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Gun Massacre

Screenshots

Gun Massacre screenshot 1
Gun Massacre trailerWatch trailer on Steam ↗

Gun Massacre

DxŁ · Published by DxŁ

Last updated 28 Sept 2026

Return to Survival Horror in decaying mansion filled with echoes of broken glass.

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Strategy · More free games

About this game

"Gun Massacre" is slow-paced Survival Horror which resembles the classics. Set inside a remote mansion left to you after your grandfather's mysterious death, you arrive to take a look around. Not long after, you find yourself locked inside with almost no way of defending yourself.

Use the environment to your advantage, sneak past enemies or unleash a massacre until you are left with no ammo. The choice is yours, but choosing wrong may lead to your demise.

Features:

• Environmental puzzles and the ability to examine various objects

• Tight inventory with the ability to store items at designated spots

• Multi-purpose items

• Rewarding optional puzzles

• Randomizer and selection of Game Modes

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64bit
  • Processor: i5-7500 / Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GTX 970 / RX 570

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    GUN MASSACRE DEMO "THE FIRST SHOT" LAUNCHES ON SEPTEMBER 18TH

    "Step in this eerie Mansion for the first time, explore the possessions of your Grandfather who mysteriously passed away, solve puzzles and in the end make your first shot to freedom. If you notice something strange in the shadows, that's on you." Q&A: How long will the demo be?Around 30 minutes, but this fully depends on how quick you are at solving puzzles and going through the story!Will there be a FOV Slider?Yes! As well as "Reduced Motion" setting for the people which may have motion sickness for comfortable and accessible experience.How different will the full game be compared to the demo?Puzzles and some rooms are in completely different spots in the demo to make sure your first playthrough of full game isn't spoiled!Is the demo scary?The demo focuses on building up the atmosphere while the full game will feature the main action with the Mirrored Monsters. So, when that time comes, make sure you have your gun with you!What's the goal of this demo?This demo was created to give a larger audience the opportunity to discover the game while also gathering feedback on key mechanics, graphics and optimization. Make sure to leave your review and follow the development!
    Read full article on Community Announcements (DIDJEIDE)
  • AnnouncementsOfficial

    Gun Massacre - June Devlog

    Hello all loyal "Gun Massacre" Followers, another month went away and we want to show you the little progress we made!- Item storage system is done and dusted. No more troubles with overflowed Inventory and full freedom. For extreme cases, you also can swap items in the storage to get rid of not needed item and have useful one right in your hands immediately.- 2 more puzzles were made for the game. One includes a silly interaction with someone...rather interesting!- Lighter now can be opened or closed.- Remade some rooms to improve the look of game, complicate and give more sense to one specific location.- Added even more items to the game, we're basically one item away from finishing what we planned for the base game! (But still need to give them their purpose in the puzzles)- We also spent some time to improve the game itself, optimize some settings and fix models.
    Read full article on Community Announcements (DIDJEIDE)
  • AnnouncementsOfficial

    Gun Massacre - 1 Month After

    Month ago we published the Steam page for our game "Gun Massacre" - A Survival Horror game heavily inspired by Resident Evil. Since then we were working on expanding the game's mechanics, puzzles and core gameplay. During this time, we've made progress on several mechanics: • Some Doors in the Mansion are now locked and can be unlocked with specific keys.• The game now includes 2 fully completed puzzles. • Side tables in corridors can now be dragged and moved to find items underneath. • Added equip/unequip animations for items to improve immersion and fluidity. • All drawers and cabinets in the mansion are now fully interactable and can contain items.• Eliminated different kinds of issues which could happen when interacting with environment or opening inventory. • Improved several environments and added new props.• Music for the game is in progress and is made by Lu@009! Our next goal is to finish more puzzles and weapon functionality. If you're interested in the project and want to support development, don't forget to wishlist the game on Steam!
    Read full article on Community Announcements (DIDJEIDE)

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