notice. Escaping during a run will now trigger the "Escaped" results screen. And completing all mission objectives of a run will, as you might be guessing: trigger the "Success" end results screen. Some extra tweaks. -GotzzavankenRead full article on Community Announcements (gotzzavanken)Patch NotesOfficial
It's here, the first of many patches to come!
Hi there! You thought I escaped the country already didn't you? xDD Nah nah Im here, I got the idea of doing a succulent first patch, but adding all I want is gonna take a couple more hours and didn't want to keep you waiting any more on this tweaks! So here we gooo: Added more pickups drops: $100 $1000 Heal 10% Heal 50% Heal 100% ATTRACTOR Fixed endscreen data counters for level and gold. Fixed text formatting in the arsenal hotbar. Fixed rare crash caused by enemy overflow. New WarPresence Icon. Tuned spawnrate and health curves for increase in difficulty. Devil Mask base starting damage: 3.0 -> 2.0 Energy Rose base starting damage: 3.0 -> 5.0 Death Angle base starting projectile amount: 5 -> 6 Those base numbers may not make much sense right now, but there is a global x3 on all damage made by the player for testing purposes. It's back to work for me, but for you? Have fun! Thank you for your support, Gotzzavanken.Read full article on Community Announcements (gotzzavanken)AnnouncementsOfficial
OUT NOW IN EARLY ACCESS!!
IT'S OUT.IT'S ALIVE! After several months of development I'm excited to announce that the game is now available in Early Access, here, on Steam! Finally made it :DThank you everyone who wishlisted and decided to become an Early Access supporter!This is the beginning of another stage in the life of both, me and MFTK:Survivors, and I'm happy to have you here sharing the moment with me. From now on I'll also be making use of this announcement tools to tell you about updates. There will be a couple of small ones in the next 24 hours to fix some issues and missing details, and then, back to adding features ːsteamhappyː I'll be making a road map image too. If you encounter any bugs / glitches / strange performance problems, have any suggestions or simply want to share what's on your mind, I want to hear it! You can:Leave a Steam review.Start a discussion on the Steam forums.Join the Discord (they don't let me activate Discoverability yet so I have to manually accept people)Now go forth, Early Supporter, and I shall ask thee: What's good in life? ;)Gotzzavanken.Read full article on Community Announcements (gotzzavanken)






