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Watch trailer on Steam ↗Pick Three!!!
Eelpunk Studios · Published by Eelpunk Studios
Positive — 100% positive (26 reviews) · 33 achievements
Last updated 28 Sept 2026
The game where you pick from three! Choose your weapon ball and fight others in unstable best-of-3 matches, upgrade your stats, and bounce around the arena until you finally claim victory. Get popular and have your fans assist you, and befriend the Ref to maximize your odds.
£2.49
Lowest price we've ever recorded
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Price history
Casual · 2026 · More under £5 games
About this game
Pick a weapon and enter the ring where you'll be spinning around fighting your opponent until one of you drops down. Don't worry about wasting your one shot; each match-up is a best out of three, and after each fight is another opportunity to get stronger.
An opportunity from three choices!

We heard choices matter, but sometimes there's just too many options. So we decided to make players always pick one option out of three for everything! Choosing your weapon, your color, your opponent, your stat upgrades, your gear, and even your special Augments. Every choice matters!

Depending on which enemy you picked, your reward for winning a fight is one of 3 places; The Blacksmith, the Ref's Booth, and the Fan Club. Each place has unique mechanics, resources, and stats that interact with eachother, so juggling your visits and making use of what you get is key to winning a run.
Avoid rerolling your choices to keep the Ref happy so you can obtain rarer Augments that enable new playstyles. Gain additional Redirects to reposition in times of need while utilizing unconventional stats like Emptiness and The Will to Proceed. Scale your Hype and cater to your fans so they can fight alongside you. Whether you specialize in one mechanic/stat or make use of as many as you can, there are several unique ways to play every weapon ball. And for an additional challenge, you can unlock up to 3 Bracket levels that add significant modifiers to the run.
I love "pick 3" mechanics. I love picking from 3 options. Positive affirmations.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3-9100f / AMD Ryzen 3 3100X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Small Emergency Bugfix Patch
BugfixesFixed a long-standing bug where rerolling in the Blacksmith would roll the Bank's interest as if you visited the Blacksmith again. A huge thanks for the player in the Discord that reported this, as I encountered this bug but never found the cause.Fixed Evan being able to damage the player during Bob and Weave.BalanceEvan no longer heals when hitting Barriers. Might undo this, we'll see. Evan doesn't really need it, but logically it'd make sense for him to still steal health off of Barrier hits. We'll see how it plays out.Read full article on Community Announcements (eelpunk dev)Patch NotesOfficial
Patch 1.2: Big Hits and Blocks
At the time of this update, we have now sold 100 units of this game. Even though I'm proud of the game, I still am so surprised by how many people actually love it. Again, we could not thank you all enough for your support. We now have a Discord server for all Eelpunk Studios games. That's only 2 right now, but 2 is plenty. https://discord.gg/QTrsuakMsD Content3 New Legendary!!! Augments: Bob and Weave, Downplaying, Null and Void1 New Rare… Augment: RecyclingNew Stat (Base Rarity: Legendary!!!): BarriersNew Enemy Archetype: ReinforcedThe Random archetype can now invest in Barriers.New Endless Boss Archetype: BlessedNew Weapon: Hammer3 New Colors: Nevermore, Drowned, Bleeding Brick Wall. These are darker than the standard colors, which are all vibrant to work with the game’s color logic, but I thought they were cool.8 New Achievements: Idol of Blessing, Hammer Win, The Chaos Forger, Very Well-Protected, Free of Possessions, They Love Me, Big Hits, Untouched by ChaosThe main focus of the new content is defense. Besides the classic Immortality Combo, there were not many defensive options that scaled well enough to function in Endless. Even though I still am not balancing for Endless (Example: I don’t care to nerf the Immortality Combo because it’s basically impossible to pull off until Endless), the new defensive options should be reasonable but satisfying alternatives to the Immortality Combo that scale very effectively. BalanceIncreased Chakram’s base damage from 2 to 2.25Puppet Master REWORK: Instead of healing when you use a Redirect, Puppet Master now gives a Redirect whenever you collide with the enemy.The Fan-Favorite Stat can no longer roll the same stat twice in a row when rerolled.Increased the base rarity scaling for the Fan-Favorite Stat. Base Epic+ stats should be more rewarding as a Fan-Favorite Stat now.Increased the base rarity scaling for fan cost/gain from “Take a Sponsor” and “Do a Challenge”. Base Epic+ stats will now cost more to gain, but are now ...Read full article on Community Announcements (eelpunk dev)Patch NotesOfficial
Tiny Bugfix Update
Thank you all for the continued support. | Thank you all for the continued support. | Thank you all for the continued support. BalanceHate-Watching's first stack now provides 200% less fan loss instead of 100%.Visual/OtherAdded special Ref lines for fights ending.Added some Ref lines to rounds ending (we forgot to include them).Increased chance of a rare Ref line being spoken by about 2x. Added names for every color, only visible during the Color Pick section.Improved visibility of keyword popups.Added keyword popup compatibility for the first Enemy Pick (for new players that dont know what each weapon does yet).Added a small text box at round start that tells the player how to launch the ball.BugfixesFixed a very rare late-endless bug that caused weapons to infinitely clash against each other.Fixed a bug where the keyword popups for the "My Weapon" menu were blank when accessing it during "Take a Sponsor" or "Do a Challenge".Fixed a bug where Hype Moments was not properly applying its modifier to fan loss.Read full article on Community Announcements (eelpunk dev)Patch NotesOfficial
Patch 1.1: Banks and Brackets
By the time this update has come out, Pick Three!!! now has 300+ wishlists and 50+ units sold. This was much more than expected as our first release, and we are incredibly thankful for everyone who has supported the game. ContentNew Weapon: Lantern.New Mechanic: Bank (Blacksmith). You can deposit and withdraw Gold from a bank in any Blacksmith. Every time you visit the Blacksmith, the Gold in the bank gets interest.New Mechanic: Bracket Levels. They are optional incremental difficulty modifiers you unlock after winning a run, and it goes up to 3.1 New Rare... Attachment: Passive Critical2 New Epic! Attachments: Passive Plunder Hook, On-Hit Healing Box1 New Legendary!!! Attachment: Passive Add Burst3 New Rare... Augments: One More Second, Ankle Twist, Dramatic Release2 New Epic! Augments: Up My Sleeve, Bulldozer2 New Legendary!!! Augments: Puppet Master, Identity Theft4 New Enemy Archetypes: Pursuer, Battleship, Sniper, CutthroatAdded a trash can in the "My Weapon" menu.16 New Achievements. BalancePicking My Defeat now gives 10% Joy instead of 5%.The Mosquito, Turret, and Assassin enemy archetypes now only appear after 1 Champion has been defeated. Visual/Audio/OtherAdjusted damage numbers so that their movement is slightly randomized.Added a new sprite for Fred's traps.Added a new Ref animation/idle.Added stat popups for the "Do a Challenge" and "Take a Sponsor" menus. Unfortunately, while in those menus, the popups in the "My Weapon" menu are now bugged.Changed the sound effects for Dart. The functional Rotation cap for on-sight weapons is still 75, but the actual stat is now uncapped in that case.Added an upper limit to the amount of hit particles a ball can emit. This should only affect late endless runs.Modified "Hitting On Fans" so that extra copies affect proc damage rather than number of procs. This is an attempt to make performance on high-Fan runs better, and will be walked back if it doesn't affect much.Removed hitstop from Mine explosions.BugfixesFixed an...Read full article on Community Announcements (eelpunk dev)AnnouncementsOfficial
THIS JUST IN: 2 developers are going to play their own game
We will be playing our game LIVE at approximately 1:00 PM EST. It will be visible on Steam and Twitch. Feel free to stop by and ask questions.Read full article on Community Announcements (eelpunk dev)






