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ClumpHunter

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ClumpHunter screenshot 1
ClumpHunter OFFICIAL TRAILER trailerWatch trailer on Steam ↗

ClumpHunter

NotThatBilly · Published by NotThatBilly

2 user reviews — 100% positive (2 reviews) · 10 achievements

Last updated 28 Sept 2026

ClumpHunter is a fast-paced 2D roguelite platformer where you fight through waves of enemies in action-packed levels. Collect loot influenced by your luck, level up your stats, and combine upgrades to create powerful builds.

DJCTQ 10Full Controller Support

£8.65

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £8.65 · Highest: £8.6529 Sept 2026

Action, Indie · 2026 · More £5 - £15 games

About this game

ClumpHunter is a fast-paced 2D roguelite platformer where you fight through waves of enemies in action-packed levels.

Jump into intense combat where survival depends on your movement, positioning, and build. Fight through waves of enemies and dodge attacks as the difficulty increases.



Every run is different. You’ll collect loot influenced by your luck and level up your stats to grow stronger.



As you progress, enemies become faster and more dangerous, forcing you to adapt.

At the end of each stage, a powerful boss stands in your way.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Processor: Intel Core i5 (6th Gen) / AMD Ryzen 3 (or equivalent quad-core processor)
  • Memory: 2 GB RAM
  • Graphics: Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon RX 460 (or any dedicated GPU with 1GB VRAM)
  • Storage: 500 MB available space

Supported Languages

English, French, German, Simplified Chinese, Greek, Japanese, Spanish - Latin America, Korean, Portuguese - Brazil, Russian

Latest news

  • Patch NotesOfficial

    Title: Small Update: UI Refresh (Work in Progress)

    Hey everyone,Just a quick update today! I’ve been working on a refresh for the game's UI to make everything look a bit cleaner and more consistent. Note: This is a work in progress and part of an ongoing effort to improve the game's look and feel. I’m still experimenting with layouts and styles, so things might continue to shift as I polish them further. Beyond the UI, I've also pushed a few minor bug fixes. Thanks for playing!
    Read full article on Community Announcements (NotThatBilly)
  • Patch NotesOfficial

    Patch Notes: Bouncing & Map Tweaks

    The "Bouncing Bullet" Bug: Fixed an issue where picking up the Static Necklace was accidentally adding +4 bounce to the player's stats.Environment: Small map tweaks.
    Read full article on Community Announcements (NotThatBilly)
  • Patch NotesOfficial

    Hotfix Update

    ChangesCaduceus Fix: Fixed an issue where spawned spirits would target dead enemies, freeze in place, or disappear instantly.Inventory UI: Fixed icon stretching so specific items (like Perfect Shoes, Muramasa's Blade, and Static Necklace) fit perfectly inside their rarity frames.Damage Display: Updated the Damage UI stat to cleanly show only the total percentage bonus.
    Read full article on Community Announcements (NotThatBilly)
  • Patch NotesOfficial

    Small Demo Fixes & UI Update

    ChangesCollision Fix: Fixed the flying enemy teleport bug that caused player displacement during swarms.Boss Failsafe: Resolved a game crash when quitting to the main menu during the boss chain attack.Stat Correction: Fixed the bug preventing Hikari's cooldown modifiers and attack speed upgrades from increasing fire rates.Frog Enemy Fix: Optimized collision and escape logic so frogs no longer get permanently stuck in narrow gaps.Skeleton Adjustment: Fixed the skeleton drop-down logic so they drop down correctly, including through thicker platforms.Balancing: Increased the base drop rate for health potions from 5% to 10%.Session Cleanup: Ensured health potions and vacuum drops are properly cleared from the map upon player death or restart.UI & Map Tweaks: Fixed and added some UI elements and level adjustments.
    Read full article on Community Announcements (NotThatBilly)
  • Patch NotesOfficial

    Small Demo Balancing & UI Update

    Changes The early game was feeling a bit too punishing. Early Game Grace Period: Enemies now deal 40% less damage for the first 1 minute of a run to give you room to breathe and make your first upgrades. Elite Skeleton Nerf: Reduced the base damage of Elite Skeletons by 20% Frog Scaling Adjustments: Scaled up the Frog enemy type to make them easier to hit. Audio Adjustments: Increased the overall volume and boosted the music to make the game sound louder. UI and Map Tweaks: Implemented several small UI improvements and some small map additions to make parkour a bit easier. Thanks for playing, and sending over your feedback. Appreciated!
    Read full article on Community Announcements (NotThatBilly)

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