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Watch trailer on Steam ↗Vitalis
pngTriads · Published by nguyenkhoico · Official site ↗
2 user reviews — 100% positive (2 reviews) · 5 achievements
Last updated 28 Sept 2026
Vitalis is a TTRPG-inspired survival Roguelike where you try to escape an occult forest. Cast your die to move, fight, and flee. Scale your character, collect items, and weapons. Do whatever it takes to survive. Whether overcoming threats, or run away to fight another day.
£4.09
Lowest price we've ever recorded
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Price history
Action, RPG, Strategy, Early Access · 2026 · More under £5 games
About this game

>.:: VITALIS v.0.0.1 ::.<
You wake up in a forest with seemingly endless rows of trees and the dark that stretches forever. Behind them lies even more danger. Can you make the correct decision to see through to the end?
You will take the role of one of the few characters who have found themselves wandering these dangerous lands. Whichever their goal is, one thing remains certain - survive and get away. Learn the story these characters along the way, and perhaps leave this hellscape forever changed.
Gameplay:
Vitalis is a TTRPG-inspired Roguelike, in which the player takes the role of a character whose reason. Movement is determined via die cast, with events determined by landing on tiles. Players can engage in combat, find items, and make choices in random events. A final boss will be guarding the exit.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 and up, 64 bits.
- Processor: CPU that supports 64bit Windows
- Memory: 512 MB RAM
- Graphics: GPU that is DX10, DX11, DX12 capable.
- Storage: 512 MB available space
- Sound Card: Yes, duh.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
[MINOR UPDATE] August 20th
- Added a fix to 100% hide character portrait after game event finishes - Adjusting content for Nun Isolated Path - Some scripts typo and nitpickingingRead full article on Community Announcements (blender 5.2)Patch NotesOfficial
[HOTFIX] Tutorial Bug
Exiting tutorial and launching the main game would cause it to go to the tutorial again.Read full article on Community Announcements (blender 5.2)AnnouncementsOfficial
Website
https://pngtriads.com/Read full article on Community Announcements (pngTriads)AnnouncementsOfficial
Initial Early Release
Hi, we have released the initial release for vitalis.As for now, The Knight and The Nun are playable. The Doctor and, who was it? Anyways they are in their development stages still, with lots of contents planned.Here are some of the changes summarized compared to the demo. Major Revamp Of Character's EventRevamped events for the Knight, with 2 clear distinct path. Discover their storyNew Nun Story Set, featuring 3 paths. Discover how she ended up in this accursed forest.New Combat FlowEach enemy can now roll to Defend, like you, the player.New ATK point calculation.New DEF point calculation.Revamped Fleeing Mechanic to be more clear.Major Character Stat ChangesAdjust StatsAdded Special Skills per Character (Brace for Knight, Reconstitute for Nun)New special dice behavior for Nun New FAITH value for NunVarious Enemy Stat changes for balancing, Move Set changes.Movesets now make more senses, less idle skillsets.Adjust stats for various enemies.Each character will have their own bosses, and would be decided based on event's decisions.Item Behavior changesNow Item will have Charges, after Charges is used up, the item disappear.Revamped item behaviors into Tiers: Common, Uncommon, and Rare, you might not know which rarity it would be, but their effects would play into these tiers.Uncommon Item will only appear twice in a run, Rare Item will appear onceStatus Effect changesNow revamped every possible status effect.Mental Effects include: Frenzy, Terror, Despair. These effects will directly modify your behavior.Frenzy: Force Roll 1 when defending, and 6 when attackingTerror: Unable to do anythingDespair: Reduce 1 random stat per turnPhysical Effects include: Bleed A constant damage bleed value per turn, new added stack would stack to the current bleed value.Burn: A damage burn value, increasing every turn, new added stack would be ignored.Poison: A damage poison value, decreasing every turn, new added stack would override the stack.And few more changes I forgot to keep tra...Read full article on Community Announcements (pngTriads)Community & EventsOfficial
[STEAM FEST CONCLUSION]
Hi guys, we're really appreciated people discovering our game, leaving feedbacks and much more! After the fest, we gathered up quite the amount of wishlists. But that also mean we have a responsibility to improve the game even more for the final release (coming soon). This includes:Rebalancing weapons, consumables and passive items.Rebalancing enemies, and much more.Introduce some new items in to mess around with the RNG more.Reduce some redundant click-heavy stuff so you don't get RSI like some osu player.And also, continue pushing contents like:Knight's event. adjustmentsNun, Doctor, and Speedbump events.And of course fix any bugs that, um, left unchecked.That will be all. Thank you. .Read full article on Community Announcements (pngTriads)






