
Screenshots

Watch trailer on Steam ↗Dead Night Highway
Mr. Pink · Published by Mr. Pink
6 user reviews — 100% positive (6 reviews) · 29 achievements
Last updated 28 Sept 2026
Dead Night Highway is a compact colony simulator where a group of survivors on their journey west sets up camps to replenish resources, but zombie horde only grows larger...
£6.29
£8.99Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
RPG, Simulation, Strategy · 2026 · More £5 - £15 games
About this game
A tactical road-trip survival across a collapsing country.
Lead your squad west, plan your route, and make decisions that decide who makes it to the end.
Explore cities, take contracts, and run scavenging missions under pressure.
Every outing is a risk: time is limited, loot can be lost, and the horde grows stronger.
Cities are alive and falling: they get sieged, lose strength, and can collapse entirely.
Your actions shape their survival — and your access to resources.
Real-time with pause tactical combat.
Control your squad, switch combat modes (aggression, movement, aiming), and react instantly.
Manage scarce resources: fuel, food, meds, ammo, scrap, and money.
Wounds create “HP debt” that requires time and supplies to recover.
Recruit survivors, manage gear, and decide who comes with you.
Not everyone will make it back.
Contracts with consequences: deliveries, nest clearings, and more — with rewards tied to risk, difficulty, and distance.
PSX/VHS aesthetics and retro horror tone deepen the sense of dread on the road.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Amd 2.9 Ghz
- Memory: 8 GB RAM
- Graphics: GeForce 1650 ti
- Storage: 100 MB available space
- Sound Card: Yes
Supported Languages
Latest news
AnnouncementsOfficial
UI and QOL and gameplay fixes
Some character behavior fixes, including an issue where they couldn't follow orders while carrying itemsHints for how knowledge works and that reading books unlocks building construction typesSome UI fixes and improvements21:9 supportImproved readability for Asian fonts in the UIRead full article on Community Announcements (daneelgames)AnnouncementsOfficial
Dead Night Highway is out!
Game is out! Towns and scavenging locations3 different biomes for startTravel mechanics with limited space in car both for loot and for passengersZombies spiders and raidersBooks for getting knowledge through reading!Leave steam reviews!Read full article on Community Announcements (daneelgames)AnnouncementsOfficial
Different biomes and towns quests
Added four different biomes: snow, darkwood, desert and asphalt, each having different modifiers28 mini quests, one for each town, they shuffle on each fresh saveFull game will be released earlier than planned, on July 17th. Currently sitting on 722 wishlists. Thanks everyone who participated!Read full article on Community Announcements (daneelgames)Community & EventsOfficial
Dead Night Highway on Steam Fest day 1
Hello everyone who decided to participate in our zombie journey!I finally got to watch the first video feedback for Dead Night Highway, by streamer Giza - they provided massive insides in how unintuitive the start of the game was.This new update brings a short forced tutorial explaining basic mechanics and controls.Plus a lot of fixes and balancing tweaks both for colony building and road driving sections of the game.If you couldn't get into it on your first try, please try again with these new QOL features and leave feedback if you can!We got 100 fresh wishlists in first 12 hours of the festival making it 659 by the time I'm writing thisKeep on zombing!Read full article on Community Announcements (daneelgames)AnnouncementsOfficial
Direct character control + job automation + more adventure/rpg style features
You can now toggle between 'strategy' mode and direct character control mode with WASD movement, RMB aiming and LMB shootingNon-directly controlled characters will themselves decide what colony work to do based on their job skill levelsRoad movement scenes between locations are in the game now (tho they will be changed a bit to provide a more tactical gameplay)First version of full game loop implemented with map of towns and road connectionsRead full article on Community Announcements (daneelgames)






