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Watch trailer on Steam ↗Dice Gun Commando
Loonicy Entertainment · Published by Loonicy Entertainment
Positive — 100% positive (20 reviews) · 24 achievements
Last updated 28 Sept 2026
Guns roll dice. Dice trigger mods. Mods cause MAYHEM! Destroy waves of alien horrors in this bullet heaven roguelite by building an arsenal of dice-driven, synergistic weaponry.
£3.67
£4.59Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Strategy, Casual · 2026 · More under £5 games
About this game
A Bullet Heaven where you control the dice your guns roll
The Chaos Lord and its minions are here, and you're the last line of defense. Build an arsenal of dice, mods, and guns to show those aliens who's boss!
Features:
Carry up to six auto-firing weapons. Shotguns, machine guns, lightning guns, oh my!
Dozens of different dice and hundreds of different gun mods. Massive build variety!
Wide variety of synergies from combining dice and mods with different guns. Play it your way!
Level up to earn rewards and make your arsenal stronger. Power overwhelming!
Fast runs (20-30 minutes) and progressive unlocks. Roguelite stuff!
Fight alien mobs, elites, and bosses that wield their own dice powers against you. Kill chaos!
Break the laws of physics game. Power over-- wait, already did that one. Break stuff!
What kinds of synergies can you make?
A machine gun that spews radioactive clouds when it rolls a set of 1, 2, and 3.
A shotgun that knocks back mobs each time it rolls a 2.
A chickenshot that turns mobs into chickens while also slowing them down when it rolls a 3.
A lightning gun that heals you when it rolls a pair of 1s.
A grenade launcher that spreads madness when it rolls three 2s, causing mobs to attack each other.
A flamethrower that recharges your shields when it rolls a pair of 4s.
And much, much more!
Craft as absurdly overpowered a build as you can. It's what you'll need to annihilate the Chaos Lord and stop its insanity.
Be the Dice Gun Commando!
System Requirements
Will my PC run this? →Minimum
- OS: 11, 10
- Memory: 8 GB RAM
- DirectX: Version 11
- Storage: 400 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Dice Gun Commando 1.0.2 is released!
Dice Gun Commando 1.0.2 is released!This adds enhanced tutorialization to Combat Training (aka the tutorial), explaining the core mechanics quickly while keeping popovers to a minimum. Additionally, it adds more quality of life features (you can now hide tooltips!) and bug fixes (locked mobs no longer get pushed around!).For the folks who played the beta versions of this build at 2D Con this weekend, thank you! Your feedback was immensely valuable in getting these changes working smoothly.FeaturesCombat Training now has explicit (but minimal) tutorialization, focused on explaining the core loop as quickly as possible.Added tooltip actions for dice and mods.Tooltips can now be hidden with a button press during Equip.Dice tooltips now show the die’s mean (aka “average”).Changes“Add Choice” for gun level-up activators rephrased as “Choose X” (where X = number of choices you get after dice payment).Aim Mode hint now always shows at the start of each run. For non-Combat Training runs, it fades after a couple seconds.Validation error for Odds/Evens mod triggers reworked for clearer communication of face counts.Threat Level selection buttons now hide if you can’t go higher or lower than the current selection.Slightly increased delay time for first wave’s initial spawn.Changed “Waves” to “Waves Completed” in Run Summary.Filter Cycle icon is now clickable.Slightly decreased boss damage and level scaling.Slightly increased safety radius for spawns avoiding player position.Various changes to improve overall performance.BugfixesFilter Cycle icon no longer shows if no filter buttons are visible.Fixed some keyboard glyphs not using pixel art icons.Bosses no longer stick like glue on the player.Improved mob pushback calculation to be less wild.Frozen and locked mobs no longer get pushed around.Common Cold now uses the correct color for the Poison keyword.Fixed z-index ordering issues on gun slot Unequip buttons.Stats on Run Summary no longer scroll while offscreen.Zero-dust text n...Read full article on Community Announcements (loonicy.entertainment)AnnouncementsOfficial
Dice Gun Commando 1.0.1 is released!
Dice Gun Commando 1.0.1 is released!Its focus is on improving the new-player experience, making it more intuitive to learn how the game is played. It also adds quality of life changes (like making Knockback less wild) and bug fixes (like dice creation mods now actually...you know...creating dice).Features:The game now asks you to configure your brightness before starting your first run.You can now view Controls from the Options menu.You are now warned when a gun has no dice.Added buttons to the Main Menu for Feedback, Press Kit, and Discord.Changes:Mob Brightness is now a slider instead of a toggle, allowing greater customization of how visible they appear in the dark.Knockback has been refactored to be less wild and more consistent.All action icons now use pixel art icons.Next Wave now progresses with LS on Controller instead of Select.Hold-to-confirm actions now prevent selecting different options while confirming.Chicken Transforms now scale in size based on the type of mob being transformed.Improved how selecting guns feels with RS on Controller.Added action hints for Inventory and Gun on the bottom of their respective panels.Guns no longer show shooting animation if they have no dice.Gun slots now show when they're being hovered.Clicking on slot keyboard icons now selects the respective slot.Inventory and Consume Gun experiences now use a detailed version of gun models in their gun lists to make it clearer which gun is being interacted with.Bugfixes:Dice creation mods now actually create dice.Inconsistency with showing keyboard/controller icons is now eliminated.Brightness preview now accurately renders how things look in-game.Fixed inconsistency with mod effect descriptions around creating dice.Fixed focus sometimes being lost when leveling up multiple times.Fix boss kills not registering for Stars if they were turned into chickens.Fix missing collision geometry resulting in mobs and player getting stuck in the walls.Fix gun swapping not working when all gun s...Read full article on Community Announcements (loonicy.entertainment)AnnouncementsOfficial
The Future of Dice Gun Commando
(Early work on the new Desert Outpost location.)Hi, all! Dice Gun Commando has been out for almost two weeks, so it's time to talk about what's next after the 1.0 release.tl;drNext patch update is 1.0.1, focused on improving new-player experiencesNext minor version update is 1.1, introducing new features and contentThese releases (and future ones) will come out when time permits due to solo-dev financial constraintsRead on for more details!1.0.1 Release: Improved New-Player ExperiencesThe focus of 1.0.1 is doing a better job explaining how the game works to brand-new players. The goal is to get this out quickly in advance of introducing new content, so new players are less likely to bounce off the game due to misunderstanding how it works. Certain UX pain points are also being addressed.1.0.1's FeaturesA brightness popup before starting the first run, ensuring the game is as bright (or dark) as desired.One-time tutorial explanations for how certain game mechanics work, like the Inventory and equipping dice/mods to guns.Overview of the game's controls. (Finally!)Fixes to keyboard/controller icon inconsistency so they always represent the device currently being used.Critical bug fixes.(Assets for the new Wormlord boss and one of their mechanics, which involves hatching eggs.)1.1 Release: Features and Content1.1 is about expanding the game's sandbox with new features and content, in addition to quality-of-life improvements. This is a big update, and includes stuff that was cut from 1.0 to make the release date on time.1.1's FeaturesNew Locations + MusicTwo new locations to fight the aliens in:Desert Outpost: a scorching landscape where the remnant of Earth's leadership hidesMetropolis: a city being reclaimed in the name of humanityEach location will get its own unique soundtrack that dynamically adapts to the gameplayAdditionally, the Factory location's music will be expanded to fit the dynamic music system and have more variationNew Enemies and Bosses1 new Fodder: Boo...Read full article on Community Announcements (loonicy.entertainment)Patch NotesOfficial
Bugfix Build 1.0.0.4
Bugfix build 1.0.0.4 is live! Changes: - Combat Training no longer awards Dust, and more clearly calls out that Stars and Dust aren't awarded. - Run end messaging for Combat Training made clearer that it's not a real run. Bugfixes: - Fixed Draw not being in the Keywords dictionary. - Fixed inconsistent keyword formatting with Multiplier dice. - Fixed gun mods rendering vertically in Gun Info popover. - Fixed boss kills number being hardcoded in Run Summary's Stars count. - Fixed rarity fudge not resetting between runs. - Fixed Level Up not showing the correct number on multiple levels-up after the first in sequence. - Fixed multiple rendering issues with Level Up -> Equip transitions. - Fixed hold-to-confirm buttons triggering while not on screen (which fixes multiple state break issues with Level Up/Equip). - Fixed wrong gun slot being initially selected on repeat runs. - Fixed Threat Level always progressing when ending run on highest unlocked level; it now only progresses if you win. - Fixed kill bonus not being applied correctly in some cases. - Fixed Equip gun mod slots not being able to focus each other when there's gaps between them. - Fixed Armory not showing new unlocks if loading the app with available unlocks. - Fixed dice and mods not using unlocked items on first run after booting app. - Fixed Run Summary not clearing dice and mod counts between runs. - Fixed damage mods unintentionally only applying to the first bullet. - Fixed rendering gun damage and roll text when number > 10,000. - Fix not being able to use focus nav shortcut on Equip when first mod slot is empty.Read full article on Community Announcements (loonicy.entertainment)AnnouncementsOfficial
Dice Gun Commando 1.0 is RELEASED!
Dice Gun Commando 1.0 is RELEASED!...actually, it was released on Friday. I was so busy with the release, subsequent showcasing, and bug fixes that I forgot to make the official Steam announcement. Whoops!What is meant by 1.0? This is the foundation of Dice Gun Commando gameplay, including:The core bullet heaven + dice synergy gameplay.Meta progression, unlocking more dice and mods to use throughout gameplay.Steam achievements.Future updates will add mechanics and content to this core, alongside maintenance work like bug fixes and performance improvements.To everyone who has purchased Dice Gun Commando so far: thank you! It means a lot to have your support, and I (Josh) hope you enjoy the game and what's to come.Read full article on Community Announcements (loonicy.entertainment)






