
Screenshots

Watch trailer on Steam ↗Plodding Recovery
りんだ · Published by りんだ
Positive — 95% positive (19 reviews) · 21 achievements
Last updated 28 Sept 2026
"Why did it come to this?" That's what the protagonist asks, his body and mind worn to the breaking point. From there begins a journey of rediscovering the self he had long neglected. A small action at a time, he plods forward — slowly, haltingly — toward recovery.
£3.59
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Price history
Adventure, Simulation · 2026 · More under £5 games
About this game
■ Story
Koishi had long looked away from the emotional weight quietly building inside him.
The game begins two weeks after he finally breaks down — mentally and physically.
Over the course of 60 days, he writes in his diary, rests, meets people, and chooses what he can manage that day.
Through the small rhythms of daily life, he slowly begins to understand the part of himself he had been neglecting.
■ Actions
Each day, the player chooses how Koishi spends him time:
Write in a diary no one else will read
Try to sleep
Do something easy on herself (a walk, watching videos, reading manga, etc.)
Go out (a bookstore, a bathhouse, a laundromat, etc.)
Spend time with someone
As these small actions accumulate, Koishi deepens his understanding of his own heart — and collects Words Worth Keeping.
■ A Diary Nobody Sees
In a quiet inner space deep within Koishi's heart — like the bottom of the ocean — you put your feelings into words. Through text and choices, the player reflects, and together you write the pages of Koishi's diary.

■ Dialogue
A minigame that unfolds when you meet a character, advancing the conversation through choices.
You spend Heart (HP) with each response, and clear the minigame by raising the other person's satisfaction.

■ Parameters
Four personal outlooks Koishi nurtures through daily life. They rise gradually through your actions and choices.
Oh Well
Being able to think "this is fine" even when things aren't perfect.Know Yourself
Slowly becoming aware of your own feelings and patterns of mind.Don't Overdo It
Not pushing past your limits, and resting when things get hard.Frivolous
Bending the rules a little on purpose, to protect yourself.
■ Heart and Words
Heart (HP) — Reflects how much Koishi has left in him. When it runs low, he may not be able to go out.
Today's Feeling — Reflects Koishi's condition on a given day. Affects how quickly his Heart changes and how well he sleeps.
Words Worth Keeping — Collected through restful activities, conversations, and quiet moments. Through his diary, Koishi can explore what each word truly means to him.
■ Content Warning
This game deals with themes of emotional struggles and the process of recovery. Please review the following before purchasing or playing.
This game contains:
Depictions of mental and emotional exhaustion
Depictions of difficulty with everyday life
Self-critical thoughts and introspective inner monologue
This game does not contain:
Depictions of medication use
Graphic or distressing content (self-harm, suicide, violence, sexual content, etc.)
This game is not intended to provide medical or professional advice or diagnosis. If you have personal experience with mental health challenges, please consider your own wellbeing when deciding whether to play.
■ Streaming & Video Content
Streaming and video uploads of this game are very welcome. Feel free to monetize your videos.
If possible, please include the game's name and a link to the Steam store page in your video description.
You're welcome to use in-game screenshots or the store page's header image for your thumbnails.
Note: Please avoid using scenes from the late-game story for thumbnails or short clips.We'd appreciate it if you could add some commentary or reactions rather than posting raw, unedited gameplay footage.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: Integrated graphics
- Storage: 800 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Minor Update: Achievement Threshold Adjustments & Text Fix
Thank you for playing Plodding Recovery! We've released a small update. - Lowered the achievement thresholds for the "Know yourself" and "Frivolous" parameters. Note for players who already cleared the game on a previous version: if your parameters at the time of clearing were "Know yourself 40-49" or "Frivolous 20-24," you now meet the new thresholds - but the achievement won't unlock automatically just by launching the updated game. Please clear the game once more while meeting the new thresholds to unlock it. - Fixed a text typo in the dialogue. Thank you for your continued support!Read full article on Community Announcements (hitoyasablue)AnnouncementsOfficial
I wanted to make a game about mental health that wasn't too heavy
Hello everyone, I'm Rinda. Straight to the point: Plodding Recovery, the game I've been making, launches on August 19th 🥳 Plodding Recovery is an adventure game about a protagonist carrying a mental health struggle, moving forward just a little at a time 🐾 In this post I'd like to share the things I cared about most while making it. 1. As little misery as possible Saying "as little misery as possible" about a game dealing with mental health might sound a bit odd. The premise is that the protagonist is someone struggling with his mental health, so there's no escaping the weight of that. Even so, from the very start of development, this was the one thing I wanted to hold onto firmly. In other words: the theme itself is heavy, but I kept thinking — surely I don't have to steer the story toward sicker, bleaker places? Taking revenge on society. Being betrayed by a trusted friend right as you start to recover. An overdose… Writing those turns felt wrong to me. Because if someone who is having a hard time right now goes to the trouble of picking up this game, and playing it only leaves them worse off, something about that seems off. I don't for a moment believe my game will lead to anyone's recovery. If anything, playing it won't make your heart any lighter, and nothing particularly good will happen in your life. But the story is in my hands as the author, and deliberately steering it somewhere bleaker felt like treating mental health as "material" for making a game more exciting. I didn't want to do that. As someone who was once in a hard place myself, I wanted to make this game with my own kind of prayer in it. So that's what I did. 2. No romance The protagonist is male and there are female characters, but there is no romance. Can you enjoy romance when your heart is having a hard time? Are you even likely to come across the opportunity in the first place? I'm fairly skeptical on both counts. Good encounters may well happen at times like that, but I think anyone they ha...Read full article on Community Announcements (hitoyasablue)






