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Watch trailer on Steam ↗Not Quite Dead: Open World Survival
Voidecho Studio · Published by Voidecho Studio
1 achievements
Last updated 5 Sept 2026
Open world zombie survival Coop game with base building, looting, crafting, vehicles, and exploration.
£7.03
£8.79Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Early Access · 2026 · More £5 - £15 games
About this game
Open World Zombie Survival • Base Building • Looting • Crafting • Vehicles • Exploration • Co-op
*Inspired by classic survival games like: Surroundead, Dayz and Miscreated*
You’re not dead… but you’re getting close.
Survive in a brutal open world zombie survival game where every decision matters.
Explore abandoned towns, scavenge
for resources, build your base, repair vehicles, and fight to stay alive in a world overrun by the infected.
🌍 Open World Exploration
Explore a large open world filled with:
Abandoned cities and villages
Forests and hidden locations
Industrial zones and bunkers
High-risk areas with rare loot
Every location is handcrafted to reward exploration and risk-taking.

🔎 Looting & Survival Mechanics
Search and scavenge for:
Weapons and ammunition
Food and medical supplies
Crafting materials
Rare survival gear
This is a true survival game where resources are limited and every item matters.
🏠 Base Building System
Build and upgrade your own survival base:
Store your loot
Craft equipment
Prepare for dangerous expeditions
Your base is your only safe place in a hostile world.
🚗 Vehicles & Travel
Find, repair, and use vehicles to:
Travel faster across the open world
Carry more loot
Reach dangerous zones
Fuel is scarce, and every trip is a risk.
🧟 Zombie Survival Combat
Face different types of zombies:
Basic infected in safer zones
Stronger enemies deeper in the map
Dangerous variants in high-risk areas
Combat is tense, fast, and unforgiving.
⚠️ Risk vs Reward Gameplay
Push deeper into dangerous zones to find:
Better weapons
Rare resources
Unique loot
Or play it safe and survive longer.
🔮 Planned Features
Dynamic events (airdrops, bosses, convoys)
Expanded crafting system
More weapons and gear
New biomes and map expansions
🧠 Why You’ll Love It
Open world zombie survival gameplay
Strong focus on exploration and immersion
No level restrictions only skill and preparation
Inspired by classic survival games like Surroundead, Dayz and Miscreated
- ROAD MAP -


System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: i5
- Memory: 8 GB RAM
- Graphics: 2 GB
- Storage: 10 GB available space
- Additional Notes: Further system requirements will be added and refined as development continues.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: i7
- Memory: 8 GB RAM
- Graphics: 6 GB
- Storage: 10 GB available space
- Additional Notes: Further system requirements will be added and refined as development continues.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
More Balance & Loot Improvements 🛠️
Hey Survivors!I’m continuing to go through your feedback and make changes to improve the overall experience. Yes 2 updates in one evening!Latest Changes♻️ Plastic Scrap is now easier to findI adjusted its availability so crafting and progression should feel less frustrating.💥 Fewer Explosive ZombiesExplosive zombies will no longer appear everywhere.They will now spawn mainly in more logical high-risk locations such as:Military basesRemote areasDangerous zones🧟 Enemy Counts Have Been RebalancedThe number of enemies in different areas has been adjusted and balanced.Some zones will now feel calmer, while dangerous locations will still have higher enemy populations.The goal is to make exploration feel more natural and give players more breathing room between encounters.I’ll keep reading your reviews and feedback and making changes like this.If something still feels too rare, too common, too difficult, or simply not fun enough, tell me! I’ll be happy to take a look and improve it. ❤️Mazxz / VOID StudioRead full article on Community Announcements (Mazxz)AnnouncementsOfficial
You Asked for It Zombie Hitboxes & Weapon Accuracy Improved! 🎯🧟
Hey Survivors!A lot of you have been asking me to improve the zombie hitboxes and weapon accuracy, so I’ve been working on exactly that.Latest Improvements🎯 Improved weapon accuracyWeapons should now feel more precise and consistent when aiming.🧟 Improved zombie hitbox / collisionShots should register more reliably on zombies.Headshots and body shots should feel much more consistent, especially when enemies are moving.This was one of the most common things mentioned in your reviews and feedback, so I wanted to prioritize it.I’m continuing to read your reviews and Discord reports every day. If something still doesn’t feel right, tell me I’ll keep working through the issues and improving the game. ❤️Thank you for helping me make Not Quite Dead better!Mazxz / VOID StudioRead full article on Community Announcements (Mazxz)AnnouncementsOfficial
Upcoming Changes !! Did I Forget Anything?
Hey everyone!I'm currently working on several improvements based on your feedback. Here are some of the changes planned:Weapon accuracy: Recoil will be reduced to make weapons feel more accurate.Inventory Sort button: A button will be added to automatically sort your inventory.Hunger & Thirst: Hunger and thirst will decrease more slowly.Backpack swapping: Changing backpacks will be much easier — you won't need to drop all your items on the ground anymore.Hotbar keybinds (1–7): You will be able to change the keybinds for slots 1 to 7.Lean keybinds: Lean controls will be configurable, especially for AZERTY keyboard users.More keybind options: All game controls/keybinds will be available in the Input settings.Map markers: Markers will no longer disappear automatically after 30 seconds.Trader improvements: You will be able to sell multiple items/large stacks to traders instead of selling them one at a time.Did I forget anything?If there's an annoying issue, quality-of-life improvement, or feature you think should be included in the next update, let me know in the comments!I'm reading your feedback and trying to improve the game as much as possible. ❤️ Please dont forget to review the game on steam :) !! Thanks everyone for playing and supporting Not Quite Dead!Read full article on Community Announcements (Mazxz)Community & EventsOfficial
Launch Week Screenshot Competition!!
To celebrate the launch of Not Quite Dead, we're running a screenshot competition!1 September 10PM BST → 8 September 10PM BST Post your best in-game screenshot in competition-entry in the discord!!One screenshot per person, so make it your best one! The winner will be decided by the community, react with to the screenshots you like. The screenshot with the most votes wins. Prize: Competition Winner - Launch Week , an exclusive 1-of-1 role. Good luck, and let's see what you've got!Read full article on Community Announcements (Mazxz)AnnouncementsOfficial
More Changes Based on Your Reviews ❤️🛠️
Hey Survivors!I’ve been spending a lot of time reading your reviews, bug reports, and Discord feedback, and I’m continuing to make changes based directly on what you’ve been telling me.Here are some of the latest improvements:Latest Changes❄️ Temperature / Snow ReworkSnow will now be a player choice instead of something forced on everyone.You’ll be able to change this when pressing I.🧟 Testing a Better Zombie SpawnerI’m working on a new zone-based spawning system to make zombie encounters feel more natural.The goal is fewer zombies spawning directly in front of you, better performance, and more quiet moments between encounters.🏹 Arrow Pickup ImprovedArrows now have a larger pickup collision box, making them much easier to recover.💀 Fixed Zombie Corpses Going Through the GroundDead zombies should now behave much better with terrain collision.🏹 Improved Arrow SpeedBow shots should now feel faster and more responsive with a flatter trajectory.🎯 Adding a Sniper Extended MagazineA new extended magazine upgrade for sniper rifles is being added.I’m going to keep doing this: read the reviews, find the issues that come up repeatedly, and improve them one by one.If something still doesn’t feel good enough, please tell me. Bugs, balancing, movement, combat, quality-of-life I’m listening, and I’ll keep working on it. ❤️Thank you to everyone who has taken the time to leave detailed feedback. Even critical reviews help me understand what needs attention first.Back to work! 🛠️🧟 Mazxz / VOID StudioRead full article on Community Announcements (Mazxz)






