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Corelith

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Corelith

Dongurami Cat · Published by Dongurami Cat

5 user reviews — 100% positive (5 reviews) · 34 achievements

Last updated 28 Sept 2026

Corelith is a wave-based roguelike top-down action game. Explore the Corelith Dungeon, craft Skill Cores, and create your own unique build.

Early AccessDJCTQ 6Full Controller Support

£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.594 Oct 2026

Action, Indie, Early Access, Casual · 2026 · More under £5 games

About this game

Explore the Corelith Dungeon

Drawn by the mysterious power of the “Core,” countless adventurers gather in the Corelith Dungeon.

Defeat the monsters guarding each floor and collect Core Shards.

Use the fragments you gather to craft powerful Skill Cores and grow even stronger.

Build Your Own Playstyle

Combine Active and Passive Skill Cores to create your own unique combat style.

Enhance your abilities by infusing Aether into your Skill Cores, and adapt your fighting style based on your chosen weapon.

Guardians of the Dungeon

On certain floors, powerful beings known as “Guardians” await.

Break through increasingly dangerous enemies and defeat the Guardians to advance deeper into the dungeon.

Defeating a Guardian will reward you with valuable loot.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-6100 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 620 or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Korean, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    v0.2.7 — Altar & Boss Soul Balance

    This patch is a light balance pass centered on the Altar, giving a boost to rewards and Guardian Souls whose effects were too weak to be worth choosing, along with a small reach increase for Frostwind.Something bigger is also in the works: the Hard difficulty is being broken into several tiers — not just a finer split of what exists now, but new tiers beyond it for players who want a harder run — and part of that is a set of terrain hazards themed to each stage. More details in a future patch.BalanceAltar: Twin Growth → Full BloomRenamed, and reworked from "two random skills gain 1 level" to "all of your skills gain 1 level"Altar: Full BlessingIn addition to fully restoring HP, now also increases Max HP by 50Altar: Pact of BloodCurrent HP cost: 100–300 → 50–250Max HP gain changed from half the HP spent to the full amount spentAltar: TransmutationThe transformed skill is now taken to max levelGuardian Soul: AwakeningLevels granted on pickup: 1 → 3Skill: FrostwindRange increasedImprovementsOptimized nearest-enemy targeting so it costs less each frame, especially in dense wavesBug FixesFixed the basic attack tooltip not refreshing immediately when a weapon upgrade with no stat change was attached
    Read full article on Community Announcements (DonguramiCat)
  • AnnouncementsOfficial

    v0.2.6 — Chill Trace Rework & Skill Balance

    This patch centers on a full rework of Chill Trace and a broad pass over skills that were falling behind. Chill Trace is no longer just a small slow on hit — landing active-skill damage now builds chill stacks, and a full stack detonates for burst damage and a stun. On top of that, a handful of skills got faster cooldowns, more damage, or bigger hitboxes. There's also a change to how Guardians handle slows: crowd control resistance now weakens the slow instead of blocking it outright. Have fun freezing things solid!BalanceSkill: Chill Trace (Reworked)Slow duration: 2s → 5s, and now refreshes every time you deal magic damageDealing damage with an active skill now adds 1 chill stack (max once per cast); each stack adds an extra -10% movement speedAt 4 stacks, the stacks are consumed to deal 100/140/180/220/260/300 magic damage and stun for 1.5sBecause the slow now scales by strength rather than duration, it also applies to crowd-control-resistant GuardiansSkill: Backlash ForceDamage: 30/42/54/66/78/90 → 40/56/72/88/104/120Range increased by roughly 33%Skill: Shock BlinkDamage: 70/98/126/154/182/210 → 100/140/180/220/260/300Skill: FireballCast time: 0.2s → instantCooldown: 5s → 4sSkill: FrostwindCooldown: 7s → 5sSkill: Bolt BarrageCooldown: 10s → 8sSkill: BlizzardCooldown: 10s → 9sSkill: Fire WallHitbox enlarged (1.5×6 → 2×7)Skill: Flame SurgeArea of effect increased by roughly 50%Skill: Concentrated SlashRange increased by roughly 33%Skill: Battle InstinctBonus: 15/20/25/30/35/40% → 20/28/36/44/52/60%Skill: EquilibriumEffect: 8/11/14/17/20/24% → 10/14/18/22/26/30%Skill: Momentum ShiftEffect: 2.0/2.8/3.6/4.4/5.2/6.0% → 3.0/4.2/5.4/6.6/7.8/9.0%ImprovementsSkill: Spell EchoEchoed Triple Slash and Concentrated Slash now replicate the original cast's hit count and charge (including the just-frame charge)Guardian Soul: Wind BarrierThe barrier now follows the player instead of staying where it spawnedProjectiles that have already passed the player and are flying away are no ...
    Read full article on Community Announcements (DonguramiCat)
  • AnnouncementsOfficial

    v0.2.5 — Steam Input Stability & Gamepad Navigation

    A follow-up to last patch's gamepad support: this one is all about ironing out the wrinkles. Steam Input should now behave correctly when a controller connects mid-session, targeting feels more precise, and menu/battle navigation is smoother in several spots. A few bug fixes on top. Thanks for all the controller feedback so far!BalanceGold SlimeNow starts its escape countdown automatically after a delay even if never detected by the playerImprovementsGamepad TargetingSimplified on-screen target detection and tuned the aim cone for more consistent target selectionGamepad NavigationStore focus now moves more naturally overallImproved focus handling when skills are dismantledAdded a pulsing highlight to buttons that were hard to notice while focused with a controllerAchievementsScroll position now resets to the top each time the achievement list or unlock popup is reopenedBug FixesTooltipsFixed tooltips closing in situations where they shouldn'tSteam InputFixed the game not responding when a Steam Controller was connected mid-sessionFixed button glyphs not switching correctly between different Steam Input devicesFixed duplicate inputs when using a standard gamepad through Steam InputAchievementsFixed the unlock popup closing unintentionally via the Confirm button while scrolling
    Read full article on Community Announcements (DonguramiCat)
  • AnnouncementsOfficial

    v0.2.4 — Gamepad Support

    The big one this time: full gamepad support. Every screen — title, battle, selection windows, popups, results — now works end to end with a controller, including rebindable inputs and on-screen icons. On top of that, a few balance changes to Guardian Random Skills and the Staff weapon, plus a couple of bug fixes. Grab a controller and give it a try!New FeaturesGamepad SupportFull controller support across the title screen, battle scene, and all selection/popup/result windowsAdded rebindable gamepad controls and on-screen button iconsBalanceGuardian Random Skills: Seal of Dominion / Seal of Chaos / Seal of RestraintChanged from sealing nearby targets to sealing all enemies for a durationWeapon: Staff — Arcane SurgeFixed Arcane Surge triggering non-magic skills instead of magic skills onlyBug FixesSkillsFixed Chain Lightning hitting a single target twice
    Read full article on Community Announcements (DonguramiCat)
  • AnnouncementsOfficial

    v0.2.3 — Spanish & Chinese Localization

    The headline this time is language support — Spanish (Latin America) and Chinese (Simplified & Traditional) are now both fully supported. On top of that, a couple of balance tweaks based on your feedback. Enjoy!New LanguagesAdded Spanish (Latin America) localizationAdded Simplified and Traditional Chinese localizationBalanceSkill: Battle InstinctDistance is now measured from character surfaces instead of centers, so the bonus triggers more reliably at close rangeAltar: Full BlessingNow only offered when your HP is at 50% or below
    Read full article on Community Announcements (DonguramiCat)

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