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Indomitus: Path of Ordeals

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Indomitus: Path of Ordeals

Aestone Studio · Published by Aestone Studio

Positive — 100% positive (10 reviews)

Last updated 28 Sept 2026

Face relentless trials as an indomitable hero. 'Indomitus' is a 2D pixel-art roguelike deckbuilder. Use cards in real-time auto-battles, level up to choose powerful traits, and build synergies with unique relics. Overcome every ordeal with your tactics. High-stakes strategy and deep growth await.

DJCTQ 12

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.09 · Highest: £9.0913 Oct 2026

Indie, Strategy · 2026 · More £5 - £15 games

About this game

'Indomitus: Path of Ordeals' is a high-difficulty roguelike deckbuilding game rendered in 2D pixel art. Step into the role of an indomitable hero and fight your way through endless waves of monsters on a path with no certain end.

Game Features

■ Real-Time Auto-Combat & Strategic Card Play

The battle never stops. Deploy cards at precisely the right moment against enemies charging in real time. Every decision you make is the difference between survival and death.

■ Real-Time Growth in the Heat of Battle

Victory is forged on the battlefield itself. Level up mid-combat and choose from a set of powerful Traits that appear at random — Attack Speed, ATK, Defense, and more. Stack the traits that suit your playstyle and conquer difficulty levels that push you to your absolute limit.

■ 100+ Relics & Endlessly Creative Card Builds

There is no single correct answer. Combine over 100 relics with 30+ class-specialized cards to forge devastating synergies. Buy key relics at the shop, compress your deck to a razor's edge, and feel the exhilaration of obliterating entire monster hordes in a single sweep.

■ Forge Your Own Path

Every run generates a new Path of Ordeals — and the choices are yours alone. Do you clash with powerful enemies for their rewards? Stop by the shop to reinforce your build? Or throw your fate into the hands of unpredictable events? Your route is your survival strategy.

■ Difficulty That Tests Your Limits

Luck alone will not carry you through these ordeals. From Easy to Hell Mode, plus a Custom Mode crafted for true masters — six pixel-art themed worlds and countless monsters await your challenge.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 620 / NVIDIA GTX 750
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 570
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible

Supported Languages

English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Thai, Turkish, Portuguese - Brazil, Polish, Korean, Spanish - Latin America

Latest news

  • Patch NotesOfficial

    Indomitus: Path of Ordeals - v1.0.3 Patch Notes

    Hello! This is Aestone Studio, the solo developer of Indomitus: Path of Ordeals.Since the official launch, I want to express my sincere gratitude to all the players who have sent warm support and affectionate feedback, despite my many shortcomings as a solo developer. Thanks to your voices, the game is steadily moving in a better direction.In this v1.0.3 update, I have introduced a new system that many of you requested and fixed a critical bug that hindered smooth gameplay. It took some time to develop, but here are the details of the patch I have carefully prepared.New System: BestiaryThe Bestiary feature has been officially added.To resolve the frustration of not knowing the exact stats and information of enemy monsters, I have added a 'Bestiary' where you can check detailed numerical values.The information is not fully unlocked from the start. Records are only unlocked for monsters you have personally defeated at least once on the Path of Ordeals.※ A note of apology to our veteran playersI have some apologetic news for those who have already cleared the game or defeated all the monsters. Because the Bestiary system was built entirely from the ground up, unfortunately, your previous monster kill records were not retroactively applied.I know it is a hassle, but you will need to defeat the monsters once again to activate their entries. Even though you have already bravely overcome the ordeals, I would be truly grateful for your generous understanding, and I hope you find a new sense of fun in filling up the empty guide one by one.Bug FixesCombat End Soft-Lock Bug Fix:Fixed an issue where the game would freeze (soft-lock) if the character leveled up right after pressing the 'Quit Game' or 'Give Up' button during combat, just before the screen transitioned. The screen will now transition normally without freezing in this situation.Localization & Text FixesFixed Multilingual Text Display Errors:Improved readability by correctly fixing an issue where some text was displ...
    Read full article on Community Announcements (aestonestudio)
  • Patch NotesOfficial

    Indomitus: Path of Ordeals - v1.0.2 Patch Notes

    Hello, players! This is Aestone Studio, the solo developer of Indomitus: Path of Ordeals.Based on the invaluable feedback you have sent us since the official launch, we have prepared the v1.0.2 patch. This update focuses on enhancing the game's strategic variety and making in-game information much more intuitive to track.Please check below for the major changes included in this update.New System: Character-Specific Unique TraitsA new "Character-Specific Unique Trait" system has been introduced to maximize the distinct mechanics of each hero. Unique Traits appear independently and exclusively for that character during a level-up, helping you build even more powerful and specialized decks.Ardin — Unique Trait 'Iron Will' (Iron Will)Effect: Selecting this trait during a level-up increases the chance to block (deflect) enemy attacks by 5% per rank.Luce Astell — Unique Trait 'Astell Shield' (Astell Shield)Effect: Basic attacks deal additional fixed damage proportional to the multiplier of the character's current shield amount.System & Interface Improvements (Updates & QoL)1. Lobby Screen RenewalThe main background image of the game start screen (lobby) has been changed to refresh the first impression when entering the game.2. Expanded In-Game Character Status Window (Additional Information UI)An information panel has been added to the left area of the screen, allowing you to clearly monitor specific stats and the character's status during combat.This feature displays text directly over the background and includes an On/Off toggle function, giving you the freedom to show or hide the panel as needed.Displayed Items: Remaining Resurrections, Simultaneous Hits, Thorns Resistance, Additional Shield Removal, Status Effects (list of active debuffs)3. New Encounters Added2 new types of events have been added to widen the variety of your adventures. Face new choices and rewards on the Path of Ordeals!Localization & Text FixesFixed Trait Tooltip Translation Errors:Fixed an issue w...
    Read full article on Community Announcements (aestonestudio)
  • Patch NotesOfficial

    Indomitus: Path of Ordeals - v1.0.1 Patch Notes

    Hello! This is Aestone Studio, the solo developer of Indomitus: Path of Ordeals.Since our official launch on June 30th, many players have enjoyed the game and shared invaluable feedback. I am deeply grateful for your continuous interest and support.In this v1.0.1 update, I have focused on addressing the inconveniences reported by players, alongside implementing major balance adjustments and Quality of Life (QoL) improvements to enhance the game's strategic depth. Please check the detailed patch notes below.Core BalanceAttack Card Mechanics Overhaul (True Damage Applied):From now on, all Attack Cards will deal True Damage, completely ignoring the enemy monster's Defense stat.Developer's Comment: We received a lot of feedback that using Attack Cards felt inefficient due to the high Defense of enemy monsters, even when consuming Mana. We have completely reworked this balance so that Attack Cards can fully serve their intended purpose.Boss Monster Knockback Resistance Adjustment:Adjusted the knockback resistance stats for Boss monsters. (To ensure a stable combat experience, we will continue to monitor and adjust the balance in future updates.)Updates & QoL1. Enhanced UI & Interface VisibilityCombat Value Text Visualization: HP reductions from poison, bleed, debuffs, and card usage, as well as HP recovery from regeneration, traits, and buffs, will now immediately display as floating text around characters and monsters for intuitive tracking.Mana Crystal Gauge Improvement: The gauge inside the Mana Crystal has been updated to recover 1 Mana every time it completes a full rotation. We refined the previously ambiguous visual to make it much easier to read the flow of battle.Gold Pouch UI: Increased the font size of the current gold amount on the Gold Pouch to improve readability.Shop Convenience: When using the Card Removal service in the shop, the gold cost displayed below the button will now turn red if you do not have enough gold.Reward UI: Adjusted the position of the ...
    Read full article on Community Announcements (aestonestudio)
  • AnnouncementsOfficial

    Indomitus: Path of Ordeals Official Release

    Hello! This is Aestone Studio, the solo developer behind 'Indomitus: Path of Ordeals'.Finally, 'Indomitus: Path of Ordeals' has officially launched as of June 30th at 00:00 Pacific Time (PT)!I would like to express my deepest gratitude to all the players who played the demo version and sent valuable feedback and warm support. Thanks to your voices, the game was able to be released to the world in a much more solid and polished state.Here are the newly added systems coming with the official release.New Achievements and Starting TraitsNew achievements and starting traits have been introduced to add strategic depth to the game.Thorns Resistance & Shield Breaker AddedNew achievements related to these abilities have been added.Now, you can spend Achievement Points on the character selection screen before starting the game to choose 'Thorns Resistance' and 'Shield Breaker' as your starting traits.Each trait is divided into 2 tiers, allowing players to distribute points more precisely according to their preferences and strategies.In the official version, harsh trials far beyond what you experienced in the demo, powerful bosses, and countless cards and artifacts to overcome them await you. I hope you build your own perfect deck and strategy to carve your name into the Hall of Fame.Even after the release, I will continue to listen to your feedback to create a continuously evolving game. Please enjoy! Thank you.
    Read full article on Community Announcements (aestonestudio)
  • Patch NotesOfficial

    Demo v0.1.1 Update & Patch Notes

    Hello! This is Aestone Studio, the solo developer behind 'Indomitus: Path of Ordeals'.We would like to express our deepest gratitude to all the players who have enjoyed the demo version and sent us valuable feedback. Thanks to your enthusiastic support, we have prepared a new demo update that adds more depth to the game and improves on previous inconveniences!Here are the main changes in this update.Updates & QoLFull Version Preview:The Hall of Fame (Ranking System) and 2x Speed Battle buttons have been added to the UI!These features are disabled in the demo version (Full Version Only) and were added to give you a sneak peek of the content that will be available after the official release. Please look forward to the upcoming full version!New Character TraitsUnique abilities have been introduced to highlight each character's individuality and allow for more diverse strategies.Luce Astell - \:Gains 1 additional Mana at the start of every battle. Pour out your magic at a much faster pace!Ardin - \:When using a card with insufficient Mana, you can force the card to activate by consuming 20% of your Max HP per 1 missing Mana.When playing as Ardin, the artifact 'Rune of Sacrifice', which has the same effect, will no longer appear as a reward.Bug FixesFixed an issue where tooltip descriptions were not displaying correctly when hovering over certain cards.Fixed a soft-lock bug where the game progression would freeze when acquiring card rewards in specific events.Fixed a bug that allowed players to choose certain event options even if they did not have enough Gold.We will continue to listen to your valuable feedback and create an even more fun and polished game. Please give us your continued interest and support until the official release! Enjoy the game. Thank you.
    Read full article on Community Announcements (aestonestudio)

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