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Watch trailer on Steam ↗INFINITAVERN
Crowcawnut · Published by Crowcawnut
Last updated 28 Sept 2026
Build and grow your own infinitely expanding tavern in this cozy idle incremental game. Hire staff, brew alcohol, cook meals, meet quirky characters and expand your business as multiple systems work together to generate profits and scale your operation forever!
Indie, Simulation, Strategy, Early Access, Casual · More free games
About this game
Run a tavern that never stops growing. Start small, pour drinks, and build your way into a thriving, fully automated operation.
Get rich
Generate coins by serving customers, then reinvest into your tavern. Hire bartenders, unlock new rooms, and expand production across brewing and cooking systems that all feed into each other.
Meet the crew
Discover a cast of quirky tavern patrons as your business grows. Each visit brings new personality into your space, adding life and charm to your ever-expanding tavern.
Buy better upgrades
Collect coins, alcohol, and food and more. Each system interacts; boosting production, unlocking upgrades, and creating powerful scaling loops as your tavern grows.
Unlock new rooms
Discover rooms like the brewery and kitchen, wizards tower and more! introducing new mechanics and strategies. Optimize your setup to maximize efficiency and push your tavern further.
Chill out
Designed as a relaxing incremental experience, INFINITAVERN is about steady growth, relaxing gameplay, and watching your tavern evolve into a self-sustaining powerhouse.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3 or equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics (Intel HD Graphics or equivalent)
- Storage: 500 MB available space
- Sound Card: Any
Recommended
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: Integrated graphics (Intel HD Graphics or equivalent)
- Storage: 1 GB available space
- Sound Card: Any
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
What’s next for INFINITAVERN?
yoooo! Hi everyone! It’s been almost a week since the demo came out. So far it’s received a lot of love, had some articles posted about it across the interwebs, been featured in the new and trending tab on Steam and been seen by over 50k people now! It’s been really cool to see everyone reacting and I’m excited to get back to working on the full game and wanted to give everyone some updates!Firstly, I’ll be on break until the second half of May. Our dog has some medical stuff happening and I am also going to be out of state for a family members graduation. Once I’m back though, the next two rooms will be close to finished.Currently I plan on trying to implement a new room every 2 to 3 weeks. This will allow for testing of systems, rebalancing and overall maintenance. Additionally, our composer is providing custom tracks for the new rooms and just cool tracks to listen to in general! I’m excited for this break and excited to get back to working on INFINITAVERN as well. Stay tuned, tell your friends, invite peeps to the discord etc etc. every little bit helps!This will be my last announcement until I return on the 15th so try not to miss me too much. Cheers!-CrowRead full article on Community Announcements (Crowcawnut)AnnouncementsOfficial
INFINITAVERN DEMO IS OUT!
This is a huge milestone. I'm honestly terrified that we're here but I'm staying hopeful that I've put enough time and love into the few short hours that are available to make it an enjoyable experience. I thought I'd have more to type but it's 1am and I'm prewriting this and super tired lol ANYWAY! Thank you. Thank you thank you thank you thank you. To everyone that encouraged me, engaged across different platforms, offered advice, created an element in the demo or just had ANY sort of influence on INFINITAVERN, I'm grateful. Without you, it wouldn't be where it is, that being a playable state. I never thought I'd make a game, but here we are. If you enjoy the demo, I'm glad. If not, I'd love to hear why. I'd love for the community to build the game they want to play. My goal is to open up voting and polls for rooms, currencies, character types and other content in the future. If that sounds like something you'd enjoy, consider joining the discord to take part in that. Stay tuned, we've got 2 more rooms on the horizon, an auto battle system with recruitable bar patrons, new quirky characters, minigames and so, so much more. Again, thank you. I owe you all in one way or another. Insane to be at this point. Still can't believe it. Happy clicking ya'll. -CrowRead full article on Community Announcements (Crowcawnut)Patch NotesOfficial
v0.3.1 Bug Fixes
INFINITAVERN Devlog - Demo UpdateAnother round of polish and small improvements across the demo.UI & Visual TweaksUpdated the highlight color on tutorial objects for better clarityImproved readability and consistency across multiple UI elementsBrewery ChangesBrewery generators now display production per second instead of per cycleMakes output easier to understand at a glanceInput & FeelAdded hold-to-click support so you can hold the mouse button to repeatedly purchase or interactImproves overall flow, especially when buying in bulkFixesFixed issues with generator progress bars getting stuck partially filledFixed upgrade buttons playing sounds when purchases failedImproved overall button interaction consistencyVarious small bug fixes and cleanup across the demoRead full article on Community Announcements (Crowcawnut)Patch NotesOfficial
Demo update is ready to go!
INFINITAVERN - Devlog v0.3 04/22/26The DEMO update!Big polish pass on the demo this week. Mostly focused on QoL changes, bug fixes and overhauling the kitchen.Kitchen OverhaulFinished the kitchen overhaulAdded the new kitchen artUpdated the room so it feels much more in line with the rest of the game visuallyVisual & UI ImprovementsAdded persistent currency displays across all roomsHovering currencies now opens a dropdown showing the other unlocked resourcesGeneral UI cleanup across multiple panelsTutorial & UXAdded a hold-to-skip tutorial systemFixed dialogue text wrapping issuesImproved tutorial flow and behavior across roomsAudioAdded a dedicated title screen trackGameplay music now swaps over to the regular playlist once the game startsFixed issues with tracks not progressing correctlyProgression & Demo FlowAdded an end-of-demo message panelSet it up so it appears when the demo progression is completedFixesFixed generator progress bars getting stuck partially filledFixed multiple UI issues tied to panel switching and save behaviorContinued cleanup on demo flow and polishThis one was a doozy, had a few computer crashes, some crashouts and crashing from exhuastion BUT WE GOT THERE DIDN'T WE WHOO - CrowRead full article on Community Announcements (Crowcawnut)






