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Not Quite Dead: Open World Survival

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Not Quite Dead: Open World Survival screenshot 1
Trailer #2 trailerWatch trailer on Steam ↗

Not Quite Dead: Open World Survival

Voidecho Studio · Published by Voidecho Studio

1 achievements

Last updated 5 Sept 2026

Open world zombie survival Coop game with base building, looting, crafting, vehicles, and exploration.

Early AccessDJCTQ 141 DLC available ↗Co-op
-20%

£7.03

£8.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£7.03£8.79

Price history

5 Sept 2026Lowest: £7.03 · Highest: £7.0328 Sept 2026

Action, Adventure, Indie, RPG, Early Access · 2026 · More £5 - £15 games

About this game

Open World Zombie Survival • Base Building • Looting • Crafting • Vehicles • Exploration • Co-op

*Inspired by classic survival games like: Surroundead, Dayz and Miscreated*

You’re not dead… but you’re getting close.

Survive in a brutal open world zombie survival game where every decision matters.

Explore abandoned towns, scavenge
for resources, build your base, repair vehicles, and fight to stay alive in a world overrun by the infected.


🌍 Open World Exploration

Explore a large open world filled with:

  • Abandoned cities and villages

  • Forests and hidden locations

  • Industrial zones and bunkers

  • High-risk areas with rare loot

Every location is handcrafted to reward exploration and risk-taking.

🔎 Looting & Survival Mechanics

Search and scavenge for:

  • Weapons and ammunition

  • Food and medical supplies

  • Crafting materials

  • Rare survival gear

This is a true survival game where resources are limited and every item matters.

🏠 Base Building System

Build and upgrade your own survival base:

  • Store your loot

  • Craft equipment

  • Prepare for dangerous expeditions

Your base is your only safe place in a hostile world.

🚗 Vehicles & Travel

Find, repair, and use vehicles to:

  • Travel faster across the open world

  • Carry more loot

  • Reach dangerous zones

Fuel is scarce, and every trip is a risk.

🧟 Zombie Survival Combat

Face different types of zombies:

  • Basic infected in safer zones

  • Stronger enemies deeper in the map

  • Dangerous variants in high-risk areas

Combat is tense, fast, and unforgiving.

⚠️ Risk vs Reward Gameplay

Push deeper into dangerous zones to find:

  • Better weapons

  • Rare resources

  • Unique loot

Or play it safe and survive longer.

🔮 Planned Features

  • Dynamic events (airdrops, bosses, convoys)

  • Expanded crafting system

  • More weapons and gear

  • New biomes and map expansions

🧠 Why You’ll Love It

  • Open world zombie survival gameplay

  • Strong focus on exploration and immersion

  • No level restrictions only skill and preparation

  • Inspired by classic survival games like Surroundead, Dayz and Miscreated



    - ROAD MAP -

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: 2 GB
  • Storage: 10 GB available space
  • Additional Notes: Further system requirements will be added and refined as development continues.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: 6 GB
  • Storage: 10 GB available space
  • Additional Notes: Further system requirements will be added and refined as development continues.

Supported Languages

English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Danish, Polish, Turkish, Japanese, Korean, Simplified Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    More Balance & Loot Improvements 🛠️

    Hey Survivors!I’m continuing to go through your feedback and make changes to improve the overall experience. Yes 2 updates in one evening!Latest Changes♻️ Plastic Scrap is now easier to findI adjusted its availability so crafting and progression should feel less frustrating.💥 Fewer Explosive ZombiesExplosive zombies will no longer appear everywhere.They will now spawn mainly in more logical high-risk locations such as:Military basesRemote areasDangerous zones🧟 Enemy Counts Have Been RebalancedThe number of enemies in different areas has been adjusted and balanced.Some zones will now feel calmer, while dangerous locations will still have higher enemy populations.The goal is to make exploration feel more natural and give players more breathing room between encounters.I’ll keep reading your reviews and feedback and making changes like this.If something still feels too rare, too common, too difficult, or simply not fun enough, tell me! I’ll be happy to take a look and improve it. ❤️Mazxz / VOID Studio
    Read full article on Community Announcements (Mazxz)
  • AnnouncementsOfficial

    You Asked for It Zombie Hitboxes & Weapon Accuracy Improved! 🎯🧟

    Hey Survivors!A lot of you have been asking me to improve the zombie hitboxes and weapon accuracy, so I’ve been working on exactly that.Latest Improvements🎯 Improved weapon accuracyWeapons should now feel more precise and consistent when aiming.🧟 Improved zombie hitbox / collisionShots should register more reliably on zombies.Headshots and body shots should feel much more consistent, especially when enemies are moving.This was one of the most common things mentioned in your reviews and feedback, so I wanted to prioritize it.I’m continuing to read your reviews and Discord reports every day. If something still doesn’t feel right, tell me I’ll keep working through the issues and improving the game. ❤️Thank you for helping me make Not Quite Dead better!Mazxz / VOID Studio
    Read full article on Community Announcements (Mazxz)
  • AnnouncementsOfficial

    Upcoming Changes !! Did I Forget Anything?

    Hey everyone!I'm currently working on several improvements based on your feedback. Here are some of the changes planned:Weapon accuracy: Recoil will be reduced to make weapons feel more accurate.Inventory Sort button: A button will be added to automatically sort your inventory.Hunger & Thirst: Hunger and thirst will decrease more slowly.Backpack swapping: Changing backpacks will be much easier — you won't need to drop all your items on the ground anymore.Hotbar keybinds (1–7): You will be able to change the keybinds for slots 1 to 7.Lean keybinds: Lean controls will be configurable, especially for AZERTY keyboard users.More keybind options: All game controls/keybinds will be available in the Input settings.Map markers: Markers will no longer disappear automatically after 30 seconds.Trader improvements: You will be able to sell multiple items/large stacks to traders instead of selling them one at a time.Did I forget anything?If there's an annoying issue, quality-of-life improvement, or feature you think should be included in the next update, let me know in the comments!I'm reading your feedback and trying to improve the game as much as possible. ❤️ Please dont forget to review the game on steam :) !! Thanks everyone for playing and supporting Not Quite Dead!
    Read full article on Community Announcements (Mazxz)
  • Community & EventsOfficial

    Launch Week Screenshot Competition!!

    To celebrate the launch of Not Quite Dead, we're running a screenshot competition!1 September 10PM BST → 8 September 10PM BST Post your best in-game screenshot in ⁠competition-entry in the discord!!One screenshot per person, so make it your best one! The winner will be decided by the community, react with to the screenshots you like. The screenshot with the most votes wins. Prize: Competition Winner - Launch Week , an exclusive 1-of-1 role. Good luck, and let's see what you've got!
    Read full article on Community Announcements (Mazxz)
  • AnnouncementsOfficial

    More Changes Based on Your Reviews ❤️🛠️

    Hey Survivors!I’ve been spending a lot of time reading your reviews, bug reports, and Discord feedback, and I’m continuing to make changes based directly on what you’ve been telling me.Here are some of the latest improvements:Latest Changes❄️ Temperature / Snow ReworkSnow will now be a player choice instead of something forced on everyone.You’ll be able to change this when pressing I.🧟 Testing a Better Zombie SpawnerI’m working on a new zone-based spawning system to make zombie encounters feel more natural.The goal is fewer zombies spawning directly in front of you, better performance, and more quiet moments between encounters.🏹 Arrow Pickup ImprovedArrows now have a larger pickup collision box, making them much easier to recover.💀 Fixed Zombie Corpses Going Through the GroundDead zombies should now behave much better with terrain collision.🏹 Improved Arrow SpeedBow shots should now feel faster and more responsive with a flatter trajectory.🎯 Adding a Sniper Extended MagazineA new extended magazine upgrade for sniper rifles is being added.I’m going to keep doing this: read the reviews, find the issues that come up repeatedly, and improve them one by one.If something still doesn’t feel good enough, please tell me. Bugs, balancing, movement, combat, quality-of-life I’m listening, and I’ll keep working on it. ❤️Thank you to everyone who has taken the time to leave detailed feedback. Even critical reviews help me understand what needs attention first.Back to work! 🛠️🧟 Mazxz / VOID Studio
    Read full article on Community Announcements (Mazxz)

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