
Screenshots

Watch trailer on Steam ↗Bannerlings
Frostwind · Published by Frostwind
Last updated 28 Sept 2026
Build an unstoppable army in this strategy roguelite auto-battler. Fuse your Bannerlings, create powerful emblem synergies, and overcome unpredictable encounters on the road to the final boss.
Indie, Strategy, Casual · 2026 · More free games
About this game
Build an unstoppable army in this strategy roguelite auto-battler. Fuse your Bannerlings, create powerful emblem synergies, and overcome unpredictable encounters on the road to the final boss.
Watch your build break the battlefield
Fuse Units Into Stronger Forms
Customize With Emblems
Adapt to Random Encounters
Endless Replayability
No two runs play the same. Randomized encounters, shop rolls, and rewards force you to adapt on the fly, turning every attempt into a new strategic challenge.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2.0 GHz
- Memory: 2 GB RAM
- Graphics: Integrated graphics (DirectX 11 compatible)
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
0.2.0 Preview – A Major Overhaul is Coming
Hello everyone!It's been a little while since the last update, so I wanted to explain what I've been working on.Rather than releasing several smaller patches, I've been focusing all of my efforts on what is by far the biggest update Bannerlings has received so far. Update 0.2.0 completely reworks several of the game's core systems while also adding new content, with the goal of making every run more strategic, more replayable, and more rewarding.There's still work left before everything is ready, but I wanted to give you a look at what you can expect from the upcoming update.In short, Update 0.2.0 will include:A complete Fusion redesign with subclasses.The new War Chest second-chance system.A redesigned encounter flow.Shop, deployment, and economy improvements.New units, emblems, and enemy abilities.More features currently in development, including difficulty levels and leaderboards.Full notes below!Confirmed changesFusion 2.0The fusion system has received a complete redesign.The old Fusion system had become increasingly difficult to balance and often felt more complicated than it needed to be. I wanted to simplify the system while making each fusion decision more meaningful.Fusion no longer requires fusion points, and you can fuse units as soon as they are available.Instead of receiving a random emblem after each fusion, you'll now choose between two subclasses that specialize your unit in different ways. These subclasses allow you to shape each unit around your preferred strategy.Once you obtain two units with the same subclass, you'll be able to fuse them again into an even stronger version. This second fusion introduces another choice between two specialized upgrade paths.In total, every unit can now evolve into four different final builds, giving each run far more variety and strategic depth.War chestThe War Chest system gives you one last chance after losing a battle without removing the challenge of a roguelike.Every battle you win adds gold to the War Chest....Read full article on Community Announcements (Frostwind)Patch NotesOfficial
Small Demo Update v0.1.9
Balance & economyShop variety - max 2 of the same unit per shop refresh (was 3)Taunt emblem - now Uncommon; taunts +1 additional enemyRemoved Taunt rare ability upgradeKnight no longer has Taunt by defaultUI & polishTeam HP bar - shows relative team health (% remaining), so a larger enemy HP pool no longer skews the bar at fight startFixesBattle report - stats track correctly (grouped enemies, healing given, stats persist after units die; fewer misleading zero-damage rows)Berserker Axespin - AOE still applies when the primary target evades the direct hitFixed bug when quitting mid-battle and reloading (e.g. wrong fused unit stats on continue)Plus some more small things, not listedRead full article on Community Announcements (Frostwind)Patch NotesOfficial
Demo Update v0.1.8
New features2× game speed - faster battles from the battle controlsGold interest - unspent gold earns interest after encounters (preview shown next to your gold)Selling emblem sets - drag shop-bought scrolls to the Sell panelSell panel on selection — selecting a sellable unit shows the Sell buttonEmblem locking - lock emblem offers in the shop (shares the unit lock slot: one lock for units or emblems, not both)Battle report - more detailed post-fight stats (overview, per-unit breakdown, survivors)“Stunned!” combat textNew emblems (Guardian)Armor IncreaseThorns UpgradeIron ReckoningMassive Health UpgradeLast StandRemoved RallyBalance & economyAdded impossible 2Hard and Very Hard unlocked from the startNormal difficulty daily gold: 9 → 7Spawn budget slightly reduced on encounters 5 and 6UI & polishClearer emblem picker cards -more informativeRandom emblem sets use a purple color instead of grayUpdated error soundFixesFixed bug when quitting from the demo complete screenRead full article on Community Announcements (Frostwind)AnnouncementsOfficial
Join the Discord!
Hey!Apparently the link to the discord wasn't working, sorry for that!Here is a working link: https://discord.gg/7QZXXPrVnwSee you in there!Read full article on Community Announcements (Frostwind)Patch NotesOfficial
Demo Update v0.1.7
Hello!This update focuses on the journey feel of a run, with a new roller screen, evolving backgrounds, and time-of-day lighting. Hope you enjoy it. Full changes below. Join Discord to discuss: https://discord.gg/jqTkpw3aBackgrounds & rollerNew roller path view - see where you are on the run, with past and upcoming encounters along the path.3 new management backgrounds and 3 new battle backgrounds that change as you progress through the run.AtmosphereTime of day - the run gets progressively darker as you advance, until you defeat the boss.Visual polish - improved contrast and brightness for a more balanced look across scenes.UI & tooltipsAbility tooltips now show more detailed info - including scaled damage/heal numbers, splash/AoE details, and the stats that affect each ability (e.g. Attack / Ability Power).EconomySell unit: 100% gold refund if the unit has not fought in a battle yet; 50% refund after it has been used in an encounter. (Only T0 units)First battle gold is always 1× baseline (no random high/low roll on round 1).Tutorial & onboardingImproved tutorial flow and in-game guidance so new players can learn the game more easily.BalanceFire Wizard: Ability Power set to 50; Fireball base damage 50 (same total damage as before, but scales better when fused since Ability Power doubles). Splash damage reduced to 30% to partly offset the AP change.Werewolf: Attack −50.Read full article on Community Announcements (Frostwind)






