
Screenshots

Watch trailer on Steam ↗InTheLake
ZhiZhi · Published by ZhiZhi · Official site ↗
Content notice: This game involves adult content with certain violence, such as killing monsters, monster deaths, and character deaths
Very Positive — 100% positive (53 reviews) · 42 achievements
Last updated 28 Sept 2026
This is a medium-paced hardcore 3D action Game. pure combat focus. With proper roguelite elements, you can mix random abilities to build your unique playstyle! Pick two adventurers with totally distinct skills, wield sword and magic to hone yourself in the Mirror Lake Village magic circle.
£2.95
£3.69Lowest price we've ever recorded
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Price history
Action, Indie · 2026 · More under £5 games
About this game
Game Introduction:
In this medieval role-playing action game, you can opt to play as two adventurers with entirely distinct abilities, wielding swords and magic in your hands to hone your skills within the Jinghu Village array, and upgrade your level to master more advanced combat techniques.

Features:
This is a moderately-paced, hardcore action game infused with an appropriate amount of Rogue elements, allowing you to craft your unique combat style based on random abilities!
Currently, the game boasts over 40 types of monsters, 11 uniquely styled bosses, and 10 completely different stages. Come and immerse yourself in a diverse combat experience!
Combat Mechanism:
New Mechanic: Finisher Knock away all of an enemy’s weapons to leave them unarmed, which unlocks a finisher prompt. (Controller: Y‑Button; Keyboard: F‑Key) You gain invincibility and instantly execute all enemies inside the target area. Bosses and select elite enemies cannot be disarmed into an unarmed state. Airborne enemies are more likely to drop their weapons when struck.
Perfect Defense: Defend at the precise moment when the enemy launches a "critical" attack to trigger Perfect Defense, rendering yourself invincible for a short duration and knocking back surrounding enemies to regain control.
Perfect Dodge: Use dodge at the moment when the enemy is about to attack, trigger perfect dodge, slow down all enemies' movement speed for a certain period of time after triggering, make yourself invincible and gain additional anger/magic, speed up the release of big moves, and make it easier to break defense and back attack.
Back Attack: A regular attack from behind the enemy has a chance to trigger a Back Attack. Upon triggering, you become invincible for a short time, breaking the enemy's dominance and defense state, causing them to become stunned.
Defense Breaking: Enemies can enter a defense state, making them immune to normal attack stuns. Use Defense Breaking skills to shatter the target's defense state and deal additional damage. Most monsters will lose their defensive gear after their defense is broken! You can also be defense-broken by the enemy's "critical" attacks.
Floating in the Air: Utilize the Floating in the Air skill to levitate enemies. Enemies in the air cannot retaliate and will suffer additional floating damage. Beware of powerful enemies who can actively escape the floating state to counterattack. You can also be floated by enemy attacks.
Bounce Flying Objects: Regular attacks can bounce most flying objects, with the bounced objects dealing increased damage.
Cultivation Mechanism:
In-Game Cultivation: Sapphires enhance players' basic abilities; Rubies grant players stronger abilities and additional effects; Weapons significantly boost offensive capabilities.
Out-of-Game Cultivation: Gain experience points each time you defeat an enemy or enter settlement. Players' levels will continuously increase through accumulated experience points, strengthening their attributes. The current version has a maximum level cap of 60.
System Requirements
Will my PC run this? →Minimum
- OS: windows10
- Processor: i5
- Memory: 1024 MB RAM MB RAM
- Graphics: RTX 1060
- Storage: 3072 MB available space
Recommended
- OS: windows10
- Processor: i5
- Memory: 2048 MB RAM
- Graphics: RTX 2060
- Storage: 4096 MB available space
Supported Languages
Latest news
Patch NotesOfficial
9.02 Update
Optimized the player HUD: repositioned the health bar and potion indicator to the bottom‑left corner.Adjusted the drop chance of equipment from minor enemies.Improved the visual feedback for dodging.Read full article on Community Announcements (不喷不喷我不说话)Patch NotesOfficial
8.30 Update
Added opening animationAfter entering the game, the opening animation will be played first, and any key can be used to skip the opening animationRead full article on Community Announcements (不喷不喷我不说话)Patch NotesOfficial
8.26 Update
Brand‑new character login interface has been created.Optimized and refreshed all in‑game UI interfaces.Optimized the drop rate of weapons defeated monsters yield.Read full article on Community Announcements (不喷不喷我不说话)AnnouncementsOfficial
8.18 New Mechanic: Finisher!
New Mechanic: FinisherKnock away all of an enemy’s weapons to leave them unarmed, which will trigger a finisher. Once available, an on‑screen prompt will appear: press Y on controller, or F on keyboard. You are invincible during the finisher and instantly execute all enemies within the target area. Bosses and certain elite enemies cannot be disarmed into an unarmed state. Airborne enemies are more likely to drop their weapons when attacked.Improvements & Bug FixesEnhanced knockback visual effects for dying enemiesOptimized the target‑locking logicFixed an issue where some Bosses could not be attacked after the player respawnedRead full article on Community Announcements (不喷不喷我不说话)Patch NotesOfficial
8.13 Update
1. Enhance the normal attack and skill strike effects of swordsmen2. Strengthen the mage's hit effectRead full article on Community Announcements (不喷不喷我不说话)






