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Khaldun: Text Based Strategy

Screenshots

Khaldun: Text Based Strategy screenshot 1
Khaldun: Text Based Strategy trailerWatch trailer on Steam ↗

Khaldun: Text Based Strategy

SkyWolf · Published by SkyWolf

Positive — 91% positive (23 reviews)

Last updated 28 Sept 2026

Khaldun is a medieval-themed ASCII graphics kingdom management game. Take part in realistic war simulations and decide every detail of your kingdom, from its economy to its demographics! Your decisions will shape the life of a nation. Rise or be lost to history...

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£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.5912 Oct 2026

Adventure, Indie, RPG, Simulation, Strategy · 2026 · More under £5 games

About this game

What are a ruler’s duties? Managing wars? Meddling in the intrigues among advisors? Deciding production in villages and cities? In this game, you can do all of that and much, much more. Inspired by the work of the great historian Ibn Khaldun, who is regarded as the founder of sociology, this game will teach you how the course of history unfolds.

Let us take a look at some of the game’s core mechanics:

Whether you are raiding a village, laying siege to a city, or engaging an enemy state in open battle, the sword rules all. But without tactical planning, all of it is meaningless! Watch the battle unfold in real time (yes, in ASCII graphics), where terrain, morale, army composition, and tactical decisions can decide whether your army returns victorious or vanishes into history.

Just like in real life, you can talk with your commanders and advisors about state affairs, but remember: every conversation affects your relationship with them. Be careful not to earn their hatred, or they may start plotting behind your back!

The game’s most unique mechanic. You have never seen anything like it in another strategy game, yet in real life it surrounds you at every moment, even if you do not realize it. Asabiyyah is a key concept in Ibn Khaldun’s theory of history and will affect many aspects of your kingdom.

As prosperity rises, luxury increases, but asabiyyah declines; and an empire with weak asabiyyah is destined to collapse.

-Ibn Khaldun

Villages are responsible for food and raw material production, while cities produce specialty goods and art. Reckless conquest can lead you into chaos, because every region has its own area of specialization. You must prepare a conquest plan that suits your strategy.

Khaldun is a very detailed strategy-management game. Even if you do not notice it, the systems behind the game change according to your decisions. There are many more features in the game that I cannot describe here. I tried to create the most realistic experience possible for players, and I hope you enjoy it.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 1.0 GHz
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 250 MB available space
  • Additional Notes: Don't worry, it works on almost every machine.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Turkish, German, Russian, Polish

Latest news

  • Community & EventsOfficial

    Polish Language Added and Community Request 3

    The update consists of two parts 1 - Polish language added Dzień dobry! 2 - Bug fixes Thanks to diealot for reporting these issues.Reported bugs have been fixed.Owner information has been added to the Grant Land to Noble screen, so you can now see which noble owns each settlement.
    Read full article on Community Announcements (skywolfstudios1)
  • AnnouncementsOfficial

    New Scenario Mode

    A brand-new scenario mode called “Create Your Own Adventure” has been added.In this mode, you can create your own custom world.New features added with this mode:Fantasy Races: Skeletons, orcs, goblins, and more now have their own kingdoms! Each race has a different state style. For example, goblins start with high wealth and all their nobles are greedy, while dwarves have intelligent nobles who focus on siege weapons.Detailed Customization: You can customize your world in detail, from each state’s starting resources to the size of its army.Modifiers: Use various modifiers to make your world more interesting! Make kings poor and nobles rich, or turn every noble into an ambitious conqueror. The choice is yours!100 new visitors added70 new events addedNote: In the previous update, I slightly increased the health of infantry during castle sieges, but I forgot to mention it. If the castle has many archers, winning a siege with infantry alone is still difficult. However, if there are only a few archers, the infantry-only attack now has a chance to succeed.
    Read full article on Community Announcements (skywolfstudios1)
  • Patch NotesOfficial

    Community Request - 2

    - Mini-games have been added. You can now play four new mini-games from the Ruler Entertainment section. - 40 new visitors have been added, and the maximum number of visitors you can meet each month has been increased from 3 to 4. - More options have been added to castle sieges. You can now retreat or purchase missing resources directly from the siege menu. - Starting food values have been reviewed and rebalanced.
    Read full article on Community Announcements (skywolfstudios1)
  • Patch NotesOfficial

    Community Request - 1

    Important improvements made based on player feedback Thank you, Vaciliy, for suggesting these changes. -Russian translation errors have been fixed. -The end-of-turn report now uses clear colors for the player’s state and enemy states, making it easier to read. -If an enemy state captures someone from the player’s state, the “Prisoners” menu option is shown in red so the player can quickly notice the urgent situation. Thank you, Pecan, for suggesting these changes. -Hunger used to begin immediately because states started with too little food. This issue has been fixed. Each state now receives starting food reserves based on its difficulty tag on the state selection screen: Easy: enough food for 12 months Medium: enough food for 6 months Hard: enough food for 3 months -The “View Armies and Commanders” screen in the Army menu now shows war exhaustion.
    Read full article on Community Announcements (skywolfstudios1)
  • Patch NotesOfficial

    Game Balance and UI Improvements

    - Fixed excessive population in some scenarios. - Players can now see noble settlement ownership in the Production and Construction menus. - Improved some UI elements and colors. - Updated the visuals of several game menus.
    Read full article on Community Announcements (skywolfstudios1)

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