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Everlost
kub3sqt · Published by Orivilon
Last updated 28 Sept 2026
Stranded in a world that never stops growing. Gather, craft, build and survive in an infinite procedurally generated wilderness where no two worlds are ever the same.
Adventure, Indie · More free games
About this game
A World Without Edges
Everlost drops you into an infinite, procedurally generated wilderness where no two worlds are alike. Forests, highlands, frozen wastelands and open plains stretch endlessly in every direction — no loading screens, no boundaries, no repetition.
Every biome has its own character. Dense pine forests where light filters green through the canopy. Rocky highlands swept by cold wind. Flat plains perfect for building. And frozen wastes where every step costs warmth.
Survive First. Everything Else Follows.
You start with nothing. No map, no quest marker, no tutorial hand-holding. Find wood, find shelter, manage your warmth before the temperature drops. The survival loop is intentionally unforgiving in its early hours — which makes the satisfaction of a fully built base all the more earned.
Hunger, thirst and body temperature are your constant companions
Resources are finite locally — explore or starve
Night brings threats that punish the unprepared
Death means a new world, not a checkpoint
Build What You Imagine
The building system is designed for creative freedom with structural logic. Snap walls to a world-aligned grid, layer floors upward, add doors and interactive objects. Build a lean-to for night one — build a fortified compound by week one. The choice, and the consequence, is yours.
A Solo Passion Project
Everlost is handcrafted by a single developer under the Orivilon studio. Every system — terrain generation, inventory, crafting, building, save and load — is written from scratch in C# on Unity. This is a game made with genuine love for the survival genre.
Key Features
Infinite Procedural Terrain — Multithreaded chunk-based generation, seamless and endless
Deep Crafting System — Progress through tiers of tools, weapons and structures
Modular Base Building — Grid-snapping system for walls, floors, roofs and objects
Inventory & Hotbar — Drag-and-drop inventory with quick-access hotbar
Dynamic Day-Night Cycle — Daylight for gathering, nighttime for staying alive
Low-Poly Aesthetic — Bold geometry and dramatic lighting on any hardware
Full Save / Load System — Your world persists between sessions
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-6600 / AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD RX 570 (4 GB VRAM)
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: SSD recommended for faster terrain generation
Recommended
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT (6 GB VRAM)
- DirectX: Version 12
- Storage: 2 GB available space
- Additional Notes: SSD recommended for faster terrain generation
Supported Languages
Latest news
Patch NotesOfficial
Update - BETA 0.1.7
Update - BETA 0.1.7This update brings a complete overhaul of natural object generation in the world.Seed-Based World GenerationTrees, rocks, grass, and other natural objects are now generated deterministically based on the world seed.This means:Objects will generate in the exact same positions every time the world is loadedWorld generation is no longer random on each launchWorlds are now stable and consistentPersistent Resource SavingObjects that players collect or destroy are now permanently saved in the world.This means:Cut trees will remain removedCollected rocks, grass, and other resources will not respawnThe world now remembers player-made changesRead full article on Community Announcements (Orivilon)






