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DEATH FROM BELOW
Quantum Cult · Published by Quantum Cult · Official site ↗
Last updated 5 Sept 2026
DEATH FROM BELOW is a 1-4 player co-op horror game where you and your crew hunt for sunken relics on a steam-powered trawler: navigate cursed waters, operate your ship's steam-driven machinery, and sharpen your harpoon. Beware of the eldritch creatures guarding their treasures beneath the surface.
Action, Adventure, Simulation · More free games
About this game
Aye, the sea’s been restless as of late. Folk say something stirs beneath the waves, something as old as the tides themselves. Me, I don’t pay such tales much mind, but even so, I’d keep that harpoon close at hand. There’s good money to be made... for crews that make it back.
WORK TOGETHER OR SINK ALONE
This is not a solo voyage. Your ship is a complex system that demands coordination. One crew member manages the boiler pressure, another navigates through the fog, while someone else scans the depths for what lurks in the dark. No single player has the full picture.
MASTER A LIVING, STEAM-POWERED SHIP
Your vessel is not a menu, it’s a machine. Every module inside the ship is physical, interactive, and interdependent: open valves to redirect steam, pull levers to operate the crane, and load ammunition by hand. The ship is your greatest tool… and your greatest liability.
AN UNFORGIVING OCEAN
You’ll cross the seas as a trespasser, never as its master. Navigate treacherous waves, avoid hidden hazards, and manage limited resources as you push further into the unknown. Odds may seem dim, but fortune favors the prepared.
WHAT STIRS BELOW
Something moves beneath the surface. Massive leviathans and the cursed shadows of drowned sailors will test your crew at every turn. These aren’t simple fights against bullet-sponge behemots, each encounter demands strategy and coordination: cripple a creature’s movement, blind its senses, expose its weak points. You’ll have to adapt, or be dragged under.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or later
- Processor: TBD
- Memory: 8 GB RAM
- Graphics: TBD
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Additional Notes: There are slightly higher CPU requirements if you are the Host.
Recommended
- OS: Windows 10 or later
- Processor: TBD
- Memory: 12 GB RAM
- Graphics: TBD
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Additional Notes: There are slightly higher CPU requirements if you are the Host.
Supported Languages
Latest news
AnnouncementsOfficial
Welcome to DEATH FROM BELOW!
Welcome to Death From Below!After several months of development, I’m incredibly happy to finally announce Death From Below.And what better moment to do it than during Steam Ocean Fest?What is Death From Below?Death from Below is a 4 player co-op where you and your crew operate a steam-powered trawler, searching for relics on a cursed sea ruled by deadly and ancient creatures.Every system aboard the ship matters. The engine needs repairs, the boiler pressure must be monitored and controlled, and the harpoon guns need to be supplied. The sea is unforgiving, and what waits below is worse.I wanted to create something that feels heavy, tense, mechanical, and deeply atmospheric, with a strong emphasis on player cooperation, and I hope you’ll feel that as soon as the demo releases. 🤞Shotuout to @odysseus_up for the logo and capsule artWho am I?I’m a solo developer from Mexico City, and I’ve been making games as a hobbie for more than twelve years.Most of that time has been spent experimenting, learning, failing at making mobile games 🤮, restarting projects, and slowly figuring out the kinds of experiences I truly want to create. And of course, rotting away at my full-time job as a programmer.When I was deciding what my next big project would be, I had a lot of different ideas on the table: old concepts I’d never fully explored, newer prototypes, and all kinds of experiments. But once I started working on Death From Below, I knew this was the one I wanted to commit to. And just a few days after that I saw that Steam was hosting an ocean-themed festival, so I got incredibly excited and immediately set myself the goal of having a playable demo ready by then.I pushed hard to make that happen, but in the end I wasn’t able to finish the demo in time for the festival. Still, the amount of progress made over these past months has been massive, and I’m genuinely happy with how the game is shaping up so far.What’s Next?I’m currently working on a very basic trailer that should be rel...Read full article on Community Announcements (mickey.cuau)






