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Throne of Shards

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Throne of Shards screenshot 1
Early Access trailerWatch trailer on Steam ↗

Throne of Shards

Yaril_Games · Published by Yaril_Games

4 user reviews — 75% positive (4 reviews)

Last updated 28 Sept 2026

A dark TCG where you explore a massive dungeon, collect cards, and fight brutal battles. Each floor introduces its own unique rules, twisting the experience in this classic card adventure.

DJCTQ 14Full Controller Support

£17.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £17.75 · Highest: £17.7513 Oct 2026

Strategy · 2026 · More £15 - £30 games

About this game

Throne of Shards is a dark fantasy card adventure set within a vast dungeon of shifting dangers and forgotten power.

Deep beneath a broken world lies a sprawling labyrinth of ruin, where each floor twists the rules of battle and tests those bold enough to descend. Drawn by whispers of power, glory, and the promise of the throne itself, adventurers enter the dungeon knowing few ever return.

Collect powerful cards, shape your strategy, and face brutal encounters as you push deeper into the unknown. Every floor brings new threats, new rules, and new opportunities to build your deck into something truly unstoppable.

Venture through a dark and ever-changing dungeon, uncover its secrets, and fight your way toward the Throne of Shards.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 8, 10 or 11
  • Processor: 1.1 GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS *: Windows 8, 10 or 11
  • Processor: 1.1 GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics
  • Storage: 2 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Full UI Revamp

    New Update: Map Improvements and Full UI Revamp Hey everyone! This update focuses heavily on improving the look and feel of Throne of Shards. The game should now feel much more polished, readable, and visually interesting. Maps Updated The maps have been updated with new layouts, extra decoration, and improved visual details. Several areas were remapped and adjusted so the levels feel less plain and much more intentional. Each floor should now have more personality and a stronger visual identity. More Decoration and Personality The dungeon environments now include more decorative elements, making exploration feel more alive and atmospheric. The goal was to make each level feel more handcrafted, attractive, and memorable instead of just functional. Minimap Improvements The minimap has also received a noticeable improvement. It should now be clearer, more useful, and better integrated with the rest of the game’s visual style. Full UI Revamp The UI has been revamped across the game. Menus, panels, buttons, and general interface elements have been updated to improve readability, presentation, and overall feel. General Visual Polish Overall, this update brings a major improvement to the game’s visual identity. The dungeon, minimap, and UI should now feel more cohesive and much closer to the direction I want for the final version of the game. Thanks for playing and supporting Throne of Shards!
    Read full article on Community Announcements (cesar.velazquez3981)
  • Patch NotesOfficial

    New Update: Demo, Blocking, UI Improvements and Card Pack Changes

    New Update: Demo, Blocking, UI Improvements and Card Pack Changes Hi everyone! This update brings several important changes to Throne of Shards, including a playable demo, combat improvements, UI polish, and some internal cleanup. Demo Added A demo version of the game is now available! This should make it easier for new players to try the game before jumping into the full version. New Blocking Mechanic Combat has been updated with a new blocking system. Instead of attacks always going directly through, defenders can now block incoming attacks, adding more tactical depth to each battle. UI Improvements I also polished several rough UI elements across the game to make the experience cleaner and easier to read. Hero Shops Updated Each hero now sells a card pack based on their own color. This should make it easier to build around specific colors and experiment with different strategies. Keyword Change: Taunt Removed The old Taunt keyword has been removed and replaced with Vigilance. This change better fits the new combat direction and should make the keyword system clearer going forward. Internal Changes Several internal systems were cleaned up and adjusted to support the new mechanics and future updates. Thanks for playing and supporting the game!
    Read full article on Community Announcements (cesar.velazquez3981)
  • Patch NotesOfficial

    Patch Notes: Settings and Volume Fixes

    Patch Notes Continuing with small fixes and polish improvements. Settings Menu Fixes Improved settings menu functionality Made several small fixes to the settings menu. Fixed sound and FX volume controls Sound and FX volume settings should now update and behave correctly. Small Fixes Minor stability and functionality improvements Made a few small adjustments to improve the overall experience.
    Read full article on Community Announcements (cesar.velazquez3981)
  • Patch NotesOfficial

    Small Update

    Fixed possible softlock Moved a door position to prevent the player from getting stuck.
    Read full article on Community Announcements (cesar.velazquez3981)
  • Patch NotesOfficial

    Steam Fest! Update 2

    Patch Notes Small UI update focused on making the interface more consistent and easier to read. UI Improvements Updated all buttons Changed the button visuals across the game to make them feel more consistent. Improved selectable UI elements Redefined the style for selected buttons and other selectable inputs, so menus should now feel clearer and more polished. General UI cleanup Made small visual adjustments across the interface as part of the ongoing UI polish.
    Read full article on Community Announcements (cesar.velazquez3981)

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