
Screenshots

Watch trailer on Steam ↗DEPLETED
[coke.] · Published by [coke.] · Official site ↗
Content notice: This game is an asymmetrical horror game with graphical violence and jumpscares.
7 user reviews — 57% positive (7 reviews) · 14 achievements
Last updated 28 Sept 2026
DEPLETED is an upcoming asymmetrical multiplayer horror game where sacrifices must escape a ritualist who hunts them down for blood in order to complete the ritual. Use stealth, teamwork, and strategy to survive.
Indie, Free To Play, Early Access · 2026 · More free games
About this game

DEPLETED is an upcoming 3v1 asymmetrical horror game focused on tension, strategy, and replayability. We're actively building the game with the community. Join our Discord to test early builds, share feedback, and shape the future of DEPLETED!!
The Mother needs you to complete the ritual for her. Will you be the Ritualist, or become the Sacrifice?
THE RITUALISTS
Step into the hideout as a powerful Ritualist adopted by The Mother. Hunt down and kill all the Sacrifices you lured in there to complete the ritual.
THE SACRIFICE
What was supposed to be a normal trip has turned into a nightmare for you and your friends. Fix the phone or fix the laptop in order to call for help but be careful, the Ritualist can destroy them.
GAMEPLAY
The ritual has begun. Attempt to call for help by repairing the last remaining tools that might save you. Experience the terror in either third-person or first-person perspective.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: AMD Ryzen 3 1600 / Intel Core i5-7600K
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 3 GB available space
Recommended
- OS: Windows 10/11
- Processor: Intel Core i5-10400F / AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 4 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
New Sacrifices will soon join the ritual! (Sneak Peek #1)
Hi y'all!! Sorry for the lack of updates, I was really busy working on a new engine port of the game :) Here is a little sneak peek at three out of five upcoming sacrifices! Keep in mind that I work hard on the game, and that I have completed the coding, only visual side left - I really don't know how much it will take, but I'm doing it as soon as possible. Thanks for everyone being here and wishlisting and chatting about my game - means a lot!! It's better for me to stay quiet and not leak a lot of things I did behind the scene that I'm sure players will find enjoyable, and I wanted to add that I will not use GenAI at all, which in my opinion looks bad, DEPLETED never used nor will ever use AI Generated Assets. Until next time (pinky promise soon)!! Much love,cokeRead full article on Community Announcements (coke)AnnouncementsOfficial
Shifting Away from Unreal Engine
Hey everyone,I want to be transparent about a pretty big decision regarding the development of the game.I’ve decided to move away from Unreal Engine and continue development on a different engine.This wasn’t a quick or easy choice. I spent a long time trying to make it work. Unreal is incredibly powerful, and there are parts of it I genuinely like. The networking side in particular has been solid, and the tests we ran on Steam went really well. From that perspective, I’m happy with what we achieved so far.But over time, the downsides started to outweigh the benefits for this specific project.The biggest issue is iteration speed. Everything feels heavy. Adding new content, maintaining systems, and optimizing performance takes way more time than it should. Even compiling alone takes a lot of time and constantly breaks the flow.On top of that, I kept running into situations where something would randomly break without me even touching it. Systems that were completely unrelated would start behaving differently, bugs would appear out of nowhere, and it becomes very hard to trust your own build. That kind of instability slows everything down a lot.UI has also been a major pain point. The pipeline is just not enjoyable to work with, and it makes even simple things feel overcomplicated.Another big factor is platform support and builds. Compiling for multiple platforms in Unreal has been a constant struggle. Getting everything working across Windows, Linux, macOS, and potentially consoles requires a lot of setup, extra tooling, and time spent dealing with things that are not directly related to the game itself. It adds a lot of overhead and slows development down significantly. In the new engine, this process is much more straightforward. Cross-platform support is far more streamlined, and most platforms are supported more natively without needing to jump through as many hoops. This means faster builds, less friction, and more time actually spent improving the game instead o...Read full article on Community Announcements (coke)Patch NotesOfficial
Emergency Fixes!
Hi everyone!!! DEPLETED finnaly launched into Early Access!! There were some issues that are (hopefully) fixed: -Fixed an issue where voice chat didn't work for sacrifices.-Fixed an issue with matchmaking, games should be found now and played with others besides friends.-Fixed a number of issues with the audio engine.Known issues:Landscape in game can appear blank on low settings.Ritualist ability sound can be heard in some cases by survivors.Read full article on Community Announcements (coke)AnnouncementsOfficial
THE CANDLES ARE SET TO LIGHT UP IN LESS THAN 24 HOURS! THE RITUAL BEGINS.
HI EVERYONE!!! DEPLETED is less than 24 hours away!! This is my first commercial video game and I really hope you will enjoy it! I plan on updating the game with tons of features. I didn't want to charge any money since I believe in free games, this game took me about a year to make. I firstly wanted to test multiplayer and hit registration before adding other stuff since I'm a solo dev. There is a paid DLC that you can buy in order to support me!!Currently I'm working on 1.0 release which will overhaul the game, add tons of new features and movement strategies and fightback for sacrifices 👀! You can always join the Discord server to give your best ideas, report bugs or showcase your mods! Oh yeah, did I mention? Modding is fully approved - go wild with the mods, but don't be a meanie :^ (Steam Workshop integration + Map Builder coming soon!!) I want to put this game's community first, as the asymmetrical community has been let down too many times by greedy companies. Also, the 1.0 update will feature a migration to a brand-new engine architecture, making the game drastically more optimized, stable, and smoother than ever before. I'm really excited for everything that's coming in the following weeks and months, and I can't wait to show you what I've been working on behind the scenes! See you in the game! Much love, cokeRead full article on Community Announcements (coke)






