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Watch trailer on Steam ↗Next Reign: Kingdom
Tiny Tulip Games · Published by Tiny Tulip Games
Very Positive — 93% positive (154 reviews) · 22 achievements
Last updated 28 Sept 2026
Transform a tiny settlement into a thriving medieval kingdom in this incremental strategy game. Build your economy, command your army, and keep discovering new ways to grow with every milestone.
£3.67
£4.59Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Simulation, Strategy · 2026 · More under £5 games
About this game
Begin your reign in Next Reign: Kingdom. What starts as a single field slowly grows into a thriving medieval kingdom filled with bustling industries, powerful magic, and tactical battles. Every milestone unlocks something new, while automation keeps your kingdom running and frees you to take on even greater challenges.
Gather resources, train your first workers, and lay the foundation of your kingdom.
Construct specialized buildings, unlock new industries, and expand your settlement into a prosperous medieval realm.
Craft increasingly valuable goods, optimize production chains, and automate your expanding economy.
Plan formations, command specialized units, and overcome increasingly powerful foes.
Key Features
Claim the Throne: Master over a dozen deeply interconnected systems to build your economy
Command the Battlefield: Unlock 5 distinct unit types with different tiers, find devastating synergies and crush your enemies
Maximize Your Power: Optimize your kingdom through around 20 hours of progression, 100+ prestige upgrades and hundreds of upgrades during reigns
Watch Your Empire Flourish: Grow your kingdom, collect dozens of resources, and unlock game-changing mechanics all the way up to the endgame
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.7 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: 512MB, OpenGL 3+
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Hotfix v1.0.2 - Storage Curve Changes
Greetings fellow rulers! This is another patch to address mainly one big issue: storage limitations. While it was initially planned as a tool guide players into a direction when it might be necessary to prestige, it ultimately ended up just feeling like an artificial blocker for many. Of course this is not what we intended and therefore we did drastic changes to how much storage you have and how it carries over. In detail, that's: Warehouse costs curve was flattened, making it overall a lot cheaper later on and allowing to build more warehouses sooner Warehouse upgrades costs curves were flattened allowing to increase storage sooner All prestige upgrades regarding storage have been boosted to increase overall storage at the earlier half of the game drastically Starting storage has been increased to not force prestige due to storage limitations in the beginning Any warehouse ever built will translate into new runs as long as you get any buildings at the start of a run after prestiging - no limitations anymore. The stock you finished your last run with should be the starting stock of the new run from now on Any purchased warehouse upgrades will always translate into new runs, there should never be a need to re-purchase them after prestiging Reduced additional storage of a few later upgrades to balance things out These changes do not touch the overall cap for storage. In the end, we intended to keep resource numbers relatively low compared to other games as there are already so many in it anyway and different upgrade may need completely different resources - so depending on what upgrades you try to pursue, you won't need 100k of X, but 20k of a, b, and c. So what does this do? For comparison - prior to this patch, it was possible to have only 12500 storage at the end of the demo. Now it is more than double with 30650. Basically, the midgame more or less had the biggest storage boost before. Now the curve is shifted more to the early game to make idle gaming a lot more ...Read full article on Community Announcements (Matt)Patch NotesOfficial
Hotfix v1.0.1
Greetings fellow rulers! We've been carefully reading all your comments. As such, we've prepared a patch to address several issues that popped up. Also, it includes a few suggested improvements. Added the functionality to hold and click crafting buttons to adjust queue quicker; added a LCTRL +100 modifier Added the functionality to free Tier 1 Units Fixed damage/heal numbers to use the right font regardless of selected language Fixed several typos Fixed an issue where tooltips displayed behind the regular UI when closing the Prestige Preview through pressing Escape Fixed University Research levels to carry over the correct level progress instead of only 1. If you've encountered this issue, prestiging again will fix it Changed prestige point progress bars to show a crown once they are completed to cause less confusion The added features for crafting and unit deletion are already present in the game. However, since we need to coordinate with LocQuest for the localization to be present in all available languages, it will take a bit until the tooltips reflect this addition too. There seems to be an issue with cloud save transfer when transferring between Linux and Windows. We're already working on it and hoping to have it fixed and tested by tomorrow. In the meantime, it was reported that forcing Proton through Properties → Compatibility fixes the issue. Also, should you be playing on Steam Deck and encounter issues of not getting any input and therefore not making it past the main menu, please try using Proton 9. This already fixed the issue for several players. Thanks for all your continous support!Read full article on Community Announcements (Matt)AnnouncementsOfficial
Next Reign: Kingdom available NOW!
Greetings fellow rulers! 👑The time is nigh - the release is upon us!It has been a crazy 14 months working on our very first game - gaining experience in lots of different new fields, watching other people play the game, getting feedback, encountering problems inbetween, and then getting back up to improve the game and at times even reworking bigger parts based on all the insights everyone provided!We're super happy the day is finally here and we get to share Next Reign: Kingdom's full release with all of you! We hope that you enjoy the full game even more than the demo!The game is available for $4.99/4.99€ (Steam's regional pricing applies) and will be on sale for the next 7 days for 20% off.If there's anything you want to let us know - please feel free to write a comment under this post, open a new discussion in the community hub or even write a review and let us know what you think! As always, we'll try our best to go through as many of your comments as possible and try to give you the best experience we can create.Have fun with the game!See you in your Next (full) Reign!- Tiny Tulip GamesRead full article on Community Announcements (Matt)Patch NotesOfficial
Hotfix v0.3.1
- Added a sound when bookmarking or toggling progression recommendations when clicking the consultant- Changed grass textures and placement- Changed Tavern distributions layout to have enough space for longer names - Changed regular resources panel to hide when it's empty (either due to filtering and none are depleting are all are pinned)- Changed unique formations layout to get a faster overview of valid formations- Fixed "clear formation" button in formation selection not clearing correctly- Fixed animal production/breeding distribution arrow buttons still functioning when the slider is disabled when only one animal is present- Reduced cursor size for less overlapping with tooltips- Fixed an issue where canceling a Worker refund didn't work- Fixed certain tutorial behaviour that would cause softlocks- Various UI adjustmentsRead full article on Community Announcements (Matt)AnnouncementsOfficial
Demo v0.3 - Release Demo is finally here!
Greetings fellow rulers!We're super excited to share big news with you - development is going well and we are checking off one thing after another. The release is already in less than two weeks (!) and we want to finally give the demo some love again. This update contains a huge number of changes and fixes, but we don't want to go through them all in detail. Instead, here are three things we want to highlight.FRESH UIUI changed... A LOT. The bottom box which used to display bookmarks and other sorts of infos was replaced by a book which makes for a much nicer display. Also, this is its sole purpose now. The overview of depleting resources was shifted to the resource panel on the left - whenever you hover over it, the UI expands and shows a new button which can be used to filter resources for ones that are depleting or low on stock. The UI scaling changed as well, allowing us to make it a bit higher resolution and hide less of the world. After all, you're managing a kingdom - not an Excel file.Also, the bottom right box was replaced with our beloved consultant who got a make-over as well. However, he's not just there as decoration, as we...IMPROVED TUTORIALSThe days of a scroll hitting you with a wall of text and throwing you out of gameplay are gone. Instead, your consultant will give you advice on all sorts of features throughout your kingdom management journey as a ruler. Also, he makes the tutorials a lot more interactive where it's useful. With his guidance, it will be much easier to figure things out when ruling your kingdom. After all, you need to manage a lot - for example your army.BETTER QUEST OVERVIEWThe new UI scaling allows us to get rid of some of the tabbing when setting up your army to fight against monsters. This means that you can finally get all the info in one glance instead of having to switch back and forth between tabs to check out unique formations and strategies. Speaking of strategies - they are no longer loosely shown on the right and inste...Read full article on Community Announcements (Matt)






