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Watch trailer on Steam ↗Evergarden
GridForge_Labs · Published by GridForge_Labs
Mostly Negative — 24% positive (17 reviews) · 32 achievements
Last updated 28 Sept 2026
Evergarden is a relaxing idle incremental about turning a tiny barren patch into a lush, living island. Restore tiles with your shovel, let workers gather resources, meet pets, and watch the ecosystem quietly spread on its own.
£3.59
Lowest price we've ever recorded
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Price history
Indie, Casual · 2026 · More under £5 games
About this game
Use your shovel to reclaim barren tiles and slowly bring a quiet little patch of land back to life.
Guide the growth yourself, or simply settle in and watch as the ecosystem spreads and the island begins to bloom with color.
Send your workers out to gather wood, stone, copper, silver, and gold ore so the island keeps growing even while you take it easy.
Meet more than 10 pets and make the most of each one's special perk as you shape the island in your own way.
As the island opens up, you'll fill out your Research Notes, uncover relics, and occasionally set off lightning tiles for those rare, extra-satisfying bursts of expansion.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible graphics card
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: Keyboard and mouse recommended.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
v1.2.1 Patch Notes
Improved the global pulse effect. Added an isometric oval shockwave that spreads from the center island. Global pulse damage now affects only tiles reached by the shockwave. Fixed island resets so only fully claimed islands are reset. Adjusted Archipelago XP and island expansion balance. Slowed late-game island unlock progression. Fixed save loading and island layout issues. Added missing localization entries and synchronized language keys. Updated the game version to 1.2.1.Read full article on Community Announcements (yshysh030627)Patch NotesOfficial
Update: Progression Rebalance, Pet UI & Rendering Improvements
Pet Upgrade Cost Balancing: Rebalanced all pet upgrade costs (both Unique and Speed upgrades) to scale dynamically based on each pet's unlock stage. The upgrade costs are now aligned with the expected progression economy model (using reinvested gold curves). Trait Tree Node Cost Balancing: Rebalanced Trait Tree node unlock costs (both Main and Sub-nodes) using the expected economy progression curves. This ensures that unlocking traits scales naturally and feels rewarding in relation to your actual progression stage. Improved Pet UI Layout: Fixed a UI layout issue where the "Equip" button was horizontally stretched and distorted when only one pet slot was active. The button now maintains its clean, original aspect ratio when single-equipped, while still dynamically stretching to split the space when multiple pet slots are unlocked. Fixed Flying Pet Rendering: Fixed a visual bug where flying pets (Sparrow, Bee, Moth) would get incorrectly rendered behind or covered by tall grass tiles. They will now hover correctly above their occupied tiles without clipping.Read full article on Community Announcements (yshysh030627)Patch NotesOfficial
Demo Update - Visuals & Bug Fixes
In this update, we polished the UI visuals to match our cozy pixel art aesthetic and fixed several bugs for a smoother experience.Read full article on Community Announcements (yshysh030627)Patch NotesOfficial
Demo Update - Balance, Localization, and Reward Feedback
In this demo update, we focused on smoothing progression, fixing localization issues, and adding clearer reward feedback. Main changes: rebalanced the stage 15 boss so progression no longer stalls as hard there; fixed a bug where the tutorial could appear in the wrong language even when the game language was set correctly; adjusted early resource upgrade pacing so the first steps after unlocking resources feel smoother; fixed pet placement in boss battles so pets no longer overlap the boss; added a small claim reward effect so resources briefly rise from claimed tiles before flying into the matching top bar icon. Thanks for playing, and please keep sending feedback.Read full article on Community Announcements (yshysh030627)Patch NotesOfficial
Update Notice - Visual Polish and Balance Changes
In this update, we focused on visual polish along with pet, resource, and research note balance adjustments. Highlights: - Improved UI readability and visual polish - Reworked pet descriptions and adjusted pet balance - Tuned early resource growth and some upgrade costs - Adjusted research note costs, effects, and usability - Improved localization consistency across supported languages If you notice anything that feels off while playing, please let us know. Thanks for playing.Read full article on Community Announcements (yshysh030627)






