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Watch trailer on Steam ↗Guild of Three
BlueTale · Published by BlueTale
Last updated 28 Sept 2026
Guild of Three is a turn-based deckbuilding RPG where you command a party of three characters — each with their own deck. Combine different classes, pass Relay Cards between allies, and position your party across the front and back lines to create your own combat strategy.
Indie, RPG, Strategy · More free games
About this game
Weave Three Decks into One Party Strategy
Guild of Three is a turn-based deckbuilding RPG where you control three characters and three decks.
Each character has their own hand and role, and you must coordinate all three decks to build a single party strategy.
Relay Cards do not disappear at the end of a turn. Instead, they are passed to the next character.
Cards that rely on timing — defensive buffs, heals, support, or expensive plays — can be passed forward for the next character to use.
You need to think beyond the current turn and decide which cards should be passed to the next character.
Classes and Positioning Change How You Fight
Classes are not locked to specific characters.
Each class comes with its own exclusive cards, talents, and combat role, and can be further shaped with neutral cards.
A Cleric who can go on the offensive or a Wizard who holds the front line— even the same character can play very differently depending on the role you assign.
Who takes the front line determines whether your back line survives and how your party functions for the rest of the battle.

Your Party Keeps Growing Between Expeditions
After completing a contract, return to the guild to reorganize your party and prepare for the next expedition.
Card upgrades improve your key cards, while neutral card Crafting expands your tactical options.
Trinkets reinforce each character’s strengths, and level-ups and talent choices further define each class build.
This isn't just stat growth — It shapes the strategies and deck builds you bring into your next expedition.
Power Comes at a Price
As they battle monsters, your characters are exposed to Corruption.
Dark magic is powerful but unstable, and the more you rely on it, the greater the cost becomes.
As Corruption builds during an expedition, your deck is consumed by curses, forcing you to begin later battles at a disadvantage.
Whether to accept immediate gains at a long-term cost or manage your deck for the rest of the expedition is always a critical decision.
Key Features
Turn-based combat built around a 3-character party and 3 decks used at the same time
Party tactics built on Relay Cards and frontline/backline positioning
8 classes, each with its own talent tree and 16 exclusive cards
Persistent progression through neutral card crafting, upgrades, trinkets, and talent choices
4 dungeon themes, each with its own monsters, elites, and bosses

A Small Guild, Where Adventure Begins
Three childhood friends found a small guild and take on monster-hunting contracts as they travel from dungeon to dungeon.
What begins with small jobs and familiar monster hunts gradually leads to strange artifacts and greater threats.
What started in a small guild grows into a much larger conflict, and the three find themselves standing at its center.
Three characters, three decks.
Pass Relay Cards, combine classes, and arrange your front and back lines to create your own party strategy.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-Bit)
- Processor: AMD Ryzen 5 3600
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 1050
- DirectX: Version 11
- Storage: 6 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-Bit)
- Processor: AMD Ryzen 7 3700X
- Memory: 5 GB RAM
- Graphics: NVIDIA GTX 1650
- DirectX: Version 11
- Storage: 6 GB available space
Supported Languages
Latest news
Patch NotesOfficial
[Demo Hotfix] v06.18.26.343
Fixed Aggravate Wounds not applying its upgrade effect.Fixed visual noise appearing between the UI and camera at resolutions other than 16:10.Fixed characters returning to the guild with 0 HP after a party wipe.Read full article on Community Announcements (TaleTalker)AnnouncementsOfficial
The Guild of Three demo is now available.
Hello everyone!The Guild of Three demo is now available.Guild of Three is a party-based turn-based deckbuilding RPG where you control three characters and three decks. Battles revolve around reading enemy intents, managing front and back positions, and using each character’s deck as part of a single party strategy.In this demo, you can experience the early part of the game, including the tutorial, party combat, card rewards, exploration, and character progression systems.If you play the demo, please consider leaving feedback in the Steam Discussions. Bug reports, balance impressions, and comments about the tutorial or early combat pacing are especially helpful.Thank you for playing.Read full article on Community Announcements (TaleTalker)AnnouncementsOfficial
Guild of Three - Second Playtest Announcement
Hello,The second playtest for Guild of Three will begin soon.This playtest will run from May 23 to May 25.You can join from the Steam store page, and once it is added to your library, you will be able to play freely during the test period.Guild of Three is a 3-character party-based turn-based deckbuilding RPG where each character has their own deck and role.The core of the game is building party-wide strategy by combining each character’s turn order, class, and card setup.There have been large-scale changes across the game since the last playtest build.In this playtest, you will once again be able to play up to Level 5 / the second boss.Here are the main things I would especially like to check during this test:Whether the improved combat system delivers enough strategic depthWhether the updated exploration system makes route choices and decisions more engagingWhether level-up pacing and resource income feel appropriateWhether class combinations and deckbuilding choices feel varied and interestingWhether there are any frustrating or cumbersome points in the balance or UIThere is also a survey link available in the game.Feedback at any point during or after your play session would be greatly appreciated.Please note that the current build is still in development, so some balance, presentation, UI, and text may continue to change, and unexpected bugs may still occur.Your feedback will be actively used to improve the game and help refine the full release version.Your playtesting and feedback are a huge help in making the game better.Thank you in advance for your participation.Read full article on Community Announcements (TaleTalker)AnnouncementsOfficial
Playtest Ending and Thank You!
Hello, this is TaleTalker, the developer of Guild of Three.Thank you to everyone who participated in the playtest and shared feedback.The playtest is now ending as scheduled.Thanks to everyone who took the time to play and leave comments throughout this period, I was able to get a much clearer picture of which areas should be prioritized for improvement, including combat flow, exploration structure, UI, and overall convenience.In addition to the changes already applied during the playtest, there are still improvements that could not be included in the final update, as well as feedback that requires further review.These will continue to be organized, prioritized, and reflected in future development.Once again, thank you to everyone who played Guild of Three and shared their thoughts.Your feedback has been a great help in shaping the direction of the game’s development.Read full article on Community Announcements (TaleTalker)Patch NotesOfficial
[Update] Version 04.17.26 build 289
I have completely overhauled the map and exploration systems.You can now preview the map during the mission review stage and examine routes in advance based on the positions of objects.You can also choose an exploration plan that passes through campsites more often for a safer run, or one that passes through more treasure chests to secure additional resources.The sub-mission system is currently disabled. After reviewing feedback on the new map and exploration structure, I will decide what kind of sub-missions would be the most interesting going forward. Many players said that it was difficult to plan strategically without being able to see enemy intent clearly.I also considered adding a simplified intent indicator above enemies or below the action timeline, but decided against it because many enemies act twice in a single turn.Instead, I added a detailed view that lets you check each enemy’s skill list, usage conditions, and effects. I expect this to help players assess combat situations more accurately and respond accordingly. Added an option to skip the tutorial and opening.Added card type text below card names.Added help tooltips to the mission window.Added a new main quest that can be started at level 1.Card Crafting is unlocked after completing that main quest, along with a Spelldust reward. Fixed a bug where position-targeted skills ignored Stealth.Fixed an issue where turns could end while another window was open or while waiting for an action.Fixed an issue where the description for Holy Fire Manifestation was not displayed in some languages.Fixed an issue where stat values with no bonus were shown in green.Fixed incorrect interaction text.Fixed an issue where multiple trinkets sharing the same cooldown would not trigger simultaneously when equipped together. Opening treasure chests and camping no longer require an Exploration Kit.The price of the Exploration Kit has been increased to 50 gold.Holy Water has been removed, and all interaction-related tools hav...Read full article on Community Announcements (TaleTalker)






