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CORE

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CORE

FrankFurtFiggleHorn · Published by FrankFurtFiggleHorn

Content notice: the "gore' [just how the enemys look] isn't realistic at all really. and also the violence isn't bloody.

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

CORE is a "Retro" style fps or rather fpp [first person puncher?] about a robot going into the earth and destroying it from the inside out.

Early AccessDJCTQ 14

£4.42

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.42 · Highest: £4.422 Oct 2026

Action, Adventure, Early Access · 2026 · More under £5 games

About this game

DO NOT PLAY THIS GAME IF YOU ARE SENSTIVE TO FAST MOTION,FLASHING LIGHTS, LOUD SOUNDS, AND VIOLENCE.

CORE is a "Retro" style fps or rather fpp [first person puncher?] about a robot going into the earth and destroying it from the inside out. The gameplay is level based with many waves of enemies housed within them. Every fourth level of an Act you will fight and destroy an Earth Core.

If you want a game that you can just turn your brain off and hit things to, this is the game for you.

Basic gist of the gameplay vvvvvvvvvvvvvvvvvvvvvv

Kill a wave of enemies in a set location > either a button, or the wave itself will open a door to the next section > and finally the last wave will tend to be harder than the rest [or easier depending on how long the level is]. Also, there are no check-points in any level, meaning if you die, you need to completely restart the level.

None of the levels have “map hazards”: but some will have gimmicks like lowered gravity and giant towers you need to climb.

There also aren't any difficulty setting, so the difficulty is set to how I think it should be as the developer.

The music is mainly intense and fast paced, if you are sensitive to that type of music PLEASE don't play my game or just turn it off, it is not necessary.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 11
  • Processor: Intel Core i3-13100F
  • Memory: 10 GB RAM
  • Graphics: NVidia 1050
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 11
  • Processor: 11th Gen Intel(R)
  • Memory: 10 GB RAM
  • Graphics: NVidia 2080
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    FLESH HILLS PART 2 REVAMP

    NEW ADDITIONS>Remade the BurtForest ACT>Added new ability: Uppercut>Renamed the BurntForest to FleshHills Part 2>Remade some music in Act 5>Reworked All the “EX” enemies: EX Slicer,Crusher, and dasher>Reworked W.A.R’s boss>updated the practice range a bitFIXES/BUGS>Made the “OVERHEAT” ability actually work, and nerfed its cooldown to 15 seconds>Made buttons smaller>Buffed GiggleBobJR \>made all abilities play a sound when their cooldown finishes
    Read full article on Community Announcements (FrankFurtFiggleHorn PLAY CORE)
  • Patch NotesOfficial

    NEW PAIR OF SHOES [polish update]

    NEW ADDITIONS>Polished ALL of act 2>Polished ALL of act 3>Completely remade levels: 2-2, 2-4, the clock in 3-2>Added fossil fuels to 3-1>Added spawn particles for “living” enemies \>Added blood particles when you hit an enemy \>Gave the healers a sound when active>Made some enemies back up after getting hit, the affected enemies include: Slicers, Crushers, Dashers, Droids, Gangstalkers, and summoners.>Made an icon appear on top of an enemies head after a few seconds of being alive>Added a cutscene at the very start of the gameFIXES/BUGS> fixed the Hook icon showing up in the tutorial>updated the death particles to look good>hopefully fixed the door audio playing from the wrong ear>Nerfed dashers damage>Made the cave roof actually visible on the maps that have one \>Buffed the Slicer’s health to be 2 hit in acts 1 and 2>HOPEFULLY fixed the bug where multiple waves can start at once>nerfed player Walk, Run, hook, dash, and explosion speed.>nerfed the speed of: The Dasher, and the ACT 4 mini boss.>Made the Slicer, Crusher, and dasher slow down when the player is in a small range.>Removed Evil 13.exe
    Read full article on Community Announcements (FrankFurtFiggleHorn PLAY CORE)
  • Patch NotesOfficial

    THE “FUN” UPDATE part 1

    THE “FUN” UPDATE NEW ADDITIONS >Added new enemy: “Summoner” found in ACT 3 and onward >Added new enemy: “Droid” found in ACT 3 and onward >Added a new ability: “OVERHEAT” obtained in ACT 4 >Added bus-stops around ACT 3 >Added new ability icons >Added props around 2-2’s empty rooms >Added posters saying what number each door is to the end of 2-2 >Remade sprites for: Lab 01 sign and Lightposts. >Remade the Lab 01 building in the city of 2-4 and 3-1 > Remade the death screen >Updated the HOOK's visuals. FIXES/BUGS >added a RedDoor to 3-3 halfway through. >Buffed the HOOK ability in ACT 2 >Fixed the bug in the pause menu where you could only go back to the main menu once unless you reopen the game. >fixed the hole in 2-4 that you get stuck in if you fall in it. > Fixed the second button in 3-1 not opening the last door >buffed Windcharges range
    Read full article on Community Announcements (FrankFurtFiggleHorn PLAY CORE)
  • AnnouncementsOfficial

    DEEP CAVERNS REVAMP

    ACT 4 REVAMP UPDATE NEW ADDITIONS>remade ALL of act4> added the HOOK ability.>added new game mode: Practice.>added 1 new enemy to act 4.>added a new cutscene for the start of act 4>added screen shake for punching, using abilities, and getting hurt.>updated the start game button in the menu to show:New game, practice, and levels.>updated the credits panel in the menu.FIXES/BUGS>Buffed constrictors health 5000 actually made all buttons from act 1 -3 glow when activated. >nerfed 2-3’s 3rd combat zone to be a bit easier> made the Lore Notes noticeable
    Read full article on Community Announcements (FrankFurtFiggleHorn PLAY CORE)
  • Patch NotesOfficial

    FIRST EVER PATCH UPDATE

    -Made the "Shift" key walk and when not holding shift you run. this was done because im too lazy to draw a "SHIFT TO SPRINT" icon in the tutorial -Made buttons change sprite when activated -Changed 13's hitbox to be smaller -nerfed 2-1 & 2-2's enemy spawns, most went from 20 to 15 ememys per wave - made Skuttles subtitles actually show up in the first "shop" thats all for now thank you
    Read full article on Community Announcements (FrankFurtFiggleHorn PLAY CORE)

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