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Twilight of Bronze

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Twilight of Bronze

NonAverageStudio · Published by NonAverageStudio

Content notice: There are only text based references to mature content, no images.

6 user reviews — 100% positive (6 reviews) · 15 achievements

Last updated 28 Sept 2026

A deep Bronze Age roguelike set across the ancient Near East. Travel a living world of warring kingdoms, feuding city-states, and wandering raiders. Trade, fight, recruit soldiers, seek divine favor, and survive as civilizations rise and collapse around you.

DJCTQ 18

£13.60

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £13.60 · Highest: £13.6013 Oct 2026

RPG · 2026 · More £5 - £15 games

About this game

A free version of TWILIGHT of BRONZE is currently available on Itch.io.

If you’d like to try the game before purchasing, you can download it there.

Purchasing the game grants access to future updates and versions that may not be available in the free release.

TWILIGHT of BRONZE is a turn-based roguelike set at the height — and twilight — of the Bronze Age. The great empires of Egypt, Hatti, Mycenae, Babylon, and Assyria carve out their territories across a sprawling world map. You are one person moving through all of it.

A Living World Simulation

Civilizations are not static backdrops. They manage food supplies, suffer famines, wage wars, form alliances, impose vassalage, and collapse under the weight of their own instability. Rulers are born, age, die, and are succeeded. Bandit bands roam the countryside when states weaken. Sieges unfold across seasons. The world ticks forward whether you engage with it or not.

Trade routes connect cities. Farms and roads scar the land. Migrations and refugee crises ripple out from collapsing kingdoms. Every journey across the world map is a journey through a civilization in motion.

Explore at Every Scale

The world map spans the ancient Near East — from the Aegean coast to Mesopotamia, from Anatolia to Egypt. Move tile by tile in real time, or press into a city and step into a fully generated local view: market districts, back alleys, taverns, and hostile wilderness.

Zoom out to survey the whole region. Zoom in to navigate river crossings and mountain passes. Board a ship to trade along the coastlines or reach distant islands. Every terrain type has consequences — deserts drain your supplies, rivers offer fast travel and fresh water, mountains stop armies in their tracks.

Deep Turn-Based Combat

When blades are drawn, combat is tactical and punishing. Choose your attack style each round — Quick (fast, light), Normal (balanced), Heavy (slow, devastating), or Feint (to bait and interrupt). Enemies parry, riposte, and exploit openings. Wounds matter: a cut arm reduces your accuracy, a broken leg makes every other step a failure, and bleeding drains your health turn by turn.

Flank enemies to reduce their dodge. Guard to absorb incoming blows. Shove opponents to create space. Bring companions and levy soldiers — a fight outnumbered is a fight you may not survive.

Survival and Progression

You are mortal. Hunger and thirst are constant pressures. Forage open terrain for food, drink from rivers, camp to recover health, and manage your inventory across long journeys. Wounds require medicine. Pack animals extend your carrying capacity. Every decision about where to stop, when to rest, and what to carry has weight.

Skills advance through use — combat, survival, and social abilities all improve as you engage with the world. Hire levy soldiers at city barracks. Recruit legendary heroes from taverns. Open your own shop in a city and build a commercial footprint across the region.

Religion, Prophecy, and Divine Favor

Each civilization worships its own pantheon — the gods of Egypt, the Storm Gods of the Hittites, the Aegean divinities, the great Mesopotamian temples. Seek out prophets and storytellers. Accumulate divine favor through ritual and deed. The gods are not passive — their blessing shapes stability, harvests, and the fortune of rulers.

AI-Driven Dialogue

NPCs are not menu trees. Rulers, merchants, soldiers, and wanderers speak in their own cultural voice — an Egyptian palace scribe sounds nothing like a Midianite desert raider. Powered by LLM integration, every conversation is generated in context: the NPC's culture, their civ's current stability, their ruler's disposition, and the state of the world all shape what they say.

For Players Who Want Depth

- 11 terrain types from ocean to dead desert, each with distinct movement and survival costs

- 14+ major civilizations with unique cultures, religions, governments, and archetypes

- Vassal and alliance systems — civs negotiate, dominate, and revolt

- Procedurally generated quests from city notice boards

- Multi-level local maps — surface, concourse, and maintenance layers

- Full texture pack support — play in classic ASCII or swap in mosaic tile art

- World editor included — place cities, paint terrain, configure civilizations

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit) or later
  • Processor: Any x86_64 processor (2010+)
  • Memory: 512 MB RAM
  • Graphics: Any GPU with OpenGL 3.3 support
  • Storage: 100 MB available space
  • Sound Card: N/A

Supported Languages

English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish

Latest news

  • Patch NotesOfficial

    Twilight of Bronze Update 0.2.0

    Localization & Language SupportTwilight of Bronze now features full localization support.New supported languages:EnglishGermanSpanishFrenchJapaneseKoreanPolishBrazilian PortugueseRussianTurkishSimplified ChinesePlayers can now select their preferred language directly from the game, with a new locale-file system allowing future expansion and community translation support.New Font & Rendering SystemA completely redesigned font pipeline has been added.FeaturesLanguage-aware font loadingFull CJK supportCyrillic supportTurkish character supportBitmap font supportImproved pixel-perfect terminal renderingFor players who prefer a traditional roguelike appearance, an optional CP437 bitmap font mode has also been added.Additional visual options include:Retro Background toggleSharper sprite renderingImproved bitmap scalingReduced atlas bleeding artifactsCleaner UI text presentationCharacter OriginsCharacter creation now includes a new Prologue System.Each character receives a procedurally generated background story based on:ProfessionCultureStarting locationThese origin stories help establish a character's place in the world before gameplay begins.Time PaletteThe game now shows you a day and night cycle, changing from darker colors for night, and brighter colors for dayProfession System OverhaulProfessions have been expanded into a complete career progression system.New FeaturesProfession obligationsHome-city registrationProfession duty actionsRank advancementPromotionsWeekly pay bonusesSettlement job openingsEmployment seekingProfession resignationProfession Duty Content AddedSoldierHunterFarmerMerchantShepherdFishermanScribeBlacksmithSailorBrigandArtisanPriestEach profession now has unique duties and progression opportunities.Crime & ThieveryA new criminal gameplay system has been added.FeaturesTheft target browsingTheft confirmation interfaceTheft success calculationsEscape calculationsCivilization-specific criminal heatThievery skill progressionCapture outcomesEscape outco...
    Read full article on Community Announcements (NonAverageJoe)
  • Patch NotesOfficial

    Added Multiple Languages

    Update — Localization & Font Improvements New Languages Added support for 10 languages. On first launch you'll be prompted to choose your language — the game will auto-detect your OS language to suggest one. Languages can also be changed at any time in the settings menu. - English - Deutsch (German) - Français (French) - Español (Spanish) - Русский (Russian) - Polski (Polish) - Türkçe (Turkish) - 简体中文 (Simplified Chinese) - 日本語 (Japanese) - 한국어 (Korean) - Português (Brasil) Font The game now uses a new font that better matches the classic terminal aesthetic. A font selector has been added to the settings menu — the game will automatically pick the right font for your language, but you can override it manually. Font changes take effect immediately without a restart. Fixes - Holding a movement key now repeats movement as expected
    Read full article on Community Announcements (NonAverageJoe)
  • Patch NotesOfficial

    Twilight of Bronze — Update v0.1.9

    This update adds gambling, intoxication, crafting, a new profession, jeweler shops, and a pretty massive amount of economy integration behind the scenes.The Gamblers’ Corner is now open in taverns across the world. Walk into the back room and you’ll find travelers, laborers, mercenaries, and drunks gambling away their bronze pins late into the night.Depending on the region, different games are played.KnucklebonesAvailable almost everywhere.A fast-paced dice game played with four astragaloi bones over three rounds. Certain throws have names and special significance — the Venus, the Soaring Eagle, the Dog.If your character has decent Streetwise, you can try loading your rolls to tilt the odds in your favor. Just don’t get caught.SenetFound only in Egypt.The ancient board game of the Nile. Move across thirty squares while trying to avoid dangerous spaces and bad luck. The Waters near the end of the board can still drag you all the way back to the House of Happiness if fortune turns against you.Omen BettingPlayed in Mesopotamia and the Levant.A priest examines sacrificial entrails and declares three possible outcomes. You place your wager on which fate the gods intend. Characters with strong divine favor gain slightly better odds.IntoxicationAlcohol now has gameplay effects.Ale adds mild intoxication, while wine is much stronger. Intoxication fades over time, but while drunk:Cheat attempts become less reliableDialogue becomes more erraticSome outcomes may become harder to controlYour current intoxication level is displayed on the status bar.CraftingCrafting is now fully implemented.Recipes are organized by skill and material tier, and can be accessed from your outpost workshop. You can filter recipes by crafting discipline, material quality, or show only recipes your character is currently capable of making.The current crafting skills are:CarpentryMasonryPotteryWeavingLeatherworkingBrewingSmithingRope MakingBoat BuildingJewelrymakingSkills improve naturally through use....
    Read full article on Community Announcements (NonAverageJoe)

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