
Screenshots

Watch trailer on Steam ↗Cavern of Mourning
Mello Entertainment · Published by Mello Entertainment
1 user reviews — 100% positive (1 reviews) · 57 achievements
Last updated 28 Sept 2026
Cavern of Mourning is a survival RPG set in a magical dungeon. A tragic event makes you flee your home and search for said dungeon. You will find plenty of friends and foes as you descend the terrible dungeon.
£4.29
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG, Strategy, Early Access · 2026 · More under £5 games
About this game
Cavern of Mourning is a dungeon crawler game that takes place in a magical dungeon. A tragic event makes you seek this dungeon and get to the bottom of it. Loot chest, fight monsters and manage your resources to survive this brutal dungeon.
Learn by failure
You will die often. Learn from your past mistakes and plan around them, whether it be from a zombie or burning alive. Death is around every corner and will see you often.
Manage your self
You must manage your sanity, stamina and health or else you may experience terrible de-buffs. Supplies can also help you manage your self but they are scarce so use them wisely.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 x64
- Processor: Intel Core i5-2500 / AMD Phenom II X4 965
- Memory: 4 GB RAM
- Graphics: Compatible OpenGL / VRAM 1GB or better
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Future update news
Big changes are comingHello few people who play my game, I have been working on a giant update for the game that includes a revamped combat system, more characters, more dungeons and a lot more. Hopefully it will make the game a lot more enjoyable! I want to also say that there will be bugs unfortunately. I will however work on fixing them and if you find any report them I easily miss stuff and I am terrible at play testing, that's why I get other people to play test. I am not sure what the next major update will be after this or if I will even release another major update for the game after, it all depends on how well the game does and how much I want to work on it. I have been working on this game for a couple years and have made major revamps to how the game use to be, I also have learned A LOT since I started. I wanted to say something about the update so people don't think I gave up on this game. Well that's all that I can think of right now the update will be out soon maybe so keep an eye out! Bye bye for now. ːsteamhappyːRead full article on Community Announcements (mello)Patch NotesOfficial
Death achievement works now
The dying for the first time achievement works now. Added winded states - You cannot guard. some other bug fixes I forgot aboutRead full article on Community Announcements (mello)Patch NotesOfficial
Expanded Intro
I added more for the intro to help understand more of the lore, and for fun. I also added a speed run achievement.Read full article on Community Announcements (mello)Patch NotesOfficial
Bug fixes, Balancing & New Thing
Bug Fixes Hopefully fixed Ascended (please work) Fixed Ace help icon staying even after saving him Fixed Self sacrifice to hopefully work as intended Fixed some spelling errors because I'm illiterate Hopefully fixed infinite purple region Fixed some other small stuff that I forgot about Balancing Rapid Slash Increased amount of damage by 2 Hopefully this makes it feel more useful Heavy Hit Increased the chance of it to hit Slightly increased damage (does one more damage) Hopefully this makes it less frustrating to use and feels more rewarding Deep Slash Increased cool down to 8 I felt like this ability was way to strong to be able to use it constantly Rest Added the ability to rest to regain some stamina There was only three ways to regain stamina, level up, energy water or rest at a campfire, I feel like it was very difficult to regain stamina so it made using abilities kinda pointless and annoying to use Slime's Decreased amount of health and defense Slightly increased damage Due to how high there HP and defense was it was annoying fighting them, you deal 1 damage to them and they deal 0 damage to you and you did that for 20 minutes. Not fun. Totem of life Now has a small chance to not be consumed when used New Thing Firehead New Hard enemy in the lost forest Has a new achievement tied to killing itRead full article on Community Announcements (mello)Patch NotesOfficial
NO MORE GUARD SPAMMING
Game play Changes Added a cooldown to guarding to prevent spamming Increased hard mode XP and Souls by 10% Added more hard more variants for enemies Bug Fixes Fixed some soft locking bugsRead full article on Community Announcements (mello)






