
Screenshots

Watch trailer on Steam ↗FD 27: Direct Your Football Club
Syra Games · Published by Syra Games · Official site ↗
Mixed — 57% positive (122 reviews)
Last updated 28 Sept 2026
A football management game where you're not the coach, you're the club owner. Hire and fire the coaching staff, sign players, negotiate with sponsors, control the finances and build a winning organisation from the boardroom.
£11.99
Lowest price we've ever recorded
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Price history
Simulation, Strategy, Early Access, Sports · 2026 · More £5 - £15 games
About this game

Features of version 0.1.
2 Countries available (Spain and England)
6 Divisions (4 from England and 2 from Spain)
More than 6,000 players
More than 1,500 staff members
More than 100 sponsors
8 facilities to upgrade or build
Club vision system where you decide which club philosophy to follow.
FD 27 — Your club. Your company. Your legacy.
Football isn't won only on the pitch. Behind every champion team there is a director who made the right decisions: the signing nobody saw coming, the coach who changed the dressing room's mentality, the sponsor who allowed building a competitive squad. In FD 27 you don't sit on the bench, you sit in the office. You are the owner, the CEO, the person who decides the direction of the club from the ground up. Here you don't choose formations or give tactical instructions. Here you decide who does it for you.
Every season is a management test. You have a limited budget, a squad that needs reinforcements, a coaching staff that may not be up to the task, and fans demanding results. Your job is to build a structure that works: find the right coach, surround him with the right team, and give him the players he needs to compete. If you do it well, results will come. If not, the consequences will be yours.
A club is a company, and you run it
FD 27 reproduces the real structure of a professional football club. You don't just manage a squad of players, you manage a complete organization with four departments that need to work as one gear: Sporting Direction, Medical Department, Marketing, and Financial Department. Each department is made up of staff members with their own attributes, performance, and salary. You decide who to hire, who to fire, and how much you are willing to pay for the talent you need.
The sporting director will be your right-hand in the transfer market. The head of medical will determine how your players recover from injuries and how long they take to return to the pitch. The marketing department will influence the club's ability to attract sponsors and generate revenue. The financial area will keep the accounts in order, or not, depending on who you put in charge. Every hiring has a direct impact on the overall performance of the club. A good sporting director will bring you better signing options. A mediocre medical team will mean your players spend more time in the infirmary than on the pitch. Everything is connected, and everything depends on you.
It's not just about having the best eleven. It's about having the best structure. The clubs that win leagues don't do it only because of their players, they do it because behind them there is a solid organization that allows everything to function. That is your job. That is FD 27.
Matches are won in the office
When match day arrives, you have already done your work. You signed the players, hired the coach, and gave him the tools to compete. Now it's your turn to sit down and see if your decisions were the right ones. FD 27's simulation engine reproduces every match minute by minute, with a system that takes into account dozens of variables: the individual quality of each player, their form, their accumulated fatigue level, their morale, the injuries they carry, and the tactical capacity of the coaching staff.
You won't see a static match or a simple final result. You will see how your team wears down physically over the ninety minutes, how a player with low morale performs below his level, how an unexpected injury in the 30th minute forces the coach to restructure the team. The substitution system respects the current three-window rules, and the coaching staff's artificial intelligence makes decisions based on the context of the match: if it's losing, if a player is exhausted, if it needs to protect a result.
Every match is a direct consequence of what you have built. If you invested in a good medical team, your players will arrive fresher. If you signed a coach with good tactical reading, the substitutions will be smarter. If you cut corners on the squad, you'll pay for it when the season gets tough and injuries pile up. In FD 27, matches are not won with instructions from the sideline, they are won with the decisions you made weeks, months, and seasons before.
Finances, signings, and the art of building without sinking
Money is everything and at the same time isn't enough. You can have the biggest budget in the league, but if you manage it poorly, you'll end up in a spiral of debt that will drag the club down for years. FD 27 puts you at the helm of a club's real finances: revenue from television, ticketing, merchandising, and sponsorships against expenses in salaries, signings, infrastructure, and personnel.
The transfer market is where great projects are forged and where poorly planned ones die. Every player has a transfer cost and a salary that will impact your accounts throughout the duration of their contract. Signing the star everyone wants can give you an immediate competitive leap, but it can also compromise your ability to strengthen other positions. Would you rather have a star and an unbalanced team, or a well-rounded squad that competes on all fronts? That tension between ambition and sustainability is the heart of the game.
Sponsors are another key piece of your financial strategy. As your club grows in reputation and results, new brands will want to associate with you. Each sponsorship contract has its conditions, its duration, and its economic impact. Negotiating well can give you the margin you need to sign that midfielder you're missing. Negotiating poorly can leave you tied to a deal that doesn't reflect the real value of your club. Financial management is not a complement to the game, it is the game.
Leagues, players, challenges
FD 27 in its version 0.1 includes the leagues of Spain and England. Thousands of players with detailed and position-specific attributes form the squads of the clubs you'll find in the game. A full-back who joins the attack is not the same as one who prioritizes defensive cover, and that is reflected in every player profile.
Each league has its own dynamic. The AI teams compete with each other under the same rules as you: their players get tired, get injured, lose form, and experience good and bad streaks. There are no hidden advantages or shortcuts for the machine. The simulation is fair and symmetrical, which means your victories will be deserved and your defeats will have a real explanation.
The game is designed to grow. The Spanish and English leagues are the starting point, but the plan includes incorporating new national competitions, leagues from other European countries, and continental competitions that will expand the scope and depth of every game. Each new league won't just be one more setting, it will be a new market with different players, rules, and challenges that will enrich your experience as a director.
A game under construction, with your voice as a guide
FD 27 is in active development and will arrive on Steam in Early Access. This means you are entering a living project that grows with every update. The foundations are already built: the simulation engine, the staff system, the finances, the sponsorships, and the management interface are already working. But what's coming is even more ambitious.
On the horizon are European competitions, a youth academy system to develop talent from the age of 12, the possibility of selling club shares to obtain financing, league assemblies, and random events. Each update will bring new features that will expand what you can do as a director.
This is not a game made by a large studio with a million-dollar budget. It is an indie project made with passion for football and management games, inspired by those classics that hooked you for hours. Your feedback matters. Your suggestions will shape development. FD 27 is built with you.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3 6th generation / AMD Ryzen 3
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 / NVIDIA GeForce GT 730
- Storage: 10 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i5 8th generation / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- Storage: 15 GB available space
- Additional Notes: 10 GB available space (SSD recommended)
Supported Languages
Latest news
Patch NotesOfficial
Update 0.1.4 is live
Hi everyone!After a week of work, here comes the biggest update since the Early Access launch. These are all the changes.Match engine and managerThe simulation engine is fairer. Upsets still happen, but a top team will rarely end up in the bottom half of the table.More shots are taken per match, bringing the numbers closer to real football.When you face smaller teams or your league position is already settled according to your objectives, the manager will start giving minutes to squad players.The manager now uses his communication attribute to soften the morale drop of players who are not getting game time.Managers now have up to three favourite tactics, ordered from most to least preferred. He will give the most weight to the first one listed in View full profile - Tactics.The manager's preferred tactic now carries a lot of weight and will constantly compete with the tactic that gives the best overall rating. To get the most out of your squad, it helps if both match, even if it is not the manager's top favourite.The adaptability attribute decides whether the manager switches tactics often and even uses the best one when it is not his favourite. With low adaptability he will be stubborn and stick to the one he likes most.Removed the goalkeeper training attribute from the manager, it is now exclusive to the goalkeeping coach.The assistant manager is now the main driver of first team player progression and will help you improve them through training.Form below 100% now reduces a player's quality for that specific match, and the manager takes it into account.Fixed an issue where an injured player could get upset about not playing, affecting his morale.Negotiations and contractsAdded role specification in negotiations, adding much more depth to contract talks. Be careful what you promise: if the player does not get the game time that role implies, he will get upset.Terminating a contract is now harder and feels like a real negotiation.If a termination negotiation fails,...Read full article on Community Announcements (marketing)Patch NotesOfficial
New Update 0.1.3
Hey everyone!As you know, we've spent this entire first weekend collecting the bugs you've been reporting. We've implemented a lot of fixes and a few new improvements. Here's the full list, ordered by importance:1. AutosaveWe've removed the save options from the game settings: with this update the game saves automatically after every match and at regular intervals, so you'll always have three save files from three different points in time.2. InvestmentsInvestments now return your capital plus interest when they mature. Previously they stayed in place permanently and you never got your investment back.3. League AssemblyFixed many issues with the Assembly: it now loads faster and lets you keep voting after the second time, so you no longer have to fall back on quick simulation.Fixed several translation errors throughout the Assembly section.4. MatchesFixed an issue where line-ups weren't displayed correctly in the pre-match screen, which sometimes caused errors in the match view, showing players who weren't in the line-up.Pre-season friendlies now take your team's current standing into account and pick opponents from your league and at your level.5. Blocked signingsFixed an issue that made it impossible to sign free agents from the transfer market.Fixed an issue where those free agents, once signed, had no squad number.Fixed the bug that prevented youth players from receiving offers when promoted to the first team.Fixed an error that made it impossible to hire staff using a controller.6. Negotiations and transfer marketContract terminations have been reworked: players can now reject your offer.The waiting time to make a new offer after a rejection has been reduced from 30 days to 7.If you now offer less than you had previously offered in a purchase negotiation, the offer is rejected — the player takes it as an insult.Fixed a case where, if you were negotiating a counter-offer for a player and ended up rejecting it, the interested club would send you a brand-new offer ...Read full article on Community Announcements (marketing)Patch NotesOfficial
Big New Update
We've heard you. We've been working throughout the day to give you the version you deserve. Here's everything that comes with this update.Fixes and improvementsFixed the issue that prevented you from making offers for certain players. It affected footballers previously out on loan or belonging to other clubs, but the interface didn't indicate it or filter them out.Fixed player signings outside the transfer window, which are no longer allowed.Fixed the error that prevented you from seeing new sponsorships or receiving offers once previous contracts expired.Fixed the issue that prevented voting correctly in the assembly during the second year.Fixed an error that prevented you from playing the match if you upgraded a facility on matchday.Fixed the English leagues with more fixtures, which ended in July instead of June.Fixed an error that prevented Investments from taking new loans into account when checking your current bank balance.Removed the 10,000 minimum salary. It's now 100% dynamic.Fixed the errors when hiring staff.Fixed the available clauses for goalkeepers. Their bonus now applies to clean sheets.Added a clearer message to indicate that you can't promote youth academy players under 16 to the first team. The button is now disabled and the explanatory text appears.Fixed the progression view for scouted players within the full profile.Fixed several translation errors when hiring employees and in their notifications.Fixed a translation error on the team selection screen, which displayed the word "dificultad" in Spanish across all languages.Fixed the translation of "cup" and its rounds in all languages other than Spanish.Fixed an issue with age identification in Japanese.Read full article on Community Announcements (marketing)Patch NotesOfficial
Performance, Transfers and Youth Academy: New Update
We've just released an update that's small in content but comes with one big addition: the improvement we promised for September is already here, available in 0.1 and in the demo. The game feels much smoother and database reads are far faster. On top of that, here's what's new:Transfer market in lower divisions. Getting offers used to be very difficult because of player quality. It now works correctly.Automatic wage reduction on relegation. Adjusts the wage bill to the club's new finances and prevents clubs from folding after dropping a division. (Affects 0.1)Staff reports on players. Thousands of new lines that adapt to each player's current situation, adding depth the reports simply didn't have before.Three save slots. One current save and two backups dated from the previous month, so you always have a safety copy.Fixed the contract negotiation screen title. It showed "Contract negotiation" even when you were negotiating a contract termination.Fixed visual issues in Arabic.The Russian currency now appears in its own language in preferences.Fixed a sponsors bug that sometimes stopped offers from coming in.New "No slots available" message when every sponsorship type is already filled.Notification when a facility or an upgrade is completed.Youth coaches and youth coordinator now tied to the facility. If you haven't unlocked the youth academy, they won't appear on your staff list until you build it.Adjusted cost and revenue for the museum and the shopping centre.Read full article on Community Announcements (marketing)Patch NotesOfficial
FD 27 DEMO - New Update
We've just released the new update that fixes some of the issues players detected over the last month. These updates are already included in version 0.1. Here's the list of all the improvements, at least the ones we remember ;)The number of injuries has been regulated. With the addition of knocks, the number of injuries increased wildly in the previous update, so we've reduced it to make it more realistic.The economy of all clubs has been adjusted.Assembly fines are now forecast from the financial balance so users don't get caught by surprise at the end of the year. This doesn't apply so much to the demo, but it does to the full game. This way, if you don't comply with one of your league's laws, you'll be able to know how much you'll have to pay and, above all, whether you'll end the year in the red.Salary negotiations and the wage demands of new signings have been adjusted. Previously they focused too much on the player's level without taking their current wage into account, which meant we could run into very high demands.In the standings you can now see the promotion and relegation colours for the teams, whenever there's a division above or below.Employee salaries have been fixed. Previously we had a lower limit that was too high for clubs in very small divisions, causing excessive losses.Clubs' merchandising income has been updated, giving more weight to the club's level, which especially helps teams in the weaker divisions.Read full article on Community Announcements (marketing)






