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Tactical Roulette

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Tactical Roulette screenshot 1
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Tactical Roulette

AlbertFreeman · Published by AlbertFreeman · Official site ↗

Content notice: Its a game of gamified russian roulette, but the graphics are dark but funny and unrealistic.

1 user reviews — 100% positive (1 reviews) · 13 achievements

Last updated 28 Sept 2026

A turn-based roguelite of risk and strategy. Build your deck, survive deadly tournaments, and test your luck against friends or bots in local and online play.

DJCTQ 16PvPFull Controller Support

£2.65

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £2.65 · Highest: £2.6529 Sept 2026

Strategy · 2026 · More under £5 games

About this game

Load the chamber. Draw your cards. Decide how far you’re willing to push your luck.

This is a turn-based roguelite and party game, where every move is a gamble and every mistake can kill you. Step into a deadly game of chance where strategy, risk, and psychological pressure. Manage your health, play your cards wisely, and survive long enough to walk away from the table.

In single player mode, is a roguelite where you build your deck of cards, go from ilegal tournament to ilegal tournament, to become the master of Tactical Roulette.

In party mode you can challenge either your friends or bots, play in local or online.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-6100 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 260X (2 GB VRAM)
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: One that produces sound

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Tactical Roulette — Update 1.7

    Tactical Roulette — Update 1.7ːcsgogunː New Features• Completely remade the menu system• Added Character Creator• Added Character Selectorːcsgogunː Visual Improvements• Added UI post-processing• Added CRT scanline effect to the UI• Increased visual resolution of links between connected playersːcsgogunː Audio Improvements• Rebuilt the procedural music generator from scratch• Music is now less ambient and features a more funk-inspired style
    Read full article on Community Announcements (AlbertFreeman)
  • Patch NotesOfficial

    Tactical Roulette — Update 1.6.2

    Tactical Roulette — Update 1.6.1FixesFixed Blood Link cards not working correctly in certain situationsFixed Steal Heart No longer removes a heart without granting it to the player using the cardFixed Chicken Attack Hearts now properly disappear when a player is eliminated, instead of lingering visuallyAngel + Devil (Dansa Macabre) Now capable of killing players Previously, if all players had 1 heart, no one would die. This has been correctedFixed Phantom Load Passing the turn no longer incorrectly counts as the forced empty bulletFixed procedural music repetition Reduced repetitive melodies in the generatorFixed bot voting behavior Bots no longer always vote players in every situationFixed audio overlap during events Procedural music now fades out when events (Killer, Dansa Macabre) begin, and fades back in once they endFixed revival animation after event deaths Corrected animator transition between sitting death and sitting statesVisual & Feel ImprovementsAdded more card animations Increased overall game juice, making actions feel more responsive and satisfying
    Read full article on Community Announcements (AlbertFreeman)
  • Patch NotesOfficial

    Tactical Roulette — Update 1.6.1

    Tactical Roulette — Update 1.6.1Small patch of stuff I thought I already solved, but apparently not ːheadcrabːFixesFixed Blood Link cards not working correctly in certain situationsFixed Steal Heart Didn't work to killFixed Chicken Attack Hearts now properly disappear when a player is eliminatedAngel + Devil (Dansa Macabre) Now capable of killing players Previously, if all players had 1 heart, no one would die. This has been corrected
    Read full article on Community Announcements (AlbertFreeman)
  • Patch NotesOfficial

    Tactical Roulette — Update 1.6

    Tactical Roulette — Update 1.6New Event & CardsAngel + Devil A new event enters the rotation: The Devil takes a heart from one player… and hands it to the Angel, who grants it to anotherWith a special card to trigger this event tooDebt Mark a player. The next time they gain a heart… you take it instead (Triggers once)Gameplay & Visual ImprovementsAdded Blood Link visual connection Linked players are now connected with a custom line renderer, with a custom shader and material, making the bond clearly visible during playFixesFixed Blood Link not working correctly in certain situationsMilestoneThe deck is now complete With this update, all 50 cards are officially in the game
    Read full article on Community Announcements (AlbertFreeman)
  • AnnouncementsOfficial

    Tactical Roulette — 1.5

    Tactical Roulette — 1.5Major Core ReworkRemoved timed Killer system The Killer no longer appears every 15 turns. Time is no longer the trigger.New event system: Card Depletion Cards placed in the center of the table are now fully consumable. Once the pool is depleted, the game triggers a random major event:The Killer (appears and shoots)Chicken Attack (chicken sky bombing dayumn)Replaced Reset Killer card → Replenish CardsRestores the table’s card poolDelays event triggering by extending available resourcesActs as a strategic control tool over pacing and chaosNew Cards AddedExecution Forces a random player with the lowest health to take a turn and shootInsurance If you die within the current round (4 turns), you revive later with 1 heartBlack Market Discard all your current cards to draw 3 new onesKingmaker Force a selected player to shoot another player with a guaranteed live roundJudgement Day Loads the chamber to half capacity (3/6). All players shoot: live rounds deal damage, empty chambers grant +1 heartSoul Swap Randomly exchange all cards and hearts with another playerGlitch Pass your turn to the next player and force them to play a random cardNo Escape Removes all defense cards from a selected playerChaos Reload Loads a random number of bullets (1–4) into the chamber and passes the turnPhantom Load Guarantees the next bullet is empty, and the one after is liveVisual & Animation ImprovementsChanged helmet spawn animationFixed final helmet positionCameraAdded POV tracking for Chicken BombCamera now returns to the center of the tableFixes & StabilityFixed numerous issues with multiple controllers causing unintended behavior in menus and during gameplayImproved menu stability and navigation across the board
    Read full article on Community Announcements (AlbertFreeman)

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