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Watch trailer on Steam ↗Nexus of the Dead God: The Microcosm
赚米养猫工作室 · Published by 鹿岛回声
Content notice: This game may contain content unsuitable for all ages. It contains general adult content and may include some nudity, but genitals are not visible.
Last updated 28 Sept 2026
You will lead a squad—formed solely for the sake of survival—as you continuously push forward across a vast hexagonal map. Recruit companions, adjust your formation, devise tactics, and carve your way out of the Bone-strewn Continent through a series of automatically unfolding battles.
Indie, RPG, Simulation, Strategy · 2026 · More free games
About this game
Lead a squad through a dying fantasy continent
Nexus of the Dead God: The Microcosm is a fantasy tactical RPG built around squad formation, hex-map progression and programmable auto battles. Recruit companions, adjust front and back rows, set skill conditions, and push through a hostile land before it collapses around you.
Your goal is not conquest, but survival
The continent is dying. Petrification spreads, bodies distort, and standing still means death. Every route, battle and resource choice shapes whether the squad survives the next step.
Key features
- Hex-map progression: move across a connected map where routes, encounters, shops, resources and pressure affect each other.
- Party formation tactics: build around tanks, damage dealers, supports, protection roles and follow-up attacks.
- Programmable auto battles: set skill timing, target priorities and reactions, then watch the plan execute.
- Combo-driven combat: crowd control, debuffs, guards, counters and follow-ups can chain into decisive turns.
- Recruitment and growth: find new companions, expand your roster, equip the party and refine your strategy over time.
For players who enjoy tactical RPGs, party-building strategy, hex-grid movement, automated combat systems and games where the real challenge is making the whole team work together.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows7/8/10
- Processor: Intel Core i5
- Memory: 2 GB RAM
- Graphics: NVIDIA Gef750
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Nexus of the Dead God: The Microcosm demo New Version Update
Hello everyone, the new version of Pifu has been uploaded. This update focuses on making the game easier to learn, clearer to progress through, and smoother to play in battle.Update highlights:- Tutorial pop-up improvements: we adjusted the timing and wording of tutorial prompts so new players can better understand what to do next.- Chapter route selection added: each chapter now lets you choose a route based on your current team. Whether you want a safer path, a faster push, or a challenge that fits your lineup, there is now more room to plan.- World-map tavern added: a new tavern node has been added to the world map, giving you another place to stop by and explore while progressing through chapters.- Battle presentation improvements: when a skill is being used, the acting character is shown more clearly, making it easier to tell who is acting and where the effect comes from.- Pre-battle preparation UI improvements: we polished the preparation screen so checking, adjusting, and reviewing your team before battle feels more convenient.We hope you enjoy the new version. We will keep improving chapter pacing, UI feel, and battle presentation based on your feedback. Thank you for your support!Read full article on Community Announcements (猫猫头)Patch NotesOfficial
Update Announcement: Bug Fixes and Configuration Improvements
This version fixes numerous bugs, improves configurations, enhances multi-language support, and optimizes the interface layout for a smoother and more streamlined gaming experience. Bug Fixes Fixed an issue where 2 extra AP were awarded in the first round. Corrected an error where the health bar display was reversed. Resolved the issue where the default tactical panel was blank and lacked configurations after recruiting a new hero in the tavern. Fixed an issue where silence-type skills were not working.Content Improvements and OptimizationsBatch production of default tactical panels for all classes; new characters now come with a complete set of configurations, eliminating the need to build from scratch. Optimized battle panels for both sides; skills that do not meet the release conditions are now uniformly marked as unavailable, making it easy to distinguish whether they can be released. Further streamlined and optimized text descriptions of all skill trigger conditions.Interface Structure Redesign Added pagination tabs to the character details page, dividing it into three main sections: Abilities, Skill List, and Equipment.The character details page has been improved and can now accurately display unit counter relationships.Localization improved! Simplified Chinese, Traditional Chinese, English, Japanese, and Korean multilingual translations are now complete.All language text has been proofread!QQ Group: 760152147, welcome to join and communicate!Read full article on Community Announcements (猫猫头)Patch NotesOfficial
Dev Log 3 | I Finally Nailed Down the Tactical Panel and Save System!
Update Report For this update, I poured a tremendous amount of effort into refining the gameplay experience. These aren't just cosmetic tweaks; they represent tangible improvements to the game's "feel"—my hope is that everyone finds the controls smoother and more comfortable to use. Major Combat Mechanism Overhaul Previously, if you failed to finish a pre-battle encounter, it was automatically counted as a loss. That has now changed: as long as your party isn't completely wiped out, the remaining HP for both sides will be preserved. You can now regroup and re-engage in combat. "War of Attrition" and "Chip Damage" tactics are now viable strategies. Major Tactical Panel Update **Global Saves Across Playthroughs:** Each character class now comes with 5 dedicated slots for saving tactical configurations, which are linked to a global save file accessible across different game saves. **One-Click Skill Disable/Enable:** Every individual skill within a tactical setup now features a toggle switch, allowing you to quickly enable or disable specific abilities. **Intuitive Skill Status Display:** When loading a previously saved configuration, any skills included in that setup that have not yet been unlocked—and are therefore unusable—will now be clearly marked with an "unavailable" status. Comprehensive Upgrade to Combat Visuals & FeelCombat health bars now directly display HP values + Character Levels.Added Entrance Animations for both allied and enemy characters.Optimized the camera for melee combat to resolve issues where characters would overlap and obstruct each other from view.Redesigned the Level-Up Settlement Animation: The EXP bar now fills smoothly and gradually; once full, the level automatically increments.If a character levels up multiple times consecutively, the bar-filling process accelerates, and the level increments rapidly, one by one.Text, Map, & Detail OptimizationsAll text regarding tactical conditions has been rewritten in plain, straightforward language...Read full article on Community Announcements (猫猫头)Patch NotesOfficial
Ants Development Log 2 | Demo Update + Progress Synchronization
Hello everyoneWe've been focusing on reworking the map gameplay, which is the core update of this new version. We're also simultaneously improving basic content such as combat and story. We'll gradually add details like music, sound effects, and UI later.Level System Fully Upgraded to Continuous Large MapAfter a period of polishing and adjustments, the game's original segmented level system has been officially reworked and fully updated to a continuous large map exploration mode! Currently under full production1. Combat Effects Production and Optimization: Remake the skill effects, attack effects, and hit effects for all characters, highlighting the characteristics of mythical characters2. Game Story Content Development and Development: The main storyline is being gradually developed, and the relationships between characters are being clarified to make the characters more well-rounded and the overall game world more complete and richer. 3. Refining Character Dynamics: In addition to combat effects, character dynamics are also being optimized, including idle animations, walking animations, skill release animations, and facial expressions. Future Version PlansThe production of music and sound effects is already on the agenda. I will try my best to complete the production of all music and sound effects in the next version update, so that the game's auditory and visual experience matches.UI interface optimization will also be carried out simultaneously and will be launched in the next version update along with the music and sound effects.Finally, I would like to say to everyone that this is my first time independently developing a game. There may be many things that are not perfect yet, and there are many details that need to be optimized.Thank you again for playing! 🙏🙏🙏Read full article on Community Announcements (猫猫头)AnnouncementsOfficial
New character illustrations are now available!
Hello everyone, I've updated the character illustrations with more exquisite details, which are currently available in the demo.This time, I'll be introducing three characters from the game—Daji, Mirror Spirit, and Jade. With their unique skills and settings, they will be incorporated into pre-battle strategic building, becoming core combat forces that players can develop and combine.Daji|Possessed by the Nine-Tailed Fox, a Smile That Could Topple KingdomsThe daughter of the Su family of Jizhou, naturally beautiful, but her fate was rewritten by the arrival of a fox demon. After being possessed by a nine-tailed fox, she possesses a stunningly beautiful face and bewitching charm, capable of swaying minds and confusing friend and foe with a few words. She will be positioned as a bewitching character, making her the most intimidating "psychological warfare" role in the team. Mirror Demon | An ancient mirror becomes a spirit, replicating everythingA thousand-year-old bronze mirror deep within an ancient house, absorbing the essence of the sun and moon and observing the myriad aspects of the world, eventually transformed into a spirit. It can reflect people's hearts and replicate everything—whether it's appearance, moves, or demonic power and magic, it can perfectly replicate them.As a highly strategic special unit in the game, the Mirror Spirit focuses on defense enhancement and target protection, making the battle full of infinite possibilities.Jade Stone|The Three Demons of Xuanyuan, the Sound of the Zither Disrupts the GodsOne of the three demons of Xuanyuan Tomb, its true form is a thousand-year-old jade pipa.The sound of the zither can disrupt people's minds, disturb their souls, and confuse their judgment of friend and foe. It is a strange existence that silently controls the battle. She primarily uses sonic attacks, stun effects, and sustained crowd control within the team; wherever her music reaches, no one can remain conscious.Ling Shu Xu: Ants is based on Chin...Read full article on Community Announcements (猫猫头)






