
Screenshots

Watch trailer on Steam ↗SUPER SCORE
MBL Games · Published by MBL Games
Last updated 28 Sept 2026
Kills don't win games. Scores do. SUPER SCORE is a 3v3 action game where the only objective is reaching the enemy base. Outrun, outplay, and outscore the opposition in high-speed combat.
Action, Early Access · More free games
About this game
REACH FOR THE WIN
SUPER SCORE isn't about who gets the most kills, it's about who crosses the line.
Lead your squad of three in a high-speed battle where the only thing that counts is reaching the enemy base. Push forward, outmaneuver the opposition, and fight your way to the score zone - or fall back and shut down their runners before they reach yours. Every round is a tug-of-war between attack and defense, and every second matters.
Your weapons aren't here to rack up a kill count. They're tools, used to clear a path for your team or to stop the enemy dead in their tracks. Kills don't win games. Scores do.
MAPS THAT CHANGE THE GAME
Every arena brings a new puzzle. Alternate routes, deadly kill zones, and chokepoints force you to adapt your strategy on the fly. Learn the map, find the gaps, and exploit them before the other team does.
BUILD MOMENTUM OR GET LEFT BEHIND
Sprint your way through the chaos. SUPER SCORE rewards players who stay in motion. Use your full movement kit to create openings, dodge fire, and push the pace. Standing still is losing.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10, windows 11
- Processor: Intel Core i3-10100 / AMD Ryzen 3 3100
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Disc space will increase during Early Access as more content is added
Recommended
- Requires a 64-bit processor and operating system
- OS: windows 10, windows 11
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1070 / AMD RX 5600 XT
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Disc space will increase during Early Access as more content is added
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
That's a wrap! Huge thanks for playing this weekend
And that's a wrap on the first-ever public closed playtest!I want to take a moment to say a massive, heartfelt thank you to everyone who jumped in. I'll be real with you, starting out on Friday was bumpy, and I know getting matches going took some serious patience. But despite the hurdles, games were played, data was gathered, and holes were poked in the system. Which is exactly what a first playtest is for! From a technical perspective, you gave my backend matchmaking and server orchestration a serious workout. Top Takeaways From Your Feedback:Matchmaking & Queue Times: This was the biggest hurdle. With 160 players total granted access on Steam, spreading everyone across different time zones made finding 6 players for a 3v3 match tough. Lesson learned: for future tests, I'll set specific "community play windows" to pack the servers so everyone can find matches instantly.Netcode & Rubber-Banding: There were definitely some severe performance dips and rubber-banding for some of you. Experiencing that firsthand while playing together gives me a great starting point to dive into the code and start debugging.Gunplay & Game Feel: I got some great, constructive notes here. The gunplay and movement definitely needs more love, and your feedback gives me a clear direction on how to dial it in.Fresh Bugs & Fresh Ideas: You found things I’ve never encountered during solo development, and tossed out some incredible ideas to make the core loop even better.What’s Next?To everyone who just joined the Discord community: welcome! It is incredibly cool to see the very beginning of this player base forming around my game. Right now, I am organizing all your feedback and structuring a definitive attack plan. Then, it's heads-down back into development to implement these improvements and start rolling out new features. I'm also cooking up a better strategy to more regular playtests as I roll out new, improved builds. Stay tuned for updates on that. Again, thank you for your time, your p...Read full article on Community Announcements (mike)AnnouncementsOfficial
SUPER SCORE Closed Playtest Kickoff Tonight!
🚀 SUPER SCORE Closed Playtest Kickoff Tonight! 🚀The wait is almost over. Our very first closed playtest officially goes live TODAY at 19:00 CEST (1:00 PM EDT / 10:00 AM PDT)!How to get in:Keep an eye on your email inbox associated with Steam closer to launch time as requests are accepted.Once accepted, download the SUPER SCORE Playtest build from your Steam Library.Drop into the matchmaking queue starting at 19:00 CEST!Important Note on Matchmaking:Since this is a small, tightly focused first test, getting a match depends entirely on players searching at the same time. Use the 💬 matchmaking channel (in the Discord server) to give a shout-out when you're looking for a game, notify other players to hop online, and coordinate jumping into the queue together!I’ll be jumping in randomly throughout the weekend to play alongside you all and catch your feedback live. See you in the arena tonight!Read full article on Community Announcements (mike)AnnouncementsOfficial
Playtest #1 Kicks Off This Friday!
It’s been a long journey to get to this point, but the time has finally come to put a slice of my game into players' hands. From Friday, June 26 through Sunday, June 28, I will be hosting the very first closed playtest!Want to join? Head over to our Steam page and click "Request Access" right now. To make sure the servers stay stable, slots for this first test are limited and access is not guaranteed. I will be randomly selecting players from the pool ahead of Friday's launch, so get your request in early!What I'm TestingWhile finding bugs is incredibly helpful, my main focus right now is the core gameplay loop. More than anything, I want to know: is the game fun? Your feedback here is crucial to helping me make it even better.Finding 3v3 Matches (Crucial Note!)Because this is a 3v3 multiplayer game and bots are disabled for this test, you will need 6 real players to start a match.The servers will be live 24/7, but to make sure you can find a lobby instantly without waiting, I highly recommend logging on during regional peak hours:🇪🇺 Europe: 7:00 PM – 10:00 PM CEST🇺🇸 North America: 7:00 PM – 10:00 PM EST / 4:00 PM – 7:00 PM PST🚨 Stuck in an empty lobby? Jump into our Discord server and use the #matchmaking channel to ping other players and get a group together!Playtest Scope & LimitationsTo keep the focus entirely on the core gameplay, this test will be a streamlined experience:🗺️ The Map: Testing is restricted to the Bridge Arena map (one of three maps that will be available at Early Access launch).🔒 Coming to Early Access: Features like unlockable character cosmetics, player training, friend invites, and player bots are disabled for this test, but will be fully ready for Early Access.Thank you all for the incredible support. Have fun, break things, and let me know what you think!/MikeRead full article on Community Announcements (mike)AnnouncementsOfficial
A month since announcement has passed, dev pace is good!
A month has past since the SUPER SCORE was announced with a pre-alpha teaser.The development pace has been great and I'm still keeping my head down in order to keep momentum up. A lot of systems have been implemented that really brings the gameplay up to the next level.New loadout system have been implemented and items/gadgets are working in the game. With that, some crazy things are being designed that will create some really fun match dynamics. A new reward system with in-game coins has been implemented. And no, not the micro-transactions type (SUPER SCORE does not have micro-transactions). Coins will be rewarded by playing the game. Coins will be used to unlock various items in the game.Expanded play testing is getting closerHard work is being put in every day, bringing the game closer to an alpha build. This also means we are getting closer to the expanded playtest season.Stay tuned, more exciting news coming soon!/MikeRead full article on Community Announcements (mike)AnnouncementsOfficial
The Road to Early Access Starts Now! Here's What's Coming.
SUPER SCORE is live on Steam, and the game is already playable and being tested with a small group of players.If you're new here: SUPER SCORE is a 3v3 multiplayer FPS where kills don't win games. Reaching the enemy base does. It's a simple concept that changes everything about how you play.Here's what's ahead:I'll be sharing regular updates right here on Steam. New gameplay, mechanics deep dives, balancing updates, and any events as they happen.Before Early Access launches, I'll be running closed playtest sessions. If you want in, make sure you're following and wishlisted so you don't miss the announcement.I'm building this one solo, so every wishlist and every bit of feedback genuinely matters. The best way to support the game right now? Share SUPER SCORE with anyone who loves fast-paced competitive FPS games, especially this early.Let's go!/MikeRead full article on Community Announcements (mike)






