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CYBER92 DATAWAR

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CYBER92 DATAWAR screenshot 1
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CYBER92 DATAWAR

Cyber92 Solo Developer · Published by Cyber92 Studio

Content notice: CYBER92 DATAWAR is a hyper retro-realistic third-person and second-person action game where the player becomes a Trojan Hunter. The goal is to clean corrupted servers, collect enough floppy disks, hack the system, and unlock the next level. The game focuses on arcade-style action, glitch effects, retro visuals, and surreal digital environments rather than realistic violence or killing. Enemies are represented as digital threats or corrupted system entities that are disabled or cleared as part of the server-cleaning gameplay. Enjoy the Game and its just a Simulation!

Mixed — 53% positive (17 reviews)

Last updated 28 Sept 2026

CYBER92 DATAWAR is a Surreal, Retro-Realistic Cyberpunk Shooter, First time 3rd/2nd-Person perspective. 90's Pixel-Glitch Art style. Shift through glitching vision modes, use destructive vehicles, and survive a fractured, twisted reality under constant time pressure.

DJCTQ 16Full Controller Support
-30%

£6.94

£9.92

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£6.94£9.92

Price history

5 Sept 2026Lowest: £6.94 · Highest: £6.9413 Oct 2026

Action, Indie · 2026 · More £5 - £15 games

About this game

ENTER A BROKEN REALITY

Welcome to CYBER92 DATAWAR, a fast-paced, Retro-Realistic Cyberpunk Shooter where perception is your greatest weapon. This is a distorted digital nightmare where reality fractures, glitches, and collapses in real time. Shift between experimental 2nd-person and 3rd-person perspectives, and fight through a world where your vision is no longer reliable, and survival depends on how you interpret the chaos.

 A First-of-its-Kind PERSPECTIVE (Second-Person Shooter)

This is not a traditional shooter. Experience a rare second-person system fused with third-person combat, where awareness, positioning, and perception are constantly manipulated. What you see cannot be trusted, and what you don’t see may already be hunting you.

MASTER TIME & SPACE

Engage in brutal, high-pressure combat where time-space distortion is your only advantage. Bend the flow of reality to dodge incoming fire, chain precise shots, and execute devastating close-quarters melee attacks. Enemies emerge without warning, forcing instant reactions in a battlefield that never stabilizes.

HACK YOUR VISION & ADAPT

Reality is corrupted, but you can reconfigure it. Cycle through 7 radically different vision modes to survive the visual noise and expose hidden threats. Shift between stark black-and-white clarity, aggressive green night vision, surreal purple thermal distortions, and much more. Each mode reshapes the fight and your understanding of the world.

CONTROL THE CHAOS

When precision fails, unleash destruction. Commandeer fully drivable tanks and tear through enemy lines in explosive, physics-driven combat. Environments collapse, systems fail, and control becomes an illusion in a battlefield built to break.

A STORY BEYOND THE SCREEN

Beneath the collapsing system lies a fractured meta-narrative. As the main character reaches total system failure, the developer breaches their own creation using a physical floppy disk, rewriting the code, restoring life, and triggering a surreal connection between creator and creation. Reality no longer exists only inside the game.

KEY FEATURES

  • Experimental 2nd-person and 3rd-person combat system

  • Time-space distortion mechanics for precision and survival

  • 7 unique vision modes (glitch, thermal, night, abstract, and...)

  • Brutal gunplay combined with melee combat

  • Stealth-based gameplay and tactical repositioning

  • Drivable tanks and destructible environments

  • Surreal cyberpunk world with a meta-narrative twist 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 (6GB) / AMD RX 580 (8GB) — 4GB GPUs (e.g., GTX 1650 / RTX 3050) supported on low settings
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: Due to intensive visual effects and multiple rendering filters, performance may vary depending on hardware. Tested on a laptop with an Intel Core i7-11370H CPU, RTX 3050 (4GB VRAM), and 16GB RAM, the game is fully playable on low settings with effects set to high (yielding approximately 30–50 FPS). However, frame rates may drop below 30 FPS when using high or ultra settings during heavy combat scenarios. For a smoother experience and higher settings, a GPU with 6GB VRAM or more is recommended.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i7-10700K / AMD Ryzen 5 5600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6700 XT
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: Tested on a system with an AMD Ryzen 9 5900X CPU, NVIDIA RTX 3090, and 16GB RAM. The game runs smoothly on Ultra settings, averaging around 90-120 FPS, with drops to approximately 70–75 FPS during the most intense combat scenarios.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update V1.2 before BODYCAM DLC?

    Hey there, I decided to work on some updates before final Crazy big one, which will be BODYCAM and its insanely hard to create a fully new game system over it but I am cooking and its in final steps of process. For now, this update added new Enemy, companion and Other locations and floppies icons to discover them easier since no one could finish the game after 2 months! Besides, some bugs fixed, new one in some days, will be minimap and some more... Best regards, CYBER92
    Read full article on Community Announcements (itscyber92)
  • Patch NotesOfficial

    UPDATE 1.1: After Controller Support & Skippable Cutscenes New Tutorial & More!

    Hey there, fellas! 💾🔥 Yep… another update already. 😅 It’s only been about a day since UPDATE 1.0, but I’ve pretty much been working nonstop since then, going through your feedback, fixing stuff, and improving the parts that could feel confusing or annoying. And don’t worry — everything from the last update is still here, including skippable cutscenes, in-game controller support, mouse/controller sensitivity, invert-look options, health regeneration, and the pixel-effect toggle. 💾🔥 But now there’s more. NEW TUTORIAL SYSTEM:💾🔥 The tutorial system has been reworked to make the beginning of the game much clearer, especially for new players. You’ll get a better idea of the controls, mechanics, and what the hell is going on before being thrown into the madness. 😂 BETTER RESPAWNING:💾🔥 Getting eliminated and then spawning somewhere that made you feel completely lost wasn’t dope based on your suggestions. The respawn system has now been improved so your character can return from the last relevant location, helping you get back into the action without wandering around trying to figure out where you were. AI FIXES💾🔥 I fixed several AI-related issues and cleaned up some enemy behavior. There’s still more AI work coming, but they should already behave more reliably now. FLOPPY DROP FIX💾🔥 Fixed an annoying issue where the floppy could sometimes drop before all spawned enemies were actually eliminated. Now you gotta finish the job first. 💾😎 HEALTH SYSTEM IMPROVEMENTS💾🔥 Health regeneration has also been improved and made faster, so recovering after a fight feels smoother and doesn’t leave you sitting behind a wall for half your life. 😂 PLUS MORE SMALL FIXES💾🔥 And, as usual, I squashed a few other little bugs and cleaned up some stuff behind the scenes. 💾🔥💾🔥I know UPDATE 1.0 literally just dropped, but I want to keep pushing this game forward as fast as I can.💾🔥💾🔥 💾🔥I’m building CYBER92 DATAWAR solo, so seeing you guys play it, leave feedback, report bugs, and support the game serio...
    Read full article on Community Announcements (itscyber92)
  • Patch NotesOfficial

    Skippable Cutscenes, Controller Support, Sensitivity & Invert...Update 1.0 💾🔥

    Hey there, fellas!💾🔥 A new CYBER92 DATAWAR UPDATE 1.0 is now live, bringing some of the most requested features and fixes:💾🔥 • Cutscenes can now be skipped (yeah, I know, they were getting annoying haha).💾🔥 • In-game controller support has been added. Menu navigation with a controller is not available yet (in some days).💾🔥• Look Sensitivity settings have been added for both mouse and controller.💾🔥• Invert look options have also been added for both mouse and controller.💾🔥 • Health now starts regenerating after 25 seconds without taking damage. • Press O anytime during gameplay to open the Tutorial. • Following player feedback, the pixel effect is now turned off by default, but for the real CYBER92 experience, you can switch it back on anytime. • Fixed an issue where the objective text continued typing while the game was paused. • Squashed a bunch of other small bugs. Thanks a lot for all the feedback and support. More crazy stuff is already on the way!Cheers, CYBER92💾🔥
    Read full article on Community Announcements (itscyber92)

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