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ZENONIA 1

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 ZENONIA1 Trailer trailerWatch trailer on Steam ↗

ZENONIA 1

CFK Co., Ltd., Com2us Holdings · Published by Com2uS Holdings

Very Positive — 82% positive (496 reviews) · 44 achievements

Last updated 28 Sept 2026

Remember the RPG that defined a generation? ZENONIA is back—faithfully restored and now on Steam. Relive the adventure that kept you playing for hours, or experience it for the first time.

DJCTQ lFull Controller Support
-10%

£8.18

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.18£9.09

Price history

5 Sept 2026Lowest: £8.18 · Highest: £8.1812 Oct 2026

Action, Adventure, Indie · 2026 · More £5 - £15 games

About this game

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About the Game

Where It All Began

Before smartphones. Before app stores.

ZENONIA set the foundation for mobile RPGs.

Now, this iconic action RPG returns in its original form—refined for modern platforms.

A Classic, Reimagined

Bringing back the original charm

while adapting seamlessly to today’s platforms.

Whether you're here for nostalgia

or a brand-new adventure—

ZENONIA is ready.

Classic RPG, Timeless Depth

Choose your path from three distinct classes:

Warrior – Balanced and resilient

Paladin – Defensive and reliable

Assassin – Fast and lethal

Customize your stats and gear

to build a playstyle that’s truly yours.

A Journey Driven by Choice

In a world where light and darkness collide,

every decision matters.

Unfold a rich story filled with unexpected events,

and shape your path between good and evil.

Endless Progression

- Hundreds of items across multiple tiers

- Deep systems combining skills, gear, and character growth

There is always more to discover.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: i3 6100
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 1060

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: i5-12400
  • Memory: 16 GB RAM
  • Graphics: Geforce GTX 1660

Supported Languages

English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Portuguese - Brazil

Latest news

  • Patch NotesOfficial

    Hotfix Update Notice (v1.0.1)

    Hello everyone,Based on the various reports and feedback you've sent us since launch, we've carried out a hotfix update to provide a more stable and convenient play experience.This update newly adds Steam Cloud save sync and an auto-save feature, and also fixes several issues that were causing inconvenience during play.Key Changes1. Steam Cloud Save Sync Support- Added save data synchronization via Steam Cloud.2. Auto-Save Feature- Added an auto-save slot.- Added an auto-save notice, displayed after the logo appears at game start.- The game will auto-save in the following situations:1) After completing a Main/Sub Quest and receiving its reward2) Before entering a boss room (except Lamis)3) When entering a village4) After using Revival, Return, or the Inn5) After leveling up3. Prologue Text Speed Adjustment- Adjusted the text display speed in the prologue.- Fixed an issue where the text scroll speed displayed abnormally.4. Fullness Consumption Adjustment- Adjusted fullness consumption for smoother gameplay.5. Ayles Region Achievement Girl Dialogue Change- Changed the dialogue of an NPC that doesn't support shop functionality so that it properly directs players to the Achievement Shop.6. Stat Icons Added to the Player Status Window- Added icons for the Strength, Vitality, Agility, and Stamina stats.7. Sound Improvement- Improved the rain sound that plays during rainy weather. Bug Fixes- Fixed an issue where characters could walk on top of flowerpot objects.- Fixed an issue where, if the player died right before using a Return Scroll, input wasn't possible on the resurrection screen.- Fixed an issue where characters could get stuck when loading a save made on the bridge in Valley of Despair - Midway 2.- Adjusted marker range so the East and South of Adonis locations are more clearly visible on the minimap.- Fixed an issue where, if the game was restarted without saving after purchasing an item from the Achievement Shop, only the achievement points were deducted.- Fixed...
    Read full article on Community Announcements (C2H_HA)
  • AnnouncementsOfficial

    ZENONIA 1 Official Launch Notice

    Hello everyone, this is the ZENONIA dev team.18 years after we first brought ZENONIA into the world, we're back on Steam to share it with you all over again.Bringing the beginning of ZENONIA back after all this time is something we're genuinely thrilled and moved to be part of.For fans who've held on to their memories of ZENONIA, we hope this brings those memories rushing back. And for anyone stepping into this world for the first time, we hope you'll discover just how fun and charming a classic action RPG can be.Ever since the demo launched, we've been listening closely to your feedback and focusing our efforts on improving controls and overall convenience. Through it all, our top priority never changed: keeping the feel and spirit of the original intact.Run into a bug, or have thoughts on your playthrough? We'd love to hear from you! Drop by our official Discord or the Steam discussion boards. We'll keep an eye on what you're telling us and keep working to make the game run even smoother.▶ Join the Official Discord▶ Visit the Steam Discussion Boards※ Please note: Save files from the Demo version are not compatible with the full release.If you've got a moment after playing, leaving a Steam review would mean the world to us. Every review helps more than you know. 🔥Thank you, truly, to everyone jumping back into ZENONIA's very first adventure.The ZENONIA Dev Team
    Read full article on Community Announcements (C2H_HA)
  • AnnouncementsOfficial

    ZENONIA 1 Dev Team Interview #01

    Why We're Bringing Back the First AdventureHello everyone, this is the ZENONIA 1 dev team.We've been sharing key information and improvements about the game through dev notes and notices, but this time we wanted to tell the story of ZENONIA 1's development in a different way.In 2008, Zenonia's first adventure began on a small mobile screen. After many years, it's now returning on Steam.Why are we restoring ZENONIA 1 now? What did we choose to preserve from the original, and what did we change? What considerations went into bringing an old title back to life in today's PC environment? The dev team answers these questions directly below.Q. Why did you decide to restore ZENONIA 1 now?ZENONIA 1 is where the series began — the game where many players first experienced the fun of adventure and progression in mobile RPGs.As time passed, it became increasingly difficult to play the original on modern devices, but fans continued to express their desire to experience Zenonia again. We too wanted this first adventure to be something players could still play today, not just a memory left in the past.This year also marks the 18th anniversary of the original game's release. We felt it was a meaningful moment — a chance for longtime fans to relive that era's adventure and to introduce new players to where Zenonia began.This project didn't start from a desire to create a brand-new Zenonia, but from wanting to reconnect that past experience with today's players.Q. What does "restoration" mean to your team?For us, the core of restoration is keeping the original experience at the center.Simply making the old version run on PC wasn't enough. On the other hand, modernizing every single element risked turning it into a different game from the ZENONIA 1 players remember.So we kept the elements that define the identity of the original as much as possible, such as the story and characters, the class and growth structure, equipment and skills, the good/evil system, hunger and weight, and the...
    Read full article on Community Announcements (C2H_HA)
  • AnnouncementsOfficial

    ZENONIA 1 Official Release Date Announcement

    Hello everyone, this is the ZENONIA dev team!We have some exciting news for all the fans who have been waiting so patiently. ZENONIA 1 officially launches on Steam on August 31, 2026!* Release Schedule: Aug. 31, 12:00 AM PDT* Pricing will be announced at a later date.Since the demo went live, so many of you have jumped in and sent us all kinds of feedback and bug reports through your playtime.Based on your valuable feedback, our team has been continuously polishing and improving many areas of the game — including controls, quality-of-life features, UI/UX, combat balance, and stability.Every single piece of feedback you shared has helped us improve the quality of the full release.In the full version, you'll get to experience the complete story of ZENONIA from beginning to end — going far beyond the content you played in the demo.We're bringing you a ZENONIA 1 that keeps the heart and adventure of the original intact, while being refined for the PC experience.And it doesn't stop at launch — we'll keep reviewing the ideas and suggestions you share through the community, and continue rolling out improvements and updates to make your play experience even smoother.Haven't added ZENONIA 1 to your Steam wishlist yet? Now's the time!Wishlisting means you can be among the very first to start your adventure on launch day.See you on August 31, 2026, as ZENONIA's very first adventure begins again.The ZENONIA Dev Team
    Read full article on Community Announcements (C2H_HA)
  • Community & EventsOfficial

    Steam Next Fest Feedback Review

    Hello everyone, this is the ZENONIA dev team!A huge thank-you to everyone who played the ZENONIA 1 demo during the Steam Next Fest and took the time to share your thoughts with us.We've read every single piece of feedback, and we'd like to respond by sorting everything into four categories based on where things currently stand in development:✅ Already Implemented🔧 Coming at Full Launch🔍 Under Review⚠️ Not Possible Right Now🎨 Graphics & UIQ. Please unify the menus and main UI with the pixel-art vibe.The main screen, damage numbers, target monster UI, and a few other elements feel a bit off from the pixel-art tone.A. 🔧 Coming at Full LaunchWe'll be giving the main UI an overall makeover to match the pixel-art style. We'll also redesign the quest icons (the ! and ? markers) to fit the pixel aesthetic.Q. The hunger gauge UI feels a little lacking. A. 🔧 Coming at Full LaunchWe'll improve the hunger gauge UI so it blends in more naturally.Q. Please improve the readability of the quest guide UI.A. ✅ Already ImplementedWe've added an On/Off toggle for the quest guide, so you can control how much info is on screen depending on how you like to play.Q. Please make the UI box backgrounds semi-transparent.A. 🔧 Coming at Full LaunchWe'll improve this while balancing the pixel-art direction with overall screen readability.Q. Please make the dialogue box UI and character portraits bigger.A. 🔧 Coming at Full LaunchWe'll be adjusting the UI and portrait sizes so characters and dialogue stand out more during conversations. There's also a poll running on our official Discord — come cast your vote!Q. Please add a brightness setting and center-align the dialogue text.A. 🔍 Under ReviewWe're looking into whether these options can be added and how necessary they are in actual gameplay.Q. Please switch to a pixel-style font.A. 🔍 Under ReviewWe're reviewing font resources that fit the game's atmosphere, along with where they could be applied.Q. Please show quest markers on trees too.It'd be n...
    Read full article on Community Announcements (C2H_HA)

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