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Total RepeAt

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Total RepeAt

Total RepeAt · Published by Vilwayer studio, Total RepeAt

4 user reviews — 100% positive (4 reviews) · 13 achievements

Last updated 28 Sept 2026

Your ship is down. You're alone. 340,000 colonists vanished without a trace, and the VOID fleet is closing in. Escape Sector Omega-7 — and uncover the truth the UEF will kill to keep buried.

DJCTQ 14
-51%

£0.47

£0.95

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£0.47£0.95

Price history

5 Sept 2026Lowest: £0.47 · Highest: £0.4713 Oct 2026

Action, Indie · 2026 · More under £5 games

About this game

Total Repeat is a first-person sci-fi survival shooter set in the abandoned depths of Sector Omega-7 — 2,100 light-years from Earth.

You are Commander Alexei Voss. Your ship is down. Engines destroyed. Life support at 12%. The alien VOID fleet is closing in from 340 km out.

No one is coming to save you.

Repair your ship. Survive. Escape. And uncover the truth about Project ECHO — a classified UEF experiment that wiped 340,000 colonists off the face of the galaxy.

Key Features:

  • Race Against Time — recover your ship's components and launch before the VOID fleet arrives.

  • Five Enemy Types — each with unique behavior and tactics.

  • Sanity System — stay in the dark too long, and reality starts to break apart.

  • Deep Lore — classified UEF files, hidden ciphers, and a secret that changes everything.

  • Abandoned Space Sector — explore, scavenge, and piece together what happened here.

  • The Endless Cycle — every death sends a new commander into the sector. How many will fall before someone finally escapes?

  • Atmospheric Soundtrack & Sound Design — space has never felt this empty.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-4130 / AMD FX-4300
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 620 / NVIDIA GeForce GT 1030 / AMD Radeon R7 240
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070 / AMD RX 5700
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English*, Russian
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 7 — Fracture

    UPDATE 7 — FRACTUREThe largest update to Total Repeat. Your body breaks now, your weapon fails you, and the interface stops being something you can trust. THE BODY Fractures and bleeding across four zones: head, torso, arm, leg A broken leg means a limp and no sprint A broken arm makes the weapon drift in your hands — and drop on impact Bleeding drains health and will not stop on its own until you hold still: a sharp manoeuvre tears the clot open again High-speed collisions break bones — whichever part of you hit first Body status panel on the HUD: a segmented diagram of the suit A medkit closes every wound and sets one fracture WEAPONS An overheated barrel can jam for good — hold \ to clear it. With a broken arm it takes twice as long Ricochets off glancing hits, for both the blaster and the shotgun: hit a wall head-on and the shot dies, clip it and the shot travels on Weapons can be knocked out of your hands; track them by the marker SANITY At low sanity the interface starts lying: false fracture, false ammo count, false jam An enemy that does not exist walks out of the dark. It dissolves on the first hit — but the ammo is spent and the shots were heard Blackouts: the screen cuts out and you come round somewhere else. Ammo gone, doors open, and no memory of any of it Looking at the stars and planets brings your mind back — but only if you stop moving and do nothing THE SECTOR Another nest has appeared in Omega-7 A new location: what used to be an empty stretch of the sector is now occupied THE WORLD Container hacking reworked: precision instead of mashing \. Every hit makes the cursor faster and the zone narrower Inventory rebuilt as a grid of cells Six drink brands scattered across the station, and an achievement for collecting them all Post-processing: bloom, colour grading, vignette INTERFACE Pause settings now scroll Dust hangs visible in the flashlight beam CINEMATIC MODE Free camera for capturing footage, unlocked after completing the game Toggled in the set...
    Read full article on Community Announcements (Nayz1)
  • Patch NotesOfficial

    Minor Update: UI Polish & Screenshot Mode

    Hey everyone! We've just pushed a small update with a few quality-of-life improvements and localization fixes.Quick Inventory Actions: You can now use items without opening your inventory! Press G to quickly use a Medkit, or B to unpack an Ammo Box directly during gameplay.Screenshot Mode: You can now press the N key to completely hide the HUD! This is perfect if you want to take clean, cinematic screenshots or record videos without UI elements getting in the way.Localization Polish: Fixed an issue where certain HUD notifications, inventory messages, and biometric stats were not properly translating into Russian. The Russian localization is now fully up to date across all interface elements.As always, thank you for your feedback and bug reports!
    Read full article on Community Announcements (Nayz1)
  • Patch NotesOfficial

    Total Repeat — Omega-7 Signal Update

    Commanders,Omega-7 has received a major atmosphere and progression update.This patch improves the main menu, the Omega-7 sector presentation, the Lost Signal Archive, Mara Vey’s field radio, localization, save reset behavior, and the rescue-shuttle component route.What changed:Rebuilt the Omega-7 map and debris-field presentation.Improved the main menu background with stronger in-game visuals.Added a separate Lost Signal Archive in the Omega-7 sector database.The archive now tracks recovered signal fragments and can synchronize the component locator.Players can now recover component coordinates before rescue-shuttle diagnostics by activating the radio beacon and finding Mara Vey’s field radio.Component pickup still unlocks only after inspecting the rescue shuttle.The Lost Signal Archive now plays a bigger role in Omega-7 progression. It tracks recovered signal fragments and helps connect exploration, story clues, and component location updates.Added a separate Mara Vey side-channel radio for secret kamikaze-ending hints.The secret route now explains that 4 missile modules must be delivered to the intact ship one by one.Improved Russian localization across menus, archive screens, hints, and mission text.Fixed save reset UI so Lost Signals progress updates correctly after deleting saves.The Omega-7 debris field has also been updated to feel more readable and atmospheric. Navigation, mission hints, and visual presentation should now make the sector easier to understand during exploration.Improved the archive close button and reduced UI overlap.Updated several mission hints to mention the rescue shuttle instead of older ship wording.Added clearer field-radio guidance about red route cubes, yellow useful-item cubes, the radio-shack key, and the radio beacon.Increased clarity for component tracking and rescue route progression.Mara Vey’s field radio now gives clearer guidance for the rescue route. It explains how to follow the radio beacon, locate useful route markers, an...
    Read full article on Community Announcements (Nayz1)
  • Patch NotesOfficial

    Total Repeat - Interface & Lore Update

    Commanders,Sector Omega-7 has received an interface and system screen update. This patch improves readability, visual consistency, and atmosphere across the UEF database, startup screen, settings, and in-game menus.What changed:- Redesigned main menu panels and pause menu screens- Improved the settings interface and menu readability- Added Russian localization for more UI elements- Updated the startup / recovery boot screen- Improved the UEF database and Omega-7 sector map- Expanded the Omega-7 live feed with new lore messages- Improved the planetary time panel- Fixed text overflow in buttons, panels, and menu blocksThis update focuses on making the game feel cleaner, more readable, and more atmospheric. Menus now feel closer to secured UEF terminals, while the startup screen better reflects an emergency recovery link into Sector Omega-7.Thank you for playing Total Repeat.More improvements are coming.
    Read full article on Community Announcements (Nayz1)
  • Patch NotesOfficial

    Update: Custom Keybindings, Tactical Reload Tweaks, and Audio Fixes

    Hello everyone. I have prepared a new small update to fix some bugs and add a few requested features. Here is what’s new: Gameplay & Mechanics: Control Customization: A keybinding menu has been added. You can now remap the controls from the main menu or during gameplay. The settings are saved automatically. Tactical Reload Tweaks: I have adjusted the "Active Reload" system. The timing window is now a bit more forgiving at 0.85 seconds. Hitting the button within this window gives a "Supercharge" buff, but missing it can cause the weapon to jam (Short Circuit). I also added visual HUD prompts for this mechanic. Graphics & Visuals: Ultra Graphics Settings: I have updated the "Ultra" quality preset. Selecting it now enables: Supersampling (Render Scale 1.25x). Anti-Aliasing (x8). Increased shadow draw distance (from 160 to 250 meters) and doubled the number of rendered light sources. Increased camera view distance (from 1200 to 1800 meters). Main Menu: Added procedural stardust particles to the background during the initial loading screen. Maps: Updated the design of the OMEGA-7 Map and Mission Log with a pulsing effect for planetary nodes. Sounds & Audio: Jetpack Sound: I replaced the old jetpack sound with a procedural "Pink Noise" generator. It now sounds like a steady hiss of compressed gas, which is closer to a real space suit. Localization & Fixes: Audio Disclaimer: Translated into Russian and moved to the global localization system. "" Animation: Fixed a bug where the blinking text was overriding the translation and showing in English. Quit Confirmation: Translated the pause menu quit text to "ВЫ УВЕРЕНЫ, ЧТО ХОТИТЕ ВЫЙТИ ИЗ ИГРЫ?". Thank you for playing and leaving your feedback.
    Read full article on Community Announcements (Nayz1)

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