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Watch trailer on Steam ↗Genterra
The Bunker Studios · Published by The Bunker Studios
1 user reviews — 100% positive (1 reviews)
Last updated 28 Sept 2026
Humanity needs out. Genterra Corporation requires an Architect. From a remote terminal on Earth, deploy automated factories across four planets, each with its own resources, to build the rescue rocket. ARIA will guide you. Productivity is mandatory.
£6.29
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Price history
Indie, Simulation, Strategy, Early Access · 2026 · More £5 - £15 games
About this game
Earth is failing. Genterra Corporation has the means to save what's left of humanity — a rescue rocket built off-world, fueled by the labor of automated factories scattered across four planets. You are the Architect: the corporation's remote operator, working from a terminal on Earth, building the supply chains that will get us out.
You won't set foot on any of these worlds. You'll deploy buildings, route logistics, configure recipes, and scale operations from a console. Each planet has its own resources, challenges, and mechanical identity — what works on the first world won't work on the next. ARIA, your AI advisor, will guide you through each deployment, and report back to the corporation on your progress.
The early game is mining, smelting, and learning the systems. The mid game is research, expansion, and orbital dispatch. The late game is multi-planet logistics, advanced production chains, and finally the launch of the rocket that gets humanity off Earth. Time is short. Quarterly targets are non-negotiable.
Features
Cell-Based Factory Logistics — Lay belts tile-by-tile. Stack two lines through belt bridges. Manifold with splitters and mergers.
Deep Recipe Chains - Ore → ingots → plates → frames → circuits → rockets. Extractors, smelters, constructors, compounders, and compilers feed a tree that gets stranger and harder the deeper you go.
Multi-Planet Progression - Complete one world's foundation protocol, dispatch a research rocket, and unlock the next planet. Each world brings new resources, harder recipes, and a fresh blank canvas (planet 1 only in early access).
Research-Gated Tech Tree - Buildings, belt tiers, pipe tiers, and entire categories unlock through a tree you fund with the items your factory produces.
Copy, Paste, Stamp - Design one manifold the right way, then duplicate it across the map, bridges, splitters, mergers, and belts included.
Power as a Real Constraint - Coal plants smoke, solar arrays accumulate dust, and kilowatt budgets actually bite. Plan your grid or watch the factory idle.
Objectives & Deployment Checklists - Always one clear next goal, never a hand-holding tutorial.
Per-Building Upgrades - Spend bits to boost extractors, smelters, and assemblers individually. Tune your bottlenecks instead of replacing them.
Item Encyclopedia & Production History - Every item you've ever produced is recorded, lifetime totals, recipe graphs, and where each ingredient comes from.
Save Anywhere, Branch Anywhere - Multiple named save slots with thumbnails. Autosave. Quicksave with one key.
Keyboard-First Workflow - Number-row category and building selection. WASD camera. R to rotate. Box-select with Ctrl. The whole loop is built for hands-on-keyboard play.
Genterra Corporation thanks you in advance for your service. Productivity is mandatory.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit) or newer
- Processor: Intel Core i3 or AMD equivalent (Dual-core, 2.5 GHz or higher)
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or any integrated GPU with WebGL 2.0 support
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Demo Update: Planet 2 comes to the demo!
Terra Mare comes to the demo!I realized the demo I originally released never showcased the cross-planet logistics that makes Genterra what it is. So, I decided to give the demo an update with a little teaser of planet 2, Terra Mare. The ending of the demo has been pushed to about the midpoint on the research tree for planet 2 to give everyone a taste of the cross-planet logistics. Saves should be compatible, but I would back them up just in case.Thanks!Read full article on Community Announcements (t.wojtylak)Patch NotesOfficial
Performance Fixes
Performance fixes for the scanner overlayRead full article on Community Announcements (t.wojtylak)Patch NotesOfficial
Incorrect icons in Bottling Plant
Fixed incorrect icon showing for unpackaged fluids in the Bottling PlantRead full article on Community Announcements (t.wojtylak)AnnouncementsOfficial
v0.3.0 Planet 2 :: Terra Mare
Terra MareHello operators,I have been hard at work developing the next major update and the day is upon us! The next planet is here: Terra Mare.PipesTerra Mare is a completely liquid planet which offers new challenges and new ways to build your factory. With the introduction of pipes, you can now utilize semi realistic fluid mechanics to expand your factory even further. Cross-Planet LogisticsOf course, this means cross-planet production chains are in order. Utilize Transfer Rockets linked to Landing Pads to automatically ship items between planets in real time. PowerTerra Mare also has its own power production. Start by building Current Turbines to get you off the ground. You'll need to periodically clean off the algae that grows on them, of course. Then, move up to Thermal Generators. Place Thermal Scanners to locate thermal vents. Place Thermal Generators on the vents for endless power. Resource ScannerThe new Resource Scanner will help find the deeper resources needed to progress through Mare's research tree.TransportMk3 belts can now be crafted, unlocked in the Mare research tree.Capstone ItemsThe next two capstone items are here as well, the Propellant Cell and Coolant System. These two additions will bring the total to four of eight total items needed to build the endgame rocket. These are just some highlights. There are many changes and additions in this update. I hope you enjoy it! Don't forget to join the Discord!Full ChangelogNew Features/SystemsNew planet: Terra Mare. An ocean planetPipes with semi realistic fluid mechanics9 new buildings37 new recipesCross-planet logistics with Transfer Rocket and Landing Pad8 new background tracks exclusive to MareMare building SFXMk3 beltsResource scannerNew power options specific to MareJukebox in System Config -> Audio Mute game audio on window focus loss, customizable in the System ConfigNew Star Map screenChangesAdded more upgrades, gated behind planet unlocksChanged upgrade prices by x1.5Reduced amount of credits...Read full article on Community Announcements (t.wojtylak)Patch NotesOfficial
Hotfix: Research rocket and hover tooltip
Fixed an issue with the research rocket not showing the selected research Fixed an issue where the tooltip of hovered buildings still triggered when behind UI elementsRead full article on Community Announcements (t.wojtylak)






